Qahlz

Well-Known Member
Jul 25, 2023
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is there an option to turn off the event where sold slave return and ask to be taken back?
Haven't tried it, but if you go into the file sellSlave.js there's a arrow function called "slaveCanBoomerang". Changing that to const slaveCanBoomerang = () => false; should prevent slaves from being registered for that event after selling. Remember to recompile after changing the code.

Otherwise the only thing you can do is sell to buyers that are unlikely to resell your slaves. Most of them are the more ... unsavory buyers, but most of the eugenics-/breeding-focused buyers and notably the peacekeeping forces also don't let their slaves go.

I don't think there's another way to disable that event.
Notably though that event should only trigger every five months - it takes five weeks until a slave registered for the boomerang event actually returns with that event, and the next slave is only registered 15 weeks after the previous slaves was registered.

Also choosing any option other than to take them back in will remove the slave permanently from your game.
 
Oct 7, 2022
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I don't know if this has been a topic or not before but I noticed that opposing quirks and flaws are seemingly incompatible when you pick them from either behavioral or sexual category
For example when making a girl with these quirks and flaws at the start of the game:
- Liberated
- Advocate
Then the character will lose the Liberated flaw after the very first week.
Which kind of makes sense of course, a slave can't really be both for and against slavery in the very extremes, but since this isn't listed in the How to Play, I'm unsure if this is a bug or not.

Additionally, Romantic and Sexually idealistic also seems to cancel each other out, as the girl loses the Idealistic flaw the following week instantly. However, in this case it's nonsensical. Sexually idealistic is about love and consent, while romantic is also about love. This cancels each other out because the bug or feature is made this way, not because it makes sense like in the example above.
 
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Cake3Purple6Cheese948

Active Member
Mar 9, 2023
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is there an option to turn off the event where sold slave return and ask to be taken back? it's starting to get annoying because it's almost 100% certainty to trigger and the devs need to understand that when player decide to sell that means they don't want it anymore, sure do 1-2 event trigger is fine for flavor, doing it all the time makes it looks broken and counterintuitive

what i find even more annoying by these events are also, when u're a paternalist kind mc and u try to sold these girls to at least a good buyer or give them prospective future, and then they'll ALWAYS return after being abused, no other variation, so like, the only WAY to ensure these girls have rather safe future outside ur penthouse is to retire them as menial, that's it

Here's a gamer metaphor to explain why these are bad UX:
You gain a new sword that has better stats than your equipped one, so you try to sell or discard the old one, but the game ALWAYS triggers an event that make the sold/discarded sword RETURNS to your inventory and waste your space/weight limit
In my experience, slaves sold to the peacekeepers or to the person who'll ship them out of the arcology (less sure about the latter) don't come back. The peacekeepers are initially low bidders, but they'll start offering more after you've sold a few slaves to them, so I suggest selling them low-value slaves at first.

But yeah, it IS annoying in its frequency when you're a Paternalist.
 

Cake3Purple6Cheese948

Active Member
Mar 9, 2023
517
156
166
I don't know if this has been a topic or not before but I noticed that opposing quirks and flaws are seemingly incompatible when you pick the them from either behavioral or sexual category
For example when making a girl with these quirks and flaws at the start of the game:
- Liberated
- Advocate
Then the character will lose the Liberated flaw after the very first week.
Which kind of makes sense of course, a slave can't really be both for and against slavery in the very extremes, but since this isn't listed in the How to Play, I'm unsure if this is a bug or not.

Additionally, Romantic and Sexually idealistic also seems to cancel each other out, as the girl loses the Idealistic flaw the following week instantly. However, in this case it's nonsensical. Sexually idealistic is about love and consent, while romantic is also about love. This cancels each other out because the bug or feature is made this way, not because it makes sense like in the example above.
Those flaws are cancelled out because they'll turn into those quirks if softened.
 
