Le Manh Thien Loc
Member
- Jul 2, 2018
- 100
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well the tops error is gone but still cant train (not even if i do a tshirt shorts and black sport shoes) side note after this change the black leggings disappeared off the list only the pink leggings and shorts are there and the gray sport top disappeared aswell lolYour problem is solved.
Missing closing bracket. ]JavaScript:<<set _hasSportTop = [setup.playerCode.hasItem('SportTop'), setup.playerCode.hasItem('PinkSportTop')>>
Should look like:
Simple fix. Though leggings aren't working properly, it gets rid of the errors for tops.JavaScript:<<set _hasSportTop = [setup.playerCode.hasItem('SportTop'), setup.playerCode.hasItem('PinkSportTop')]>>
Well that happens when ppl use spagetty code with out documentation...well the tops error is gone but still cant train (not even if i do a tshirt shorts and black sport shoes) side note after this change the black leggings disappeared off the list only the pink leggings and shorts are there and the gray sport top disappeared aswell lol
true. but the dev is learning and has came along wayWell that happens when ppl use spagetty code with out documentation...![]()
Yeah it is hard to unlearn wrong habits.true. but the dev is learning and has came along way
Currently bugged, expect a fix in the coming hours.Help please ? For some reason, the gym simply wont let me train even though I have a grey tee, sport shorts and running shoes
Ohhhhh ! Okay ! Thanks for letting us know and good luck fixing itCurrently bugged, expect a fix in the coming hours.
Yeah, it's honestly the hardest part. I slowly work through the code to make things better as my personal knowledge expands (and tolerence for blockcode diminishes). Still, with the sheer size of the game, it is hard to get this all done in a timely manner alone. moving from the whole MegaSpaghetti backend to the new javascript backend took almost three months including post-release support, it was brutal but had to be done.Yeah it is hard to unlearn wrong habits.
It was probably cool at first for him to write long code with shorthand.
Also so much coding for nothing but more bug and harder modification....it is rare even for noobs.(unless someone uses his/her 101 books for decoration only.)
Same issue here. Not comfortable fiddling with the code to fix.I am getting
Error: <<if>>: bad conditional expression in <<elseif>> clause (#14): Unexpected token '<'
when entering vixen. Any fixes?
Ok ....Yeah, it's honestly the hardest part. I slowly work through the code to make things better as my personal knowledge expands (and tolerence for blockcode diminishes). Still, with the sheer size of the game, it is hard to get this all done in a timely manner alone. moving from the whole MegaSpaghetti backend to the new javascript backend took almost three months including post-release support, it was brutal but had to be done.
However, I also have to add new stuff, I've seen some big projects die because of backend quagmires before as the community don't get to see any tangible benefits to it. So whenever I see something off, I try to improve it now. If there is a bug with a spaghetti bunch, I do the indentation at the same time.
It will probably take me a while to get everything up to snuff, but I dare say that it will be done at some point. For now, I know it's frustrating, but I have a lot to do on my own, so I only ask for a little understanding. There's nearly fives years worth of work on the code and I started with essentially 0 knowledge of programming and I don't do this professionally either, so it is to be expected some parts are messy and/or unoptimized. I'm always open to suggestions on making things work smoother, so if you have some pointers, I'll be glad to use them.
I find it interesting you place documentation last in your list... when good software development is commonly the implementation of the documented requirements.10thocument your existing and future code, place down your future plans in inert places where you want to place them later.
Oh my god!I find it interesting you place documentation last in your list... when good software development is commonly the implementation of the documented requirements.
I also suggest that (a) the requirements of core systems will generally arise from working out how the story will flow, and what actions are actually required for that flow to happen. I have all to often seen Authors who start with ideas like: I will need a full featured inventory system; and the Characters need lots & lots of stats; only to eventually see the implementation of those ideas being more that what the story flow actually needed.
eg. don't design & implement the inventory system before writing any of the story, wait until you reach a point that such a system is needed, and then only design & implement the parts of the system needed at that point in time.
(a) unless you have a previous knowledge of designing & implementing "game systems"
ive been around since day 1, im usually one of the first to report if something is broke or there is a grammar errorYeah, it's honestly the hardest part. I slowly work through the code to make things better as my personal knowledge expands (and tolerence for blockcode diminishes). Still, with the sheer size of the game, it is hard to get this all done in a timely manner alone. moving from the whole MegaSpaghetti backend to the new javascript backend took almost three months including post-release support, it was brutal but had to be done.
However, I also have to add new stuff, I've seen some big projects die because of backend quagmires before as the community don't get to see any tangible benefits to it. So whenever I see something off, I try to improve it now. If there is a bug with a spaghetti bunch, I do the indentation at the same time.
It will probably take me a while to get everything up to snuff, but I dare say that it will be done at some point. For now, I know it's frustrating, but I have a lot to do on my own, so I only ask for a little understanding. There's nearly fives years worth of work on the code and I started with essentially 0 knowledge of programming and I don't do this professionally either, so it is to be expected some parts are messy and/or unoptimized. I'm always open to suggestions on making things work smoother, so if you have some pointers, I'll be glad to use them.
2nd advice.Yeah, it's honestly the hardest part. I slowly work through the code to make things better as my personal knowledge expands (and tolerence for blockcode diminishes). Still, with the sheer size of the game, it is hard to get this all done in a timely manner alone. moving from the whole MegaSpaghetti backend to the new javascript backend took almost three months including post-release support, it was brutal but had to be done.
Always appreciated!ive been around since day 1, im usually one of the first to report if something is broke or there is a grammar error
You're welcome! If something is reported and the issue is found within the first week of release, I always try to patch it ASAP. Moreso if it breaks the "common tree" content.Thanks for the quick fix for Red Vixen!
Crystal doesn't identify as a woman, that is correct. While images might depict Crystal as such, it is mostly done as I didn't find better media at the time. The Halloween Party event offers aSo... I'm a trans woman myself, and I'm really not liking the fact that trans women are referred to as "she" (with quotes) and male. At first it wasn't done but when I found out Chrystal was trans now everything is done in quotes for her. In the readme, it says that's done for characters who are crossdressing and don't identify as women. Are you saying that character doesn't identify as a woman? Cause that makes no sense given the images used for her are all (or at least mostly) trans women...