You've made a game in which the player spends the overwhelmingly vast majority of their time just micromanaging everything for the sake of it while not actually doing anything, and a not insignificant amount of their remaining time is spent dealing with the clock and its restrictive event windows. You aren't balancing the game, you're just deciding how much of the players' time you want to waste before they can actually do something. Something can cost 100000 or 100 and it can take 5 minutes or 5 hours, it's ultimately the same exact thing either way, there's no value whatsoever in discussing the numbers because they're entirely irrelevant and you should not fall into the trap of thinking otherwise. It's just players clicking hyperlinks in a loop until they can progress further, the specifics do not matter.The whole point is that future housing options will have more slots to put more rooms in. You may not like it and that is totally fine, but see rooms more like an important decision than a customization option. I keep repeating this and I know it is hard to believe, but balance is a really complicated issue where I need more than just "don't nerf the OP strong options" as feedback. If you want balance to positively affect the player, there are other things that can be done and I would actually be very happy to have someone propose some comprehensive balance changes to the game like tweaking rent prices, jobs revenues, unlock conditions, essentials and customization item pricing. Nonetheless, rooms are one of the few things I won't touch on the principle the player clearing their room five times a day just to gain various boons is too crazy.
I put a cheat in which you can unlock, and that will probably be leaked here sooner or later, if you REALLY want to swap rooms, but it's not going to go further than this.
It's padding, not engagement. Normally the game takes several hours, yet when you skip the grind it doesn't even take half an hour. The player loses nothing by choosing to skip it, yet it's supposedly so integral that it demands multiple hours' worth of investment and precise number tweaking to justify its presence. Pardon the pun, but honestly this is just mastubatory design for the developer, nothing's gained by indulging in it and it just makes the game all the harder to justify playing over its peers. This style of grind and gating isn't unique to this game by any means, but this game handles it exceptionally poorly and it needs considerable improvement across the board in that regard.
These are my observations and input and you can do whatever you want with them, and if my bluntness comes off as insulting or rude do know it's purely unintended. I'm also really not interested in having a dialogue or debate over this, so please don't, I simply felt you deserved a direct elaboration and response.
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