ChillyDabs

Newbie
Donor
Dec 14, 2019
68
58
NameError: name 'hit_chance' is not defined

having issues with the crab battles in book 3

to be more specific

Code:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/bk3_s_arena_shit.rpy", line 14813, in <module>
NameError: name 'hit_chance' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "stand_dealerplays.rpyc", line 14, in script call
File "stand_dealerplays.rpyc", line 14, in script call
File "bjstart.rpyc", line 90, in script call
File "bk3_s_arena_shit.rpyc", line 14813, in script
File "C:\Users\%username%\Desktop\games\fourelementstrainerv083c-pc\Four_Elements_Trainer_v.0.8.3c-pc\renpy\ast.py", line 1729, in execute
if renpy.python.py_eval(condition):
File "C:\Users\%username%\Desktop\games\fourelementstrainerv083c-pc\Four_Elements_Trainer_v.0.8.3c-pc\renpy\python.py", line 1943, in py_eval
return py_eval_bytecode(code, globals, locals)
File "C:\Users\%username%\Desktop\games\fourelementstrainerv083c-pc\Four_Elements_Trainer_v.0.8.3c-pc\renpy\python.py", line 1936, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/bk3_s_arena_shit.rpy", line 14813, in <module>
NameError: name 'hit_chance' is not defined
Windows-8-6.2.9200
Ren'Py 7.0.0.196
Four Elements Trainer 0.8.3c
Fri Dec 27 20:30:59 2019
 
Last edited:

Pr0man

Member
Jul 23, 2017
408
825
So, at which point do these games get the "abandoned" tag?
From what I can say and have noticed while hanging around here, the "abandoned" tag is implemented once a dev either:
a) stops being active on their preferred platforms or forums (Patreon, Subscribestar or similar) for a prolonged amount of time - imagine half a year without posting anything and people wondering what is going on and even wondering if they are still alive.
b) declares the project to be abandoned, finished, or on a hiatus. Then it gets the appropriate tag of "abandoned", "finished" or "on hold", though in 80% of the cases that go "dev declares a project done when updates became sparse prior" are nothing short of them rushing it to completion with multiple features axed and the actual end goal not reached, at which point the "abandoned" tag would be way more appropriate, but some just don't have the balls to come out this way. There's a couple examples of that even on here.
c) the dev just straight-up no longer updates "project a" while working on "project b", but fails to mention the state of "project a", at which point it is pretty much abandoned.

So, none of those really apply to this game.
The devs are more than willing to give out information as to what is going on and why the whole thing went down the drain, so they are extremely active on patreon - definitely moreso than some other devs when they have a delay.
At this point I'm still willing to believe that it's just a huge stroke of bad luck, given that they have been more or less consistent in the past years and managed to build up a pretty good well of goodwill: While they did try their darndest to get back to a 30 day schedule of updates, they just couldn't manage and are right now more or less on a ~45 day schedule for an update by the looks of it (current update not withstanding). Plus minus a couple days, but that never bothered me. I assume it's because of the increase in scope we see with each book and them underestimating the workload coming from that. Case in point with the coder trying his best on a collectible card game as a minigame and totally underestimating everything associated with it. Given it is called a "collectible card game" of sorts, the word "minigame" seems to lose it's meaning, as those tend to not be all that mini to begin with.
 
Last edited:
4.50 star(s) 287 Votes