ogr blanc

Active Member
May 15, 2019
938
1,581
i dont want to sound negative, but i jsut thinkminigames are a double edge sword when it comes to porn games. im not against them, BUT i want them to feel rewarding the time invested. i said this a few times, but i will repeat once more, a CCG is not something that can be made into a "small minigame", its something that will take ALOT of time. its not a bad idea, so long its the focus of the game.

i think it shouldnt be done "just because" like they tried to do here. adding stuff just to bloat the game is the wrong way to go. instead of reinventing wheel every chapter, it would be better to just focus on making the combat better and more fun.
 
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MrFuckNuts

Active Member
Jul 27, 2018
509
649
I'm praying to almighty allah we see more azula in the fuckfest I'm hoping book 5 will be. And oh shit kuvira too
 

Pr0man

Member
Jul 23, 2017
408
823
What if we stop Reeeing and learn to just wait? It was different with a game like Waifu Academy, which I also disagreed with, but understood.

Much less so with a game like this.
Given that the first bit of info (released 26th of september) regarding the update talked about "a couple more days" left, with the status report (released 1st of october) talking about the coder who seems to be working hard to get it pumped out, people are pretty anxious about the release and I can fully understand why - delays that long usually don't happen with MITY for no reason.
 

Balrog

Active Member
Jan 10, 2018
665
1,085
Given that the first bit of info (released 26th of september) regarding the update talked about "a couple more days" left, with the status report (released 1st of october) talking about the coder who seems to be working hard to get it pumped out, people are pretty anxious about the release and I can fully understand why - delays that long usually don't happen with MITY for no reason.
I have to admit it sound like shit really hit the fan this time.
 

macacotroll

New Member
May 15, 2018
8
2
i dont want to sound negative, but i jsut thinkminigames are a double edge sword when it comes to porn games. im not against them, BUT i want them to feel rewarding the time invested. i said this a few times, but i will repeat once more, a CCG is not something that can be made into a "small minigame", its something that will take ALOT of time. its not a bad idea, so long its the focus of the game.

i think it shouldnt be done "just because" like they tried to do here. adding stuff just to bloat the game is the wrong way to go. instead of reinventing wheel every chapter, it would be better to just focus on making the combat better and more fun.
I agree too much, they should have fights that would put the canonical characters in front and every damage they receive removed a part of the clothes, I know, something, I missed, because in book 2 Azula had no clothes in the fight and found it interesting. I know Mity is at the beginning of Book 4, but I could add combat by merging the two types, Book 2 and Book 3. Of course, stop re-inventing mechanics, reuse and polish the old ones.
 

trapi

Newbie
Jun 28, 2018
18
0
I have a glitch in the game in book 3 where i cannot play crab battles since it will give me an error saying a line code is missing and "hit_chance not defined"> does anyone have the solution for this or a cheat hat lets me skip crab batles so i can continue with book 3?
 

Wolfregis

Member
Aug 9, 2016
498
953


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Hey folks, first of all a big apology for taking this long to write a news update. That's basically what these art updates have become. I wanted to do one earlier but there's a reason I didn't.

I was hoping and waiting for the coder to send me some good news(a viable build) first, but that didn't happen which made me decide to wait another day. Rinse and repeat. Rinse and repeat

But it's time to write this update and share some conclusions I've slowly come to accept. let me get to the point. I'm pretty much convinced the coder is rubbing up against a burnout or something which looks and smells just like it. You've heard me mention this before, but back then I was still not certain. If anything the coder is super good with words, putting on a happy smiley face.

But now, with the increasingly long time it takes for him to get stuff done and some other private admissions recently, I'm pretty much convinced things are simply becoming too much for him. This isn't just a matter of the collectable card game not coming together the way he wanted and taking too much of his time.

If I let things go on as they are right now it will only get worse so I'm going to put my foot down and force him to take a break. A real one. Not one of those "I'll take one in between working on FET"-things. I suggested for us to take a small break several times before and all of those times he pretty much ignored them.

I'm hoping some real downtime will rejuvenate his desire and ability to shine at his finest. Because imo he has done some pretty awesome stuff. And to tell you a little secret... there's been a lot more bad things going on in his life while working on FET than he has shared publicly. Naturally I can't tell you either since that sort of stuff is up to the person it concerns to share or not, but it was the reason I've been wanting him to take a real official break earlier.

So that means I'm going to stop sending him any new scenes/art for awhile. It's pretty much the only thing I can do to force him to get some rest. I have no control once I sent him the stuff needed for a new build and I generally send him the bulk of what's needed during the first few days of a new dev cycle. He's had what's needed for the current build a long time, but none of the stuff needed for the next one so that's where my "veto power" comes in.

I'm going to hold off on sending him anything for at the very least a week. Then I'll carefully see how he's doing and probably add another week before I check again. I already mailed him this in the morning and hoping he'll get back to me soon.

Addition: I got a reply from the coder.
He pretty much admitted my suspicions are far closer to the mark than he'd like to admit. I've proposed for him to immediately take that break so he can hopefully come back swinging again afterwards. Or at the very least take it veeeery easy. I really don't want the build we're working on to be a filler or substandard. It has too many elements which are important for the route.

So what about the build? When will you get to see it? I don't know. Which right now is the only and suckiest answer I can give.

But this is the moment when if we push things, stuff is going to crack and FET is too important to me to want to risk that. As soon as I have any other answers for you I will immediately talk about it and I'll keep doing my part of the work on here, but expect a complete shutdown for at least a week on the coder's side of things, probably two.


It's a disappointing setback but one we'll need to have right now to come back better later. And don't be mistaken. I'm fully convinced with a real breather the coder can and will get back to his "Can do!"-mentality. If anything I blame myself for not doing this earlier.

Who knows, maybe I can take this time to make a small game for Halloween again. I wasn't planning on that, but I already have finished a bunch of art for the next build(s) and I don't want to completely get out of synch with the coder's ideas/plans.


So as not to end this on a low note, here's some pics of better/sunnier times!

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