darkgunner079

Member
Apr 4, 2018
129
209
I will probably never understand the people on this board who complain about slow or delayed updates while simultaneously not supporting the respective developer— you can play a great game (so far) for free, why are you complaining?
You're assuming that no one here is a patron or was a patron in the past, and the mindset of "you aren't allowed to say anything unless you're actively paying them" is stupid regardless

You don't have to pay money to have an opinion
 

pav0nine

Member
Donor
Apr 4, 2020
154
387
You're assuming that no one here is a patron or was a patron in the past, and the mindset of "you aren't allowed to say anything unless you're actively paying them" is stupid regardless

You don't have to pay money to have an opinion
My wild guess is that the overwhelming majority of people in this thread isn't pledging to Mity, ofc there are minoritary exceptions but they're insignificant, if wholly perceived— you can surely have a opinion on a topic, but it's nonetheless impertinent to pirate a game, and then impose requirements on the dev how and when he should release the game. At least that's my opinion and thus also insignificant as I'm not a patron anymore. :p
 

Heyhsi

Newbie
Jan 10, 2020
24
12
mini-games... well, some are fun, but being forced on you is not.
won't say they are what keeps the game a game, though. it is still a visual novel, so its value as a game is still the same, just with mini-games. Fate/Hollow Ataraxia has mini-games and is still a visual novel (they are also optional save for quizzes though).
This was my point. You might feel like the mini-games mean nothing. But it is not true.
- It is the only game part that FET has. Without it FET is basically a story with funny lines and porn.
- It is what basically makes you feel the interest to play the game. Many might disagree But think of it this way. Playing your favorite game by only watching cuts scenes from the game. What makes the game interesting is the part of playing it. So basically mini-games are necessary but gotta admit the minigames in this game is so annoying.
 
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naoligopraisso

Well-Known Member
Jun 13, 2018
1,057
1,481
This was my point. You might feel like the mini-games mean nothing. But it is not true.
- It is the only game part that FET has. Without it FET is basically a story with funny lines and porn.
- It is what basically makes you feel the interest to play the game. Many might disagree But think of it this way. Playing your favorite game by only watching cuts scenes from the game. What makes the game interesting is the part of playing it. So basically mini-games are necessary but gotta admit the minigames in this game is so annoying.
I don't agree with you, the game has a map, has a scene repetition system, has hidden scenes, has decisions, has puzzles and has missions.
Mini-games (from this game) are only for:

hinder the player's progress.

increase playing time.

And delay updates.

I hate the card and crab minigames.

But of course, this is just my opinion, not the absolute truth.
 
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DkF2001

Newbie
May 31, 2019
27
10
Bruhh how can it be that there are literally more than a thousand pages on this site dedicated to a porn game

If you're salty that the developers aren't making frequent updates then just go ahead and beat your meat to another game smh
 

Chains123

Member
Apr 20, 2020
491
824
as i said before: puzzles like in the halloween sidestory are way better and immersive then these stupid minigames and they also require less work but you still have some content left in the game besides dialogue and scenes.
 

Jamiejames

Member
May 25, 2020
138
62
My wild guess is that the overwhelming majority of people in this thread isn't pledging to Mity, ofc there are minoritary exceptions but they're insignificant, if wholly perceived— you can surely have a opinion on a topic, but it's nonetheless impertinent to pirate a game, and then impose requirements on the dev how and when he should release the game. At least that's my opinion and thus also insignificant as I'm not a patron anymore. :p
It not even just that, many of the people don't even try and understand the stress they writer, modder artist and all go through. Making a story is tough, I'm trying write a novel, and writers block has really got me fucked.
People gotta understand, these guys ain't taking the money and running, they've been making the game for decent amount of time. They know the more they give us, more we give them.
Other game makers have done so much worse, by lying and taking money and then just vanishing .
 

RocketSurgery

Newbie
Sep 15, 2017
42
37
I get that money can't make them work faster, and adding a new team members is not always the sensible decision, but I've heard the artist talk about using borderline dead hardware before; surely he could expense out some better equipment?
 

YoraeRasante

Active Member
Jul 28, 2019
908
639
This was my point. You might feel like the mini-games mean nothing. But it is not true.
- It is the only game part that FET has. Without it FET is basically a story with funny lines and porn.
- It is what basically makes you feel the interest to play the game. Many might disagree But think of it this way. Playing your favorite game by only watching cuts scenes from the game. What makes the game interesting is the part of playing it. So basically mini-games are necessary but gotta admit the minigames in this game is so annoying.
this is called a "visual novel". it is a very well-known thing in japan, and has become more and more popular outside it.
while there are some arguments about them being games or not, they definitelly do NOT need minigames to be interesting.

you may have heard of the Fate series, with many different anime series, movies and even a psp rpg - that later got a musou - and a very popular - and lucrative - gacha?
well, it started from a series of visual novels and light novels.

you may have also heard of phoenix wright ace attorney?

danganrompa?

zero escape?

