darthpham
Member
- Apr 2, 2022
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You can always hover your pointer over a save & hit the DEL key too.thankyou,thankyou,thankyou, finally a correct answer, someone with brains. it worked.
You can always hover your pointer over a save & hit the DEL key too.thankyou,thankyou,thankyou, finally a correct answer, someone with brains. it worked.
Yup - the "portable" and the permanent.Hmm, so I was under the assumption that renpy saves were in the install folder, the one that says "Saves". Now I see there're 1.5GB of duplicate save folders in my SSD drive
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Have they improved those awful renders yet? Afaik those were not made by the original 3D artist right? (In addition to being done in blender)Progress was fine until they decided to switch to Blender, they showed some renders after a few months a most of them were awful, AFAIK that's why there's no update yet.
If they do Chloe, and the other LI's dirty like that, this game is toast.Have they improved those awful renders yet? Afaik those were not made by the original 3D artist right? (In addition to being done in blender)
Ren’py is the game engine, not 3D rendering software. He probably rendered in Daz studio before.If they do Chloe, and the other LI's dirty like that, this game is toast.
Blender renders always look terrible compared to Renpy. Does anyone know any decent AVN that uses blender and had good quality images, without the cartoony look of say MIST, for example?
I suspect the whole "moving to blender", is the 2023 version of "reworking my game", and is really just to buy time and collect sweet Patreon cash until this game is eventually abandoned, in 18 months or so (though some will still keep donating forever, haha).
In a ScentDoes anyone know any decent AVN that uses blender and had good quality images, without the cartoony look of say MIST, for example?
IDK since there's no news about the game since they revealed the first renders made with Blender. And AFAIK, they have a huge team, so multiple 3d artists, don't they ? I remember months ago the multiple recruitment posts on patreon.Have they improved those awful renders yet? Afaik those were not made by the original 3D artist right? (In addition to being done in blender)
Ha, yes. Of course I meant Daz.Ren’py is the game engine, not 3D rendering software. He probably rendered in Daz studio before.
Thanks. I get that rendering engines are ultimately mostly due to the skill of the artist, but from what I have seen around here, blender-based games, while can be good, have a more artificial cartoony look compared to Daz. It surely like you say, Daz has loads of prebuilt models, most of which look very very good with no editing needed, whereas Blender takes much more artistic skill to get the same or even better results.So you basically put in more effort at the front, for faster results at the end. If a render doesn’t come out looking right it will be easier to fix. Things of that nature.
So Blender isn’t without its merits, however it does also have draw backs.
Where is this statement coming from? What are the numbers you are reffering to? Or you missed the statement: "My feeling is ..."?The number of devs that can take a successful game, and keep doing what the fans enjoy, is shrinking dramatically. Devs seem to fall into 2 categories now:
Like a 2013 ps4 game, instead of the ps5 renders we got before!IDK since there's no news about the game since they revealed the first renders made with Blender. And AFAIK, they have a huge team, so multiple 3d artists, don't they ? I remember months ago the multiple recruitment posts on patreon.
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I wouldn’t really consider those to be milking, especially when compared to actual milkers like “Milfy City” that’s a year+ of no release. Still has over 3.5k patrons.Ha, yes. Of course I meant Daz.
Thanks. I get that rendering engines are ultimately mostly due to the skill of the artist, but from what I have seen around here, blender-based games, while can be good, have a more artificial cartoony look compared to Daz. It surely like you say, Daz has loads of prebuilt models, most of which look very very good with no editing needed, whereas Blender takes much more artistic skill to get the same or even better results.
Certainly no reasonable person can say that the new blender-based Chloe is an improvement