rhoghadessa

Newbie
Dec 1, 2021
30
22
What do you mean? It's your slaves getting it from farm animals, like those "donkey shows" they supposedly have in Tijuana.
I think that's what was meant, for the Farm. With the Old World mindset, 'animals' on a 'farm' usually means your typical 'farm animals' like sheep, cattle and horses for their produce or for riding, like the 'show horse' or race horse kind of riding at least. In the Free Cities, 'animals' on a 'farm' means doing live bestiality shows, having your slaves breed with animals (live or recorded) for profit. Apparently this actually brings in a lot of money, especially if you have an extremely well know porn star of a slave do the bestiality shows, but I digress - if you're not into the bestiality stuff, having animals on the Farm is just costing you upkeep for no gain at all.

After all, if what you had in mind was having cattle for dairy products, in the Free Cities, you have 'Hucows' instead. Can even genetically engineer them to have flavoured milk if you want, but the idea of using typical cattle for dairy products haven't crossed the mind of Free Cities denizens. After all, that's Old World thinking.
 
Mar 9, 2023
215
57
I'm more expressing dismay that disabling bestiality doesn't actually fully disable bestiality (in that the flavor text from slaves working at the Farmyard still makes it very clear what happening). And if you're too uncomfortable with bestiality to use them, it also locks you out of the income from shows; prior to the addition of selling food and food storage space, it meant you couldn't get any profit from the Farmyard (which is what my experience was when I tried out the Farm).
 

Zorlond

Member
Jun 15, 2021
360
498
I'm more expressing dismay that disabling bestiality doesn't actually fully disable bestiality (in that the flavor text from slaves working at the Farmyard still makes it very clear what happening). And if you're too uncomfortable with bestiality to use them, it also locks you out of the income from shows; prior to the addition of selling food and food storage space, it meant you couldn't get any profit from the Farmyard (which is what my experience was when I tried out the Farm).
If you turn on the Food System (it's under Options > Game Options > Mods, and you can turn it on mid-game), then the game eventually mentions one week that people are having food problems. A few weeks of that, and you have the option to start selling food to people. When that kicks in, it starts costing money if you don't keep up with demand (as the Arcology starts going hungry). Any extra food that you make that's more than storage can hold is auto-sold at market prices.

There was also a bug in the food system (dunno if it got fixed) where if the old food that you start the game with is still in storage the game will crash when the week progresses, but just manually sell that old food before that and it should be okay.
 
Mar 9, 2023
215
57
If you turn on the Food System (it's under Options > Game Options > Mods, and you can turn it on mid-game), then the game eventually mentions one week that people are having food problems. A few weeks of that, and you have the option to start selling food to people. When that kicks in, it starts costing money if you don't keep up with demand (as the Arcology starts going hungry). Any extra food that you make that's more than storage can hold is auto-sold at market prices.
Yep. That's why I said "prior to the addition of selling food and food storage space."
I'm glad for the change, but I'm still bitter about my experience with the old system.
 

rhoghadessa

Newbie
Dec 1, 2021
30
22
I've never actually used them before, but when you use the Eugenics SMR policies where it says 'if the slave isn't max intelligence/beauty they are sterilised', does it just make all slaves you buy from the Slave Market max intelligence/height/beauty, or does it just roll you pre-sterilised slaves if they aren't max intelligence/height/beauty? I usually aim for nearly max intelligence/beauty slaves (thus why I always pick the Utopian Orphanage and ask them to do stricter admission criteria), but I've never actually imposed those particular policies before.

At most I've only imposed the other ones like 'slave must be healthy' 'slave must not be ugly' slave must not be dumb' kind of policies. Though I note that the Indentured Servant slave market seem to not follow those policies, probably because they're not truly 'full' slaves, since while it can roll Brilliant slaves, it can still roll dumb as brick ones.
 

Qahlz

Member
Jul 25, 2023
434
378
I've never actually used them before, but when you use the Eugenics SMR policies where it says 'if the slave isn't max intelligence/beauty they are sterilised', does it just make all slaves you buy from the Slave Market max intelligence/height/beauty, or does it just roll you pre-sterilised slaves if they aren't max intelligence/height/beauty?
The latter. Like you already noted, if you want more beautiful or intelligent slaves, you need to roll out the "Quality standard" policies.

Though I note that the Indentured Servant slave market seem to not follow those policies, probably because they're not truly 'full' slaves, since while it can roll Brilliant slaves, it can still roll dumb as brick ones.
Yup, if you check out the flavor text of the regular markets after implementing quality standards it mentions that the slaves not passing those standards are either put in menial work or turned into fuckdolls. I guess that the indenture contracts prohibit both.
Another market that is not affected is the fleshheap. Not sure about the various prisons.
 

Darin68

Member
Jan 4, 2018
262
111
Is that the original game or a modded version? I haven't seen anything with that version schema in the popular mod.
If you're using the modded version, I recommend grabbing a version from the "Releases" page instead of some commit off the master branch.
I think this is the pregmod version
 

rhoghadessa

Newbie
Dec 1, 2021
30
22
Another market that is not affected is the fleshheap.
It'd be amazing if it did, for body swapping purposes. While there is that 'custom flesh heap' slave thing that has to be used the very next week for body swapping, it seems to always cause an error whenever I do use it, so for ugly or old slaves that I want to 'keep', I usually end up rerolling the normal flesh heap a fair bit.

Though I suppose since the game kind of assumes the MC has 100 Intelligence and Beauty, I could just implant a fertilised egg to later incubate as a vegetable. Though I can't see why we can't just simply use the Incubator to create 'test tube babies' for this very purpose, instead of needing to have someone carry it to term first, even if you accelerate gestation; same with cloning. Though that does give me an idea to go with in the future if I get bored enough - mass-produce clones of yourself (FeMC), have the body swap recipients carry the clone to term, and then transfer over. An entire Arcology, filled with slaves that all look like their supreme leader!
 
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