Mar 7, 2018
63
70
116
On the patreon there is a post titled " !" would anyone be willing to write what it says here?
 

Matt Black

New Member
Nov 26, 2018
8
21
13
This is a really nice game, nice humor, good variation on the minigames and lots of CGs. The details in the story and in the elements were very rich, like the parts with the "Sokka was here". It was one of the first games with this trainer style that I've played. Looking forward to the next full update. Kinda enjoyed the Halloween special btw.
 
  • Like
Reactions: Daveck

DarkDank

Well-Known Member
Oct 26, 2019
1,282
1,684
301
On the patreon there is a post titled " !" would anyone be willing to write what it says here?
Not gonna bother transcribing, because it's about the Halloween Update that dropped last night/this morning, that post is a few days old relating to today's release not the main update.
 
  • Like
Reactions: MrFuckNuts

avn10.6.8

Member
Jul 30, 2017
124
17
240
For sure! First you google 'renpy sdk' and should be taken to the renpy home website, and the link should be to the page which has download links for the SDK. Choose the .dmg option. Unpack the .dmg and you'll now have a folder which should be named something like renpy-7.xxx.xxxx-sdk. If you open the folder you should see an icon called 'ren'py launcher'. If you place a game folder in the renpy-xxxxxxx-sdk folder, by dragging the folder from your desktop into the folder, and double click the 'renpy launcher' icon, it should bring up a list of 'projects' on the left hand side; these are your games. Simply select a game and click 'launch project' on the bottom right. It should then allow you to play the game. If you have any issues getting it to work I'm happy to help. I'd link directly but I'm not sure if I'm allowed to.
Thanks and a question
Can the similar thing be done with RPGM and unity with mac
 

Kirino22

Member
Oct 6, 2019
229
35
123
How do you get korra stats to go lower then 80 or do I have to wait for the next update?
 
Last edited:

tuShua

Well-Known Member
Oct 29, 2017
1,237
930
312
No, because new content hasn't been released yet.
The only update we got as of recently was the halloween bit, nothing else. The actual "game" update hasn't even come out yet for reasons explained a couple posts above yours.
yeah, thanks. i also just noticed it's a separate DL
 
D

Deleted member 436513

Guest
Guest
Thanks and a question
Can the similar thing be done with RPGM and unity with mac
RPGMaker is the same yeah (a complete game also acts as the "project file" for that game which you can just open in the editor), Unity I'm less sure about. If it's Mono based you could theoretically decompile all the code, extract all the assets and have a 1:1 copy of everything necessary to rebuild the project for Mac/Linux/Android, but I don't know if there's an easy one click solution for it out there. And if it uses IL2CPP (the logic of the game gets written to a native Windows binary), you're out of luck.

On the bright side there's always Wine, and it's a matter of clicking a single button on the developer's end - so most Unity games end up having a Mac/Linux version anyways.
 

fssntuff

Newbie
Sep 15, 2018
70
56
172
RPGMaker is the same yeah (a complete game also acts as the "project file" for that game which you can just open in the editor), Unity I'm less sure about. If it's Mono based you could theoretically decompile all the code, extract all the assets and have a 1:1 copy of everything necessary to rebuild the project for Mac/Linux/Android, but I don't know if there's an easy one click solution for it out there. And if it uses IL2CPP (the logic of the game gets written to a native Windows binary), you're out of luck.

On the bright side there's always Wine, and it's a matter of clicking a single button on the developer's end - so most Unity games end up having a Mac/Linux version anyways.

The issue for me is, why should I have to go through all of that, when the developer makes Mac versions of a game, but it gets ignored in updating. I started out in Unix, so when OS X came out, I went back to my roots, since most of the older VME systems used the Motorola CPU's and a lot use the PowerPC CPUs today. I developed a lot of embedded systems and tested them under OS X.

*shrugs* So, someone like myself, would be helpful to trouble shoot coding issues. Could I download the Ren'py developer kit and then down load windows game and then make a project? Sure, the question is, why should I have to. There are several games, besides this one that have basically lagged the Mac Users by several releases.

Please don't go to the flame war on operating systems.
 

N3fer

Newbie
May 20, 2017
52
26
128
I've been stuck at 2/5 with toph for a very long time now, like 8 month or so, checking the version once in a while to see if anything changed but never got anyscene.

She tells me I should talk to Katara but Katara has nothing to say, what do I miss ? I have unlocked everything with everyone except the crabs that bore me to death.

Do I need to do the crab thing ? What the hell do I miss ?
I'd really appreciate some help.
 

Evans15

Member
Game Developer
Oct 20, 2017
343
414
259
Please guys, this is getting ridiculous, the new Halloween Special is in the first page, and the latest entry on Patreon is the fourth thing that comes if you use the Search Bar here just typing "done-ish".
 
D

Deleted member 436513

Guest
Guest
The issue for me is, why should I have to go through all of that, when the developer makes Mac versions of a game, but it gets ignored in updating. I started out in Unix, so when OS X came out, I went back to my roots, since most of the older VME systems used the Motorola CPU's and a lot use the PowerPC CPUs today. I developed a lot of embedded systems and tested them under OS X.

*shrugs* So, someone like myself, would be helpful to trouble shoot coding issues. Could I download the Ren'py developer kit and then down load windows game and then make a project? Sure, the question is, why should I have to. There are several games, besides this one that have basically lagged the Mac Users by several releases.

Please don't go to the flame war on operating systems.
Laziness, pretty much. I'd also hazard a guess that most devs don't have fancy build systems or scripts for their game that automatically compiles, packages and uploads all three versions without any input. It's much more likely (even with a "high profile" game like Summertime Saga) that they literally open an editor, click "Windows build", close it, open it again, click "Mac build", right click on the folder, manually create a zip archive with WinRAR, go to Mega in their browser, etc.
 

avn10.6.8

Member
Jul 30, 2017
124
17
240
RPGMaker is the same yeah (a complete game also acts as the "project file" for that game which you can just open in the editor), Unity I'm less sure about. If it's Mono based you could theoretically decompile all the code, extract all the assets and have a 1:1 copy of everything necessary to rebuild the project for Mac/Linux/Android, but I don't know if there's an easy one click solution for it out there. And if it uses IL2CPP (the logic of the game gets written to a native Windows binary), you're out of luck.

On the bright side there's always Wine, and it's a matter of clicking a single button on the developer's end - so most Unity games end up having a Mac/Linux version anyways.
Thanks
any advice on weather or not buy RPGmaker or try to find a free one?
 
4.50 star(s) 305 Votes