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svornost

Member
Jun 1, 2020
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is there an option to turn off the event where sold slave return and ask to be taken back? it's starting to get annoying because it's almost 100% certainty to trigger and the devs need to understand that when player decide to sell that means they don't want it anymore, sure do 1-2 event trigger is fine for flavor, doing it all the time makes it looks broken and counterintuitive

what i find even more annoying by these events are also, when u're a paternalist kind mc and u try to sold these girls to at least a good buyer or give them prospective future, and then they'll ALWAYS return after being abused, no other variation, so like, the only WAY to ensure these girls have rather safe future outside ur penthouse is to retire them as menial, that's it

Here's a gamer metaphor to explain why these are bad UX:
You gain a new sword that has better stats than your equipped one, so you try to sell or discard the old one, but the game ALWAYS triggers an event that make the sold/discarded sword RETURNS to your inventory and waste your space/weight limit
Some of these things have already been mentioned, but:
1. Not all slaves can boomerang. Notably, they have to be devoted to you, and either completely trusting of you or completely terrified of you (plus half a dozen other conditions).
2. Slaves cannot boomerang from all buyers. Extra hint: if you're playing Paternalist, and you want a known-good outcome for a fertile slave with zero chance of a boomerang, find either a Repopulationist or Eugenicist arcology owner to buy your slave (i.e. "a fellow arcology owner seeking a smart, pretty slave to use as a breeder to produce superior children" or "a fellow arcology owner focusing on building a future society based on his genes"). Or, as someone else noted, sell to the Peacekeepers...slaves they buy never boomerang either.
3. The world of FC is dystopian. No matter how hard you try to find good homes for your slaves, bad shit can and will happen to them when circumstances change. The safest place for your slaves is indeed in your own paternalist arcology...unless you lose the game... ;)
4. There can only be one boomerang candidate. If you sell a bunch of slaves in a short time period, only the first one you sold has any possibility of returning.
5. It's free money. You got paid, AND you got your slave back...so you can sell her again. It's entirely a positive event, from the PC's perspective (the slave may have a different perspective, of course).
6. The boomerang event is not particularly likely. It cannot trigger before five weeks after the sale, is weighted equally to most other random nonindividual events (of which there are over 100) at five weeks after sale, and the likelihood goes down after that. Saying it "always happens" is a bit ridiculous...it would be incredibly exploitable if it really happened with any kind of reliability. Actually it makes me wonder if maybe you're playing in a way that makes you ineligible for too many RNIE events...what FSes are you running other than paternalism, and what facilities do you operate? Do you have facility leaders in all the facilities that you operate? How many weeks into the game are you? We might need to just add a few more events to the pool that match your playstyle better. Do you find that other events in that pool also trigger very frequently (i.e. the citizen hookup event, poker night, or the old man beating his slave in public)?
 
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aspar4gus

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Mar 27, 2019
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1. Maybe it's because of paternalism, most of the slaves (where i deliberately choose a good buyer) i sold are usually maxed (worshipful, emotionally bonded, etc)
2. Thank you for this great tip
3. i get it from a lore perspective, that's why i brought up the User Experience pov because this frequency starts to feel counterintuitive from the player's perspective

4-6. because of how rarely i sell (definitely more than every 5 weeks) and how much i invested in a slave before i even considered to sell them when i got someone better, it does give the illusion that they "always boomerang", i think my primary source of ire as a paternalist is that all the boomerang events are of the same flavor (we sell them to a good buyer, they always comes back from getting abused, it's like our choices don't matter)
idk if any of these FS worsen the event trigger but the current playthrough when this happen i run Paternalism, Chattel Religion, Gender Trad, Body Purism, and Egypt Rev. I don't build the cellblock, arena, brothel, club, and arcade. All the built facilities have leaders, i'm on week 214, and you're right the citizen hookup and poker night event also triggers quite frequently but it's easier to mentally ignore them because it's not involving someone i know
 
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Rhogog

Newbie
Oct 26, 2022
81
55
28
is there an option to turn off the event where sold slave return and ask to be taken back? it's starting to get annoying because it's almost 100% certainty to trigger and the devs need to understand that when player decide to sell that means they don't want it anymore, sure do 1-2 event trigger is fine for flavor, doing it all the time makes it looks broken and counterintuitive

what i find even more annoying by these events are also, when u're a paternalist kind mc and u try to sold these girls to at least a good buyer or give them prospective future, and then they'll ALWAYS return after being abused, no other variation, so like, the only WAY to ensure these girls have rather safe future outside ur penthouse is to retire them as menial, that's it