Higurashi no naku koro ni / when they cry?

Umineko no naku koro ni / when seagulls cry?

and the list goes on and on. some of them have a few minigame-like parts, but they are actually the vast minority. the main focus is on telling the story.

I get that money can't make them work faster, and adding a new team members is not always the sensible decision, but I've heard the artist talk about using borderline dead hardware before; surely he could expense out some better equipment?
I think the idea there was "I tested the version with better graphics I am making here on this very old computer so I know even on the worst hardware I could get it did not cause much slowdown."
 

Separin

Member
Oct 22, 2018
213
221
My wild guess is that the overwhelming majority of people in this thread isn't pledging to Mity, ofc there are minoritary exceptions but they're insignificant, if wholly perceived— you can surely have a opinion on a topic, but it's nonetheless impertinent to pirate a game, and then impose requirements on the dev how and when he should release the game. At least that's my opinion and thus also insignificant as I'm not a patron anymore. :p
Please lets appreciate this for the diversity of human experience it is. Some people, such as myself, are actively pessimistic but love to be proven wrong. Nothing inherently wrong about that. Some people choose to be actively optimistic about the outcome, and I respect that too. The only thing I don't support is blind trust, because that goes on to ruin more important parts of life than a stupid porn game.
 
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hfun

New Member
Oct 4, 2020
10
1
Do you need to start a new game to continue the love route in Book 4 or will it update automatically?
 

t4ewk

Member
Dec 15, 2017
402
423
I will probably never understand the people on this board who complain about slow or delayed updates while simultaneously not supporting the respective developer— you can play a great game (so far) for free, why are you complaining?
I was a patron for quite a while. I left Patreon for a number of reasons but I quite supporting MITY due to delays in the release schedule before that.

On the topic of mini-games: I don't mind the mini-games, but they should add something to the game instead of just being a road block or a brick wall to beat your head against for gold (why you wouldn't use cheats for money I have no idea). The Crab mini-game was pretty shit and I couldn't stand it. The fighting mini-games in book 1, 2, and 3 are fine IMO. The coin sorting game runs like shit but is otherwise fine. The probending mini-game is too easy once you just associate the words with the number on the keyboard, so it's pretty neutral however I'm glad we don't need to do it THAT often. Overall I'm glad there are mini-games as they make it not just a "click button, receive porn" style of interaction, but they also seem to not really add much fun.
 
Last edited:

APoc1

Well-Known Member
Apr 22, 2018
1,781
4,811
There is an aspect to Fandom complaints that seems to get missed often. The fact that you don't pay and there for should not have any complaints ignores the fact that the game would not have the buzz and popularity with out said non paying fans. In the patreon world you may be successful collecting money for your work but in the wider world your game isn't going anywhere with out all the masses of non paying fans. For one thing free advertising will bring in the people who can afford to pay you for your work. Also your ability to pay has nothing to do with promoting good idea's and or making suggestions on how to improve their work. In a perfect world everyone would have enough money to survive and also pay for things they would like to support.
 

ogr blanc

Active Member
May 15, 2019
938
1,580
Should I seek psychological help if the Jinora scenes made me cum buckets like no other scene on any of the books ever did? Lol.

I've been playing this game through the years, this was my first time playing through book 4 and Jinora surprisingly became one of it's stronger point for me out of the blue
do you feel the need to seek "real jinoras"? do you feel anything when you see one in the street? if yes, then yes, seek help, as fast as possible, because that shit is not ok. if its only cartoon, then no, you have a thing for cartoony lolis, or maybe, because its diferent you enjoyed it more.

like i said, so long this is toward a fictional, clearly not real character, you are safe. but, at the first sign of this getting "too real", please do seek help. this is not a joke.
 
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ogr blanc

Active Member
May 15, 2019
938
1,580
I was a patron for quite a while. I left Patreon for a number of reasons but I quite supporting MITY due to delays in the release schedule before that.

On the topic of mini-games: I don't mind the mini-games, but they should add something to the game instead of just being a road block or a brick wall to beat your head against for gold (why you wouldn't use cheats for money I have no idea). The Crab mini-game was pretty shit and I couldn't stand it. The fighting mini-games in book 1, 2, and 3 are fine IMO. The coin sorting game runs like shit but is otherwise fine. The probending mini-game is too easy once you just associate the words with the number on the keyboard, so it's pretty neutral however I'm glad we don't need to do it THAT often. Overall I'm glad there are mini-games as they make it not just a "click button, receive porn" style of interaction, but they also seem to not really add much fun.

to me, the mini games should be there as a complement, not the main dish. and the combat was already good enough in the first book, all they needed to do was build upon it. instead, they kept reinventing the wheel, and it just became an exercise in futility, as it had no effect in any other book.

as a side note, since each book is a completely separate story, with not real(IE. gameplay) connection with one another, they could just released each as a separate game.

but, since they are all in one, i think they should keep things, and add, more stuff, like equips, and abilities that would transfer after each book. maybe, have specific abilities that are slave/love route only, nothing major, just 1 or 2, on each. something to entice players to want to replay the game to collect all abilities if they wanted to.

it is a game, its a porn game, sure, but there's no reason why it couldnt be fun to play along side being fun to fap to.
 
