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MSG

Member
Jul 4, 2017
223
82
160
Do we know if the love route is also going to be Tenzin based? It would be really cool if you followed one of the new airbending acolytes instead (Like that blonde neet guy or the kid that hangs out with Jinora)
 

Josh M Spicer

Well-Known Member
Sep 19, 2018
1,460
1,987
396
I've never programmed a game nor worked in a game studio, but here are my opinions about you not doing enough, fast enough! How dare you not work like you have a company of programmers, artists, and tech!?
The update WAS trash, especially for what we got after a 4 month delay, and this is coming from a staunch MITY supporter.

Do we know if the love route is also going to be Tenzin based? It would be really cool if you followed one of the new airbending acolytes instead (Like that blonde neet guy or the kid that hangs out with Jinora)
No news on the Love Route yet.
 

mikado24

Member
Apr 12, 2018
127
43
213
Code:
I'm sorry, but an uncaught exception occurred.

While loading <'Image' u'bk4/zhuli/idles/zhuli_big1.png'>:
IOError: Couldn't find file 'bk4/zhuli/idles/zhuli_big1.png'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "lib/windows-i686/bk4_xtra/bk4_scripts_xtra/b4_worldrooms.rpyc", line 1496, in script
  File "C:\Users\mit\Desktop\four_elements_trainer_v084a-pc\Four_Elements_Trainer_v.0.8.4a-pc\renpy\ast.py", line 652, in execute
    renpy.exports.say(who, what, interact=self.interact, *args, **kwargs)
  File "C:\Users\mit\Desktop\four_elements_trainer_v084a-pc\Four_Elements_Trainer_v.0.8.4a-pc\renpy\exports.py", line 1199, in say
    who(what, *args, **kwargs)
  File "C:\Users\mit\Desktop\four_elements_trainer_v084a-pc\Four_Elements_Trainer_v.0.8.4a-pc\renpy\character.py", line 1016, in __call__
    self.do_display(who, what, cb_args=self.cb_args, **display_args)
  File "C:\Users\mit\Desktop\four_elements_trainer_v084a-pc\Four_Elements_Trainer_v.0.8.4a-pc\renpy\character.py", line 817, in do_display
    **display_args)
  File "C:\Users\mit\Desktop\four_elements_trainer_v084a-pc\Four_Elements_Trainer_v.0.8.4a-pc\renpy\character.py", line 566, in display_say
    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
  File "C:\Users\mit\Desktop\four_elements_trainer_v084a-pc\Four_Elements_Trainer_v.0.8.4a-pc\renpy\ui.py", line 287, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "C:\Users\mit\Desktop\four_elements_trainer_v084a-pc\Four_Elements_Trainer_v.0.8.4a-pc\renpy\display\core.py", line 2649, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "C:\Users\mit\Desktop\four_elements_trainer_v084a-pc\Four_Elements_Trainer_v.0.8.4a-pc\renpy\display\core.py", line 3132, in interact_core
    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
  File "C:\Users\mit\Desktop\four_elements_trainer_v084a-pc\Four_Elements_Trainer_v.0.8.4a-pc\renpy\display\core.py", line 2055, in draw_screen
    renpy.config.screen_height,
  File "render.pyx", line 485, in renpy.display.render.render_screen
  File "render.pyx", line 233, in renpy.display.render.render
  File "C:\Users\mit\Desktop\four_elements_trainer_v084a-pc\Four_Elements_Trainer_v.0.8.4a-pc\renpy\display\layout.py", line 717, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 145, in renpy.display.render.render
  File "render.pyx", line 233, in renpy.display.render.render
  File "C:\Users\mit\Desktop\four_elements_trainer_v084a-pc\Four_Elements_Trainer_v.0.8.4a-pc\renpy\display\layout.py", line 717, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 145, in renpy.display.render.render
  File "render.pyx", line 233, in renpy.display.render.render
  File "C:\Users\mit\Desktop\four_elements_trainer_v084a-pc\Four_Elements_Trainer_v.0.8.4a-pc\renpy\display\layout.py", line 717, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 145, in renpy.display.render.render
  File "render.pyx", line 233, in renpy.display.render.render
  File "accelerator.pyx", line 108, in renpy.display.accelerator.transform_render
  File "render.pyx", line 233, in renpy.display.render.render
  File "C:\Users\mit\Desktop\four_elements_trainer_v084a-pc\Four_Elements_Trainer_v.0.8.4a-pc\renpy\display\image.py", line 495, in render
    return wrap_render(self.target, width, height, st, at)
  File "C:\Users\mit\Desktop\four_elements_trainer_v084a-pc\Four_Elements_Trainer_v.0.8.4a-pc\renpy\display\image.py", line 306, in wrap_render
    rend = render(child, w, h, st, at)
  File "render.pyx", line 145, in renpy.display.render.render
  File "render.pyx", line 233, in renpy.display.render.render
  File "C:\Users\mit\Desktop\four_elements_trainer_v084a-pc\Four_Elements_Trainer_v.0.8.4a-pc\renpy\display\layout.py", line 717, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 145, in renpy.display.render.render
  File "render.pyx", line 233, in renpy.display.render.render
  Dosyada "C: \ Users \ mit \ Desktop \ four_elements_trainer_v084a-pc \ Four_Elements_Trainer_v.0.8.4a-pc \ renpy \ display \ layout.py", satır 331 dosyası
    surf = render (kendi kendine çocuk, genişlik, yükseklik, st, at)
  Renpy.display.render.render dosyasındaki "render.pyx", satır 145
  Renpy.display.render.render dosyasındaki "render.pyx", satır 233
  Dosyada "C: \ Users \ mit \ Desktop \ four_elements_trainer_v084a-pc \ Four_Elements_Trainer_v.0.8.4a-pc \ renpy \ display \ im.py", satır 580 dosyası
    return cache.get (self, render = Doğru)
  Dosya "C: \ Kullanıcılar \ mit \ Masaüstü \ four_elements_trainer_v084a-pc \ Four_Elements_Trainer_v.0.8.4a-pc \ renpy \ display \ im.py", satır 266
    surf = image.load ()
  Yüklenen "C: \ Users \ mit \ Desktop \ four_elements_trainer_v084a-pc \ Four_Elements_Trainer_v.0.8.4a-pc \ renpy \ display \ im.py" dosyası, satır 625
    surf = renpy.display.pgrender.load_image (renpy.loader.load (self.filename), self.filename)
  Yüklenen "C: \ Users \ mit \ Desktop \ four_elements_trainer_v084a-pc \ Four_Elements_Trainer_v.0.8.4a-pc \ renpy \ loader.py" dosyası, satır 555
    zam IOError ("'% s' dosyası bulunamadı."% name)
IOError: 'bk4 / zhuli / idles / zhuli_big1.png' dosyası bulunamadı.