Here's a gamer metaphor to explain why these are bad UX:
You gain a new sword that has better stats than your equipped one, so you try to sell or discard the old one, but the game ALWAYS triggers an event that make the sold/discarded sword RETURNS to your inventory and waste your space/weight limit
Don't recall if its part of the mod but if you have the citizen retirement policy implemented they'll become a citizen when you retire them instead.
 

svornost

Member
Jun 1, 2020
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idk if any of these FS worsen the event trigger but the current playthrough when this happen i run Paternalism, Chattel Religion, Gender Trad, Body Purism, and Egypt Rev. I don't build the cellblock, arena, brothel, club, and arcade. All the built facilities have leaders, i'm on week 214, and you're right the citizen hookup and poker night event also triggers quite frequently but it's easier to mentally ignore them because it's not involving someone i know
Yeah, skipping the Cellblock/Warden, Brothel/Madam, and Club/DJ eliminates about half the events in that pool (effectively making the boomerang event about twice as likely to trigger). Body Purism adds one repeatable encounter event (the citizen with implant removal scars), but none of your other FSes do...that's probably something we could improve.

Do you have a Concubine and a decent-sized group of harem slaves in your Master Suite (i.e. 5 or more)? There's a whole set of RNIE events dependent on your Master Suite conditions which are possible to miss...having it underpopulated will narrow the pool even further.

And, do you have a devoted and skilled (combat > 30) bodyguard? If not, that's another whole block of events you're missing.

If you could pick an aspect of your arcology to see more events about (which don't involve one of your non-leader slaves), what would it be? What's your primary source of income/reputation?
 
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Birdman247

Newbie
Jan 11, 2025
28
1
12
There are image options, though? Admittedly, all but the AI image generation are outdated, but there's still a bunch.
Or are you referring to something more specific?
so in BDC broken dreams correctional center u can see ur character change and the mods u preform on them reading about it isn't exactly in-depth
 

Birdman247

Newbie
Jan 11, 2025
28
1
12
Haven't played TiTS in forever but if correctional facility game is BDCC they might be saying they want the dynamic avatar scene system.
yes something visual BDCC is what i was talking about it could be lines or it could have color but you can see the mods being done it doesn't even have to move like BDCC because that would take up extra compute power but not having it move would mean 100s if not thousands of pictures or various options in the game files if I'm not mistaken so when a mod is placed it has a picture for it to change your avatar or the avatar's of others
 

Birdman247

Newbie
Jan 11, 2025
28
1
12
Haven't played TiTS in forever but if correctional facility game is BDCC they might be saying they want the dynamic avatar scene system.
There are image options, though? Admittedly, all but the AI image generation are outdated, but there's still a bunch.
Or are you referring to something more specific?
Even degrees of lewdity has a visual all be it pixel still visual
 

aspar4gus

Well-Known Member
Mar 27, 2019
1,130
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Yeah, skipping the Cellblock/Warden, Brothel/Madam, and Club/DJ eliminates about half the events in that pool (effectively making the boomerang event about twice as likely to trigger). Body Purism adds one repeatable encounter event (the citizen with implant removal scars), but none of your other FSes do...that's probably something we could improve.

Do you have a Concubine and a decent-sized group of harem slaves in your Master Suite (i.e. 5 or more)? There's a whole set of RNIE events dependent on your Master Suite conditions which are possible to miss...having it underpopulated will narrow the pool even further.

And, do you have a devoted and skilled (combat > 30) bodyguard? If not, that's another whole block of events you're missing.