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YoraeRasante

Active Member
Jul 28, 2019
908
639
to me, the mini games should be there as a complement, not the main dish. and the combat was already good enough in the first book, all they needed to do was build upon it. instead, they kept reinventing the wheel, and it just became an exercise in futility, as it had no effect in any other book.

as a side note, since each book is a completely separate story, with not real(IE. gameplay) connection with one another, they could just released each as a separate game.

but, since they are all in one, i think they should keep things, and add, more stuff, like equips, and abilities that would transfer after each book. maybe, have specific abilities that are slave/love route only, nothing major, just 1 or 2, on each. something to entice players to want to replay the game to collect all abilities if they wanted to.

it is a game, its a porn game, sure, but there's no reason why it couldnt be fun to play along side being fun to fap to.
I agree.

People call it a game, but ren'py has always been made for visual novels, who are mostly more of interactive books, most of the "choose your adventure" kind, with audiovisual effects.
And most follow this formula, just with some extras to pepper it but not really needed.
Most professional ones do it, even if it does not look like it. Ace Atorney, both the investigation and courtroom are mostly interesting ways to get the various dialogues - you can have the right info and items but you can check, show or press wrong ones just to have more fun dialogue. Danganrompa has a more tense courtroom minigame, but that is just to give it tension as if your life is on the line, it is still basically "you figured it out/you did not". Zero Escape, the room escapes are mostly a way to both give story info (lots of the dialogue when finding the pieces to escape end up being important exposition, some relevant to the characters, others to later story points) and give you the feeling of their "escape or die" position - they are not even made by the same people, the story made by the main team and the puzzles outsourced from a group specialized in these things.

And yeah. I can see how "download one, play 4+ from it, all connected" sounds appealing, but the way it is done is just very confusing... and honestly a waste.
They should have a check on the saves if you did the other books on the same one and what you did on them, at least. So if you did something like help free the slaves on book 2's slave route you may meet one of them at a point in book 4 or something like that.
That would also help keep track of where you did what route, and in book 2's case what ending you did.
I'm not even asking for equipment transfer - would not make much difference since the mc trades bodies with no way to know what he is going to next, and as the main skills are transfered too they would not need it (but some extra dialogue based on something the mc could only learn by playing another route on the same save would be nice)

But the main problem for me is the lack of consistency between mini-games.
Battle systems change completely. It would be one thing if they changed as improving, but no, they seem to have completely diferent bases. Book 1 is a third person view attack, defend, heal system, Book 2 is a more tactical up to 3x3 (with armor for different defenses) that could be seen as some progression of it... Book 3 goes a completely different feel though, first person view gone is defense, only normal or wide attacks of different elements or healing potions. It is understandable as you learned a wide attack on book 2 and of the story circunstances, but it is still jarring. Book 4 Slave's closest thing to a battle system is pro bending, and instead of playing something close to Book 2's it was turned into a brain age-like minigame.

Crab Battles, while an interesting enough aside in Book 2 I went out of my way with no real need to become the champion, in Book 3 they almost became a chore, as while the battle themselves seemed to be the same the way to get them or even battle them became too much of a chore for me.

And the two book 4's minigames are very inconsistent between them too. And while I can understand their uses in Slave, one is an action focus thing, one is a bejewelled about coins to get the coins and the wind ones are hand-eye coordination about the control of the wind and controlling how it flows, in Love they are controlling your power with it, which could make sense if it did not jar so much with the Love ones... and Simon Says. Lots of them, for everything, be physiotherapy or wind control or even just to fill dialogue. What.

I believe, and you guys are free to disagree, Mity is going into the same trap many people here seem to go into.
"This is a game, so it needs minigames to not become an electronic book with nice pictures and sounds."
This is a visual novel. It is, by definition, an electrononic book with nice pictures and sounds. Some of them are "choose your adventure" but Umineko is not, for example.
Minigames are a bonus. They are not supposed to be needed. And in the case of this visual novel they are at a point they are lowering the experience, not helping it.
 

Vizer007

Active Member
Oct 15, 2019
713
733
Totally agree, I came here for the story, at least give us choice to be "godlike" and complete it in a second. I know, you put a lot of effort in this mini-game, but I really dont want to play it.
 
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