Windows 7-6.1.7601-SP1
Ren'Py 7.0.0.196
Dört Elementli Eğitmen 0.8.4a
Paz 29 Ara 22:57:23 2019
[/ Kod]
 

JHesuzz

New Member
Jul 7, 2018
8
13
58
I'm stuck when Korra is missing in the new content. Just got the Jinora and Deska scene. Korras Mom said i should look after her. Talked to everybody but no clue where to continue.
Could somebody give me a hint?
 

t4ewk

Active Member
Dec 15, 2017
740
722
277
all these people asking for saves and im here asking what were you doing these past 3 months? why did you not play the game to be ready for the update.
They're ESLs. They don't read the thread, they don't care about the game, they just want the porn. They'd honestly be better off with just a set of images/gifs of the sex scenes from the games.
 

Tyon88

New Member
Dec 21, 2019
1
2
23
They're ESLs. They don't read the thread, they don't care about the game, they just want the porn. They'd honestly be better off with just a set of images/gifs of the sex scenes from the games.
Or some ppl have broken saves even tho they played this game from day 1 and dont want to play through the whole game again.
 

ChillyDabs

Newbie
Donor
Dec 14, 2019
68
58
205
well my save wont let me get past "i need a way to get korra to focus on me instead of there tests..."
bk4_art_supplies = 1 in console works, or do shady favors and get art supplies then use desk in home to make a picture then talk to korra
 
D

Deleted member 436513

Guest
Guest
I've never programmed a game nor worked in a game studio, but here are my opinions about you not doing enough, fast enough! How dare you not work like you have a company of programmers, artists, and tech!?
I think what most people take issue with is that they could afford to HIRE a company of programmers and artists, but instead choose not to. They have the budget of a medium sized game studio, and instead of employing someone to do it properly, the guy stubbornly goes "no shut up I can do this myself", fucks up, wastes three months of time, gets burnt out, and then has people defending him with the usual rhetoric about entitlement.

DarkCookie is the perfect example of how you could've handled things properly. He made roughly the same amount as FET back in 2017 and he used it to employ three different programmers, a separate guy for writing dialogue, someone else for sound, yet more people for community management and sysadmin work, AND replaced a lot of those people since, AND is still looking to hire more people to help the project go faster (since he's the only artist, and recognizes that having to do everything by himself is a massive bottleneck).

Or you see shit like this...

2019.12.29_21.10.13.jpg

and it really starts to put things in perspective. That's a Kickstarter project working with THE SAME BUDGET they just made over the three month break to employ a team of FIVE PEOPLE to make a game over the course of MORE THAN A YEAR hosted on its own website, with physical copies that have to be manufactured and shipped. Then you take a look around Patreons, see someone like Tom (the developer of Ren'Py) making $800 a month, or people working by themselves on a game with weekly updates making $300, and your blood gradually starts to boil.

Honestly they should just hire Limezero. Seems competent to a high degree.

