What? I've seen this logic before and it doesn't make sense. More money should directly scale to larger updates as they should be able to purchase better tools, some extra staff or other things to help out. Not sure how you can say 240k a year isn't enough to upscale.
You have a warped sense of how creative work works if you think throwing more bodies and tools at it will translate to larger updates. It could very well lead to smaller updates and/or delays, because coordination would be harder, especially for the first month or two while they basically have to get the new people up to speed. And it's not like you're going to be hiring another character artist. Maybe a background artist or an animator, but again, you'll be adding overhead besides money that you haven't considered.
You need to get you head out of the AAA mindset. The answer isn't always
get bigger. MITY has been a small team this whole time. They built their Patreon as a small team, and from my perspective, they haven't fallen behind like a lot of devs do once they get their nut. I see no reason for them to throw their profits after a solution that might not even solve the so-called problem, very well could make the so-called problem worse, and might even negatively impact the quality of the end result.
No thanks. I'll be happy with the several quality animated scenes a month coming out of a game I'm not even personally paying for. My standards are plenty high enough for free