im of two minds, on one hand, i really dislike "press space to move foward" games, games are interactive media, and having to put SOME work on geting to the goods make it more fun/worth the experience. on the other, i really dislike minigames that are there just to waste time.
give me the training sessions, the combat missions and the whole relationship buildup. but please drop the cards, crabs and coin flips. we dont want things that are there without a good reason(as in, not there to point and say "look what our coder was able to do in half an hour!!").