Rh093

New Member
Mar 28, 2020
6
1
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AFAIK the sort order of the EoW screen is the same as in the main view, so if you changed that, it'll be changed in EoW, too. Haven't played the most recent releases though, maybe they changed that.
Yeah, that was the first thing I checked. I'll have to do some more digging in the repo
 

Qahlz

Well-Known Member
Jul 25, 2023
1,275
930
150
how do you increase beauty without surgery?
Maybe I'm misremembering, but I think there's some kind of cream/drug you can research or buy from the black market that grants a limited beauty enhancement. Otherwise, maybe prolonged female hormone treatment might eventually result in beauty enhancement, but again, I'm not sure about that.
 

Cake3Purple6Cheese948

Active Member
Mar 9, 2023
517
156
166
how do you increase beauty without surgery?
Prolonged high female hormones levels. Alone, they can get a slave's face beauty up to 50. Past that, surgery is needed. (I *think* a slave who's already had surgery, the limit to hormone effect is increased by 20, but I'm not certain on that.)
 
Apr 23, 2022
199
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how do you increase beauty without surgery?
Hormonal balance 350+ will slowly raise it up to 50. Lower balance values have lower caps.
If you have maxed out surgery skill and surgery upgrades, you can do one surgery for +20 without losing natural look. This will prevent any further hormone-based changes.
If beauty is already 80+ and health and (I think) trust are high enough, it will go up to 100 on its own.

So anyone can go up to 70, and those who started with 60+ can get a full 100.

If you enable the option "children grow as they age", every birthday until 18 (included) they have a high chance to get +10 beauty if below 60, or a smaller chance for +5 if above 60. This also requires some hormonal balance, I think 100+ for girls and 200+ for boys. This random roll is seeded and impossible to save-scum.
If someone starts early or beautiful enough, you could eventually get them to 60, surgery for 80, and automatic to 100... if you wait for years and get lucky rolls.
 

Mopp96

Newbie
Mar 1, 2021
78
60
62
I just started learning the game and am playing with mods. The game both frightens and fascinates me.
What money-making methods would you recommend?
Is it possible to heal slaves with broken minds?
I have a lot of questions.
I’ve read the encyclopedia, but everything there is very brief.
It would be nice to check out some kind of guide.
If anyone could give advice, that would be great.
 

Qahlz

Well-Known Member
Jul 25, 2023
1,275
930
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What money-making methods would you recommend?
Training slaves & selling them. Takes a bit, but if you regularly buy slaves, or get a recruiter and grab a slave each week, you can make several hundred thousand weekly. My usual pipeline is school -> house servant/spa to remove flaws -> 8 weeks brothel -> 8 weeks club -> sale.
For the early game, brothel and selling the occasional slave (check out the "underperforming slaves" tool in the sidebar) when you need a cash infusion.
Is it possible to heal slaves with broken minds?
Yes. It's an upgrade for the Spa. You also need a spa attendant.
 
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Cake3Purple6Cheese948

Active Member
Mar 9, 2023
517
156
166
My usual pipeline is school -> house servant/spa to remove flaws -> 8 weeks brothel -> 8 weeks club -> sale.
I always remove slave flaws before putting them in the schoolroom because I thought they learned faster that way (and I thought giving a non-accepting slave an advanced education would cause a devotion\trust penalty, though, looking at the code, that actually is connected to trust level, not education level). I'll have to give the "8 weeks at brothel and club" a try.
Always fascinating to hear how other people play the game.
 

Qahlz

Well-Known Member
Jul 25, 2023
1,275
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I always remove slave flaws before putting them in the schoolroom because I thought they learned faster that way (and I thought giving a non-accepting slave an advanced education would cause a devotion\trust penalty, though, looking at the code, that actually is connected to trust level, not education level). I'll have to give the "8 weeks at brothel and club" a try.
Always fascinating to hear how other people play the game.
I usually soften their flaws, which requires ambivalent devotion. Attending school can be done before they reach that, it only requires sufficient fear. True, you have to be careful when putting low devotion+high trust slaves in the schoolroom, which is why I assign those only temporarily for one month at a time until I'm sure they're not going to rebel.

The 8 weeks in brothel/club is roughly the amount of time they need to master whoring/entertainment skills after coming out of school (provided you bought the upgrade teaching advanced sex skills). May be possible faster, but you can only assign them temporarily in 4-week intervals, and I'm not going to look through the facilities manually each week.
Might be possible to refine with the RA, but 8 weeks each works well enough.
 
Apr 23, 2022
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I always remove slave flaws before putting them in the schoolroom because I thought they learned faster that way (and I thought giving a non-accepting slave an advanced education would cause a devotion\trust penalty, though, looking at the code, that actually is connected to trust level, not education level). I'll have to give the "8 weeks at brothel and club" a try.
Always fascinating to hear how other people play the game.
Flaws don't affect studying rate; I think only devotion and intelligence matter there. The only effect flaws have on devotion is reinforcing weekly devotion gain cap even while you're giving them personal attention (which would remove the cap otherwise).
Resistant slaves get weekly penalties scaling with their intelligence, and education boosts effective intelligence, but school also provides weekly devotion by itself so it evens out.
 