The funniest/saddest part is that I really am just some fucking amateur. Programming isn't even my day job, it's just a hobby I'm more or less "okay" at. The only reason I'm familiar with Ren'Py in the first place is because I was annoyed with some games being broken and I looked into how they work. You could find WAY better programmers than me from a pool of college students, interns and people working in entry level positions. Hell, your average hobbyist Unity game dev is probably more skilled. At the risk of sounding hyperbolic, most of what we're talking about here is high school level shit.

But again, it's not even an issue of programming, as easy as FET's code is to shit on. I've said it before and I'll say it again, the game is actually FINE. It works, it doesn't need complex logic, it's surprisingly maintainable, and people enjoy playing it. The problem lies entirely with the (mis)management of the project, and the people involved refusing to do REALLY obvious things for baffling reasons. They don't need to hire a new programmer, they need to not waste three months on stupid shit nobody asked for. They don't need to have their artist work three times as hard, they need to hire two more artists who can replicate the same style. You want to put complex minigames in your project but you don't know how to program them? HIRE SOMEBODY. The audio in your game sounds bad but you don't want to waste time on it? HIRE SOMEBODY. The backgrounds look bad but you can't paint scenery? HIRE SOMEBODY. The script takes too long to write and you've hit a writer's block? HIRE SOMEBODY. Posing things takes up tons of time and you don't want to do it? HIRE SOMEBODY. Cutting things out onto Photoshop layers and fine tuning animations is tedious? HIRE SOMEBODY.

And the worst fucking part is that I'm sincerely convinced that the explanation to why they haven't will turn out to be

"oh huh, I guess we just never really thought about that"
 
Last edited by a moderator:

Rolst

Newbie
Mar 10, 2019
95
42
223
I think what most people take issue with is that they could afford to HIRE a company of programmers and artists, but instead choose not to. They have the budget of a medium sized game studio, and instead of employing someone to do it properly, the guy stubbornly goes "no shut up I can do this myself", fucks up, wastes three months of time, gets burnt out, and then has people defending him with the usual rhetoric about entitlement.

DarkCookie is the perfect example of how you could've handled things properly. He made roughly the same amount as FET back in 2017 and he used it to employ three different programmers, a separate guy for writing dialogue, someone else for sound, yet more people for community management and sysadmin work, AND replaced a lot of those people since, AND is still looking to hire more people to help the project go faster (since he's the only artist, and recognizes that having to do everything by himself is a massive bottleneck).

Or you see shit like this...

View attachment 500385

and it really starts to put things in perspective. That's a Kickstarter project working with THE SAME BUDGET they just made over the three month break to employ a team of FIVE PEOPLE to make a game over the course of MORE THAN A YEAR hosted on its own website, with physical copies that have to be manufactured and shipped. Then you take a look around Patreons, see someone like Tom (the developer of Ren'Py) making $800 a month, or people working by themselves on a game with weekly updates making $300, and your blood gradually starts to boil.


The funniest/saddest part is that I really am just some fucking amateur. Programming isn't even my day job, it's just a hobby I'm more or less "okay" at. The only reason I'm familiar with Ren'Py in the first place is because I was annoyed with some games being broken and I looked into how they work. You could find WAY better programmers than me from a pool of college students, interns and people working in entry level positions. Hell, your average hobbyist Unity game dev is probably more skilled.

But again, it's not even an issue of programming, as easy as FET's code is to shit on. I've said it before and I'll say it again, the game is actually FINE. It works, it doesn't need complex logic, it's surprisingly maintainable, and people enjoy playing it. The problem lies entirely with the (mis)management of the project, and the people involved refusing to do REALLY obvious shit for baffling reasons. They don't need to hire a new programmer, they need to not waste three months on stupid shit nobody asked for. They don't need to have their artist work three times as hard, they need to hire two more artists who can replicate the same style. You want to put complex minigames in your project but you don't know how to program them? HIRE SOMEBODY. The audio in your game sounds bad but you don't want to waste time on it? HIRE SOMEBODY. The backgrounds look bad but you can't paint scenery? HIRE SOMEBODY. The script takes too long to write and you've hit a writer's block? HIRE SOMEBODY. Posing things takes up tons of time and you don't want to do it? HIRE SOMEBODY. Cutting things out onto Photoshop layers and fine tuning animations is tedious? HIRE SOMEBODY.

And the worst fucking part is that I'm sincerely convinced that the explanation to why they haven't will turn out to be

"oh huh, I guess we just never really thought about that"
You`d be surprised, what people don`t think about
 
D

Deleted member 436513

Guest
Guest
how do i open the console?
Shift + O, but you have to enable it first. There's a thread here for a script named "UnRen" which can do it for you, or just make a new .rpy file in the "game/" directory and paste this into it

Python:
init 999 python:
    config.developer = True
Works for pretty much every Ren'Py game, sometimes it also enables debug menus and the like. The variable viewer in the dev tools (Shift + D) might also be of interest.
 
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