- Dec 9, 2017
- 678
- 798
It's embarrassing how people still defend this behaviour. It's even more embarrassing when the devs act like their work is good enough to justify it.Still have to say to conversation about patreon and bugs etc , yea most of the big patreon creators milk ppl like no tomorrow , seen quite few big ones that updates content so slowly and still getting like 10-20k + per month , im pretty sure that most of the money really dont go to project but their own pockets & lifestyle after they have hitted certain mark that they need for the project or we would see way way faster updates and versions on games. But that isnt smart ofc thinking if you actually finish the project too fast , cant milk ppl anymore for money , rather just slowpush the game and get more money.
Sure, it is personal choice whether one donates or not but value still exits.
If a person donates $1 a month that's $12 a year, let's be generous and say these games take 3 years, $36.
Which is near enough the price of a AAA game. For an incomplete product(usually) that often intends to be sold when it's completed on top of what it earned through donations.
Paying per creation shouldn't be an option on the developers side, donators should have that choice. I bet once people caught wind of that suddenly games like this would develop a lot faster.
Mysteriously of course.