If you could pick an aspect of your arcology to see more events about (which don't involve one of your non-leader slaves), what would it be? What's your primary source of income/reputation?
Ah, i have a concubine but i'm still waiting for all my daughters to grow up so the harem suite is currently still populated by 3 at most, but this is good insight.. so i should aim for 5 or more

bodyguard is covered,

currently my primary source of income is from the farm and the special force raids (i know it's technically cheesing with experimental features but the vanilla experience is not economically friendly towards MC who don't want to sexually share their slaves), secondary sources are probably from personal business and porn.. maybe the wpn factory and the dairy too? but i don't remember they're making that much money..

an aspect huh.. hmm what about selective breeding aspect (i think of this as an extension of the pastoralism or maybe eugenics FS)? you know how we can place a "special order" for a custom slave in the market, imagine if the role is reversed and other people are posting their specific request and we try to breed the exact slave that fulfill that request
 
Oct 7, 2022
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I've been getting this error recently and pretty frequently.
There doesn't seem to be a pattern for the error besides hovering over an option link at an event.
Anyone knows what this is?

An error has occurred. You may be able to continue, but some parts may not work properly.
Error: can't access property "contains" of null.
Stack Trace:
U/show/<@file:///[path]/FC_pregmod.html:102:560309
show@file:///[path]/FC_pregmod.html:102:560358
U/Tt/ua<@file:///[path]/FC_pregmod.html:102:567761
 

aspar4gus

Well-Known Member
Mar 27, 2019
1,130
2,758
447
idk if this is a known bug or intentional but i just noticed that in the dairy, my obviously 100% feminine slaves are getting milked for their cum and the report said not enough semen since they're not a man (duh), i couldn't find the interface to toggle which product i want to extract or not from a slave and i also don't know why the game think all the girls i put there are futa? (i assumed this because they automatically harvest their semen eventho they're clearly women)
 

svornost

Member
Jun 1, 2020
107
96
184
idk if this is a known bug or intentional but i just noticed that in the dairy, my obviously 100% feminine slaves are getting milked for their cum and the report said not enough semen since they're not a man (duh), i couldn't find the interface to toggle which product i want to extract or not from a slave and i also don't know why the game think all the girls i put there are futa? (i assumed this because they automatically harvest their semen eventho they're clearly women)
What text are you seeing specifically? Only slaves with balls have semen harvested.
 

tanukk1

Newbie
Nov 1, 2024
99
184
111
idk if this is a known bug or intentional but i just noticed that in the dairy, my obviously 100% feminine slaves are getting milked for their cum and the report said not enough semen since they're not a man (duh), i couldn't find the interface to toggle which product i want to extract or not from a slave and i also don't know why the game think all the girls i put there are futa? (i assumed this because they automatically harvest their semen eventho they're clearly women)
I had that bug too in a previous build. I don't know if it got fixed in the latest one, or if it's triggered by something specific.
 

aspar4gus

Well-Known Member
Mar 27, 2019
1,130
2,758
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What text are you seeing specifically? Only slaves with balls have semen harvested.
Here's the text i'm getting in the weekly report: (i put the possible bug in bold)
She gets milked this week. While there, she gets the benefit of Amália's youthful energy. She produces from her breasts, which have a combined volume of 10200 CCs; she is lactating naturally and produces a healthy stream of milk. She's such a happy cow that her mental state has a positive impact on her production. Her internal chemistry is perfectly suited to milk production. Living as a cow helps her body and mind adapt to producing milk. Her pregnancy helps her body produce more milk naturally. Her shining health helps her really produce. Her extra weight supports her productivity. Her gene treatment increases her production rate. Her body has completely redesigned itself around milk production, making her a shining example of productivity. As a result, she produces 586 liters of milk over the week. Her milk is sold for ¤3,516. Getting constantly milked is as good as sex, as far as she's concerned. She is happy to have her breasts receive so much attention. She feels like she was made to be milked, not that she'd complain about such a good feeling. Her butt is machine-fucked to extract the cum from her invisible balls. Her hormonal balance impedes cum production. Her lack of a prostate reduces the health and volume of her ejaculations. She's so happy that her mental state has a positive impact on her semen production. Her shining health helps her really produce. Her cum lacks the primary ingredient, sperm, as she has not yet become a man. While it is valued less than normal ejaculate, this unique fluid is still valuable to certain groups. She produces one deciliter of cum over the week; the fresh ejaculate is sold for ¤6. Since she cannot maintain an erection, she requires painful and degrading anal electrostimulation to produce. Being a free range cow is one of the most laid-back assignments available. All that is required of her is that she lie back and get milked.

Here's the slave's stats:
dairyslave.jpg
 
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