4.80 star(s) 4 Votes

CenturionFlames

New Member
Aug 24, 2018
7
36
0.1.1 version is online :D here are the MEGA links (PC and Mac). Saves are compatible.

The bug should be resolved by now. I also fixed a couple of other things and tweaked some numbers to lighten (but not entirely remove) the fighting and crafting grinds.

The other changes requested, like having an inn in Ishgard or whatever I'll have decided for the monogamy/polyamory choice, will have to wait for 0.2 as I didn't want to take the risk of creating new bugs by adding new stuff.

I'll also work on an Android version, but obviously I need to make some changes to the display and game behaviours (ex : can't right-click to access the main menu, can't hover over a skill to see tooltip, etc.)



While I'm still somewhat new to Ren'Py (this is my very first project), I don't think animating the scenes as the developper wiould be the hardest part. After all, I was able to animate some basic effects for Black mage spells or the pixel sprites. Like I said in an earlier post, the main hurdle would be on the artist's shoulders, especially as I don't want the updates to take too long to make
I have a few suggestions myself, such as instead of a delay for actions in combat they should be up immediately. As in XIV they are as well, and it would help make combat not quite as stiff. Next would you be adding in more actions and abilities? Probably upgrades for spells and such that turn things into AoE?
 
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ImmoralBro

New Member
Dec 19, 2019
1
2
A dating sim set in FF14?
It let's you choose what gender your character is accompanied by amazing art that reflects that choice?
Y'SHTOLA CONTENT?!

FF14 players eating good this month god damn
 
Last edited:

dbmpa

New Member
Oct 22, 2020
9
2
Which crafting recipe is easy to get materials for so I can level up enough to craft aetherproof resin?
 

Acepter

Newbie
Oct 19, 2017
55
23
Not sure if it's a major issue but in the FWoL line after the 3rd scene with the Market date if you try to check the objective for "Market Science" it throws this error. Ignoring sends you back to the title screen

```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/000statements.rpy", line 670, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/menus/quest_menu.rpy", line 1, in execute
File "game/menus/quest_menu.rpy", line 1, in execute
File "game/menus/quest_menu.rpy", line 60, in execute
File "game/menus/quest_menu.rpy", line 66, in execute
File "game/menus/quest_menu.rpy", line 115, in execute
File "game/menus/quest_menu.rpy", line 121, in execute
File "game/menus/quest_menu.rpy", line 121, in <module>
IndexError: list index out of range

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/mechanics/exploration.rpyc", line 497, in script
File "C:\Users\DELL\Downloads\Deluge\FFHaremReborn-0.1.1-pc\renpy\ast.py", line 2259, in execute
self.call("execute")
File "C:\Users\DELL\Downloads\Deluge\FFHaremReborn-0.1.1-pc\renpy\ast.py", line 2241, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "C:\Users\DELL\Downloads\Deluge\FFHaremReborn-0.1.1-pc\renpy\statements.py", line 342, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 670, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "C:\Users\DELL\Downloads\Deluge\FFHaremReborn-0.1.1-pc\renpy\exports.py", line 3345, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "C:\Users\DELL\Downloads\Deluge\FFHaremReborn-0.1.1-pc\renpy\ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\DELL\Downloads\Deluge\FFHaremReborn-0.1.1-pc\renpy\display\core.py", line 3579, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "C:\Users\DELL\Downloads\Deluge\FFHaremReborn-0.1.1-pc\renpy\display\core.py", line 4052, in interact_core
root_widget.visit_all(lambda d : d.per_interact())
File "C:\Users\DELL\Downloads\Deluge\FFHaremReborn-0.1.1-pc\renpy\display\core.py", line 681, in visit_all
d.visit_all(callback, seen)
File "C:\Users\DELL\Downloads\Deluge\FFHaremReborn-0.1.1-pc\renpy\display\core.py", line 681, in visit_all
d.visit_all(callback, seen)
File "C:\Users\DELL\Downloads\Deluge\FFHaremReborn-0.1.1-pc\renpy\display\core.py", line 681, in visit_all
d.visit_all(callback, seen)
[Previous line repeated 1 more time]
File "C:\Users\DELL\Downloads\Deluge\FFHaremReborn-0.1.1-pc\renpy\display\screen.py", line 476, in visit_all
callback(self)
File "C:\Users\DELL\Downloads\Deluge\FFHaremReborn-0.1.1-pc\renpy\display\core.py", line 4052, in <lambda>
root_widget.visit_all(lambda d : d.per_interact())
File "C:\Users\DELL\Downloads\Deluge\FFHaremReborn-0.1.1-pc\renpy\display\screen.py", line 487, in per_interact
self.update()
File "C:\Users\DELL\Downloads\Deluge\FFHaremReborn-0.1.1-pc\renpy\display\screen.py", line 680, in update
self.screen.function(**self.scope)
File "game/menus/quest_menu.rpy", line 1, in execute
File "game/menus/quest_menu.rpy", line 1, in execute
File "game/menus/quest_menu.rpy", line 60, in execute
File "game/menus/quest_menu.rpy", line 66, in execute
File "game/menus/quest_menu.rpy", line 115, in execute
File "game/menus/quest_menu.rpy", line 121, in execute
File "game/menus/quest_menu.rpy", line 121, in <module>
File "C:\Users\DELL\Downloads\Deluge\FFHaremReborn-0.1.1-pc\renpy\revertable.py", line 217, in __getitem__
rv = list.__getitem__(self, index)
IndexError: list index out of range
 

PopotoProductions

Newbie
Game Developer
May 22, 2024
19
101
For people having trouble finding items, I added an Items Location Guide as a PDF in attachment of the original post. It will be updated with each version :D

As for recent comments

I have a few suggestions myself, such as instead of a delay for actions in combat they should be up immediately. As in XIV they are as well, and it would help make combat not quite as stiff. Next would you be adding in more actions and abilities? Probably upgrades for spells and such that turn things into AoE?
For now, I'm not keen on getting rid of the cooldowns, even the initial one as it avoids making the fights too trivial. But I'll think of something to "un-stiffen" the combats, thanks for the suggestion. And yes, more skills are coming in 0.2 ! Along with a menu to select which ones you equip for the fights. Hopefully that will brings some diversity and strategy to the fights.

This is amazing! Any plans of adding Sadu? :>
Oh yeah, and this one will definitely be fun to write :whistle:

Not sure if it's a major issue but in the FWoL line after the 3rd scene with the Market date if you try to check the objective for "Market Science" it throws this error. Ignoring sends you back to the title screen
Thanks for the report, I'll make sure that's corrected in the last bugfix for this 0.1 version

Thank you for being considerate when thinking about going forward. Like i said man, live your dream and make what game you want at the end of the day, just try not to draw the wrong fanbase. last thing any game dev needs is drama.
Yeah, now that I'm on the "game dev side" I realize it can be easy to rely too heavily on feedbacks and lose focus. I'll try to find some balance there, which is why if I end up making a "true harem option" (which I think is where I'm heading towards), it would be a toggable option at the start of the game, with only a handful of dialogues impacted to prevent inconsistencies.
 
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CenturionFlames

New Member
Aug 24, 2018
7
36
For people having trouble finding items, I added an Items Location Guide as a PDF in attachment of the original post. It will be updated with each version :D

As for recent comments



For now, I'm not keen on getting rid of the cooldowns, even the initial one as it avoids making the fights too trivial. But I'll think of something to "un-stiffen" the combats, thanks for the suggestion. And yes, more skills are coming in 0.2 ! Along with a menu to select which ones you equip for the fights. Hopefully that will brings some diversity and strategy to the fights.
That's really the main thing, even if you don't get rid of the initial cooldown I would at least enjoy some AoE abilities and the like, as only having single target ones isn't fun when there are bunch of mobs around. And thank you, hopefully some nice fixes to DRG as it feels rather eh...
 
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4.80 star(s) 4 Votes