Well, you're not gonna be bored, the slave route is entirely different from the love route in almost every book.wow that means i have to replay book 2 form the beggining man this sux
Well, you're not gonna be bored, the slave route is entirely different from the love route in almost every book.wow that means i have to replay book 2 form the beggining man this sux
thx for the updates but then can someone please post the link to the new Halloween Special?Alright just so everyone is caught up so there is less confusion, here are some things related to this update and this game as a whole. Also, if there are still people asking the questions answered here, feel free to lead them to this post.
Lets start off by putting it out there that is game is basically a two man team. The Artist and a Programmer/Coder. The updates are USUALLY monthly except on the start of every new route, end of every route or something in their real lives gives them issues.
Why is this Halloween update the same as the previous one?
The linked F95 Halloween update is NOT the new Halloween update. The new one are the download links on THIS thread listed as Halloween Special (remember NOT the link leading to a different F95 page). The file is called something like fet spookytimes.
I thought the game updated?
Sorry to say, at the time of writing this post, it's only the Halloween Special for this year which if you're having a hard time finding it, see above question.
Why is the update taking so long?
The coder was hitting a snag and starting to burn out for the past while so 1 month turned into 2 and recently the Artist told the coder to take a few weeks off since he was burning out. Unfortunately, this isn't something you can throw money at either so waiting a little longer is all we can hope for. Please be understanding of their situation or if there is any confusion, ask it in a polite way.
Why work on this Halloween update rather than the main game?
The Coder didn't work on this update. Like mentioned above, the coded was asked to take a break after burning out on working on the main game. The Artist worked on both coding and doing the art for the Halloween Special, hence the simplistic nature of it.
Good thing that didn't happen, cuz it'd be weird being the chick getting fucked.Goddamn I wish mc could take over Korra's body in the beginning
Not gonna bother transcribing, because it's about the Halloween Update that dropped last night/this morning, that post is a few days old relating to today's release not the main update.On the patreon there is a post titled "You must be registered to see the links!" would anyone be willing to write what it says here?
Thanks and a questionFor sure! First you google 'renpy sdk' and should be taken to the renpy home website, and the link should be to the page which has download links for the SDK. Choose the .dmg option. Unpack the .dmg and you'll now have a folder which should be named something like renpy-7.xxx.xxxx-sdk. If you open the folder you should see an icon called 'ren'py launcher'. If you place a game folder in the renpy-xxxxxxx-sdk folder, by dragging the folder from your desktop into the folder, and double click the 'renpy launcher' icon, it should bring up a list of 'projects' on the left hand side; these are your games. Simply select a game and click 'launch project' on the bottom right. It should then allow you to play the game. If you have any issues getting it to work I'm happy to help. I'd link directly but I'm not sure if I'm allowed to.
yeah, thanks. i also just noticed it's a separate DLNo, because new content hasn't been released yet.
The only update we got as of recently was the halloween bit, nothing else. The actual "game" update hasn't even come out yet for reasons explained a couple posts above yours.
RPGMaker is the same yeah (a complete game also acts as the "project file" for that game which you can just open in the editor), Unity I'm less sure about. If it's Mono based you could theoretically decompile all the code, extract all the assets and have a 1:1 copy of everything necessary to rebuild the project for Mac/Linux/Android, but I don't know if there's an easy one click solution for it out there. And if it uses IL2CPP (the logic of the game gets written to a native Windows binary), you're out of luck.Thanks and a question
Can the similar thing be done with RPGM and unity with mac
RPGMaker is the same yeah (a complete game also acts as the "project file" for that game which you can just open in the editor), Unity I'm less sure about. If it's Mono based you could theoretically decompile all the code, extract all the assets and have a 1:1 copy of everything necessary to rebuild the project for Mac/Linux/Android, but I don't know if there's an easy one click solution for it out there. And if it uses IL2CPP (the logic of the game gets written to a native Windows binary), you're out of luck.
On the bright side there's always Wine, and it's a matter of clicking a single button on the developer's end - so most Unity games end up having a Mac/Linux version anyways.