Rhogog

Newbie
Oct 26, 2022
81
55
28
AFAIK the sort order of the EoW screen is the same as in the main view, so if you changed that, it'll be changed in EoW, too. Haven't played the most recent releases though, maybe they changed that.
There's a way to get rid of it without cheating. Once Eugenics is fully entrenched in the arcology and you have a fully capable and loyal bodyguard alongside barracks for your mercenaries and/or the Special Forces, start doing things to piss off the Elite. Once they're mad enough, they'll try to overthrow you. (If Eugenics isn't fully entrenched, they'll instead leave.) If you're sufficiently prepared, you'll beat the coup, regain full control of the arcology, and be able to drop Eugenics whenever you want.
It'll take a while, but you won't have to cheat for it.
You can also get some of the defeated coup participants as slaves with elite breeders marks.
 

MilesKiyaAnny

Well-Known Member
Jan 18, 2019
1,768
554
186
Hmm I wonder if it possible to only have the rich only without other class of citizen like take over 80-90% of the arcology. I been traveling soo only playing on my phone do some challenge and stuff and I been doing this. I notice there will be a surge of 10 milli0naire then they will leaving 1 by 1 for like 10 week and surge of them come back once more. I also play with other save (10 slot limited af) with default setting since I never play default before. I straight to hardest very first time i heard or was it found of this game. There got pop over 20k but still same old 0.5% of pop for milli0naire and still getting more and also I wonder if it possible to rise GPS or GDP evil bussinessman word thinggy? back in alpha 20 or something many years ago I only top 42 and I want more. I want to grow forever and make more money scaling with it or something.

Screenshot_2025-06-30-02-12-44-51_b256d658d995ac698dafdc780f3e0c52.jpg
the hardest save one pop. They been on this for quite a week now...maybe they on to something....
 
Last edited:

GammaXai

Active Member
Oct 5, 2018
948
512
267
Hmm I wonder if it possible to only have the rich only without other class of citizen like take over 80-90% of the arcology.
I think they will continue to arrive relative to your success even when it seems they would only be able to afford to live there for a week.

Also if you are going for big number you have to deliberately reject the unbalanced mod additions like farm, nursery and much of the corporation or you'll just trigger a collapse scenario.
 

throbzombie

Well-Known Member
Oct 15, 2020
1,202
2,565
375
Neo-Imperialism seems to be really bad for population growth. My Neo-Imperialist arcologies seem to settle around 9-10000 citizens with an enormous lower class. I've even tested it on several successful arcologies by switching to Neo-Imperialism using cheats and it immediately triggered a huge collapse in both citizen and slave populations.
 

MilesKiyaAnny

Well-Known Member
Jan 18, 2019
1,768
554
186
Yea it look like that 10 sound like trend going up but i seeing % going down btw. I used to have 0.9% rich people then it going down with each time that they leaving 1 by 1 each week back to 0.6% then a new surge of them came 10 more but my % still 0.6 tho it might be i also got neo too on that hardest diff save
 

throbzombie

Well-Known Member
Oct 15, 2020
1,202
2,565
375
Yea it look like that 10 sound like trend going up but i seeing % going down btw. I used to have 0.9% rich people then it going down with each time that they leaving 1 by 1 each week back to 0.6% then a new surge of them came 10 more but my % still 0.6 tho it might be i also got neo too on that hardest diff save
Neo-Imperialist also seems to strangle upper class numbers, but aside from that, what other policies are you using?
 

MilesKiyaAnny

Well-Known Member
Jan 18, 2019
1,768
554
186
almost all welcome open border and edict except the one that saying upset people after i left that on sometime i feel like it barely do anything and i dont like red text
 
Jun 7, 2023
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Neo-Imperialism seems to be really bad for population growth. My Neo-Imperialist arcologies seem to settle around 9-10000 citizens with an enormous lower class. I've even tested it on several successful arcologies by switching to Neo-Imperialism using cheats and it immediately triggered a huge collapse in both citizen and slave populations.
I've been doing biggish numbers with Chattelism,I had to fire up racial superiority to throttle back the incoming population
 

6ft3btw

Member
Jul 27, 2021
119
89
119
Has anyone had any luck accessing the earnings-based retirement setting? Just started a new game and I can't see it in the policies tab.
 

Qahlz

Well-Known Member
Jul 25, 2023
1,275
930
150
Has anyone had any luck accessing the earnings-based retirement setting? Just started a new game and I can't see it in the policies tab.
Are you running the latest version of the mod? AFAIK it was only added in last month's update.
Also, it's only available if you enabled the "Citizen Retirement" policy, same as the other goal-based retirement options.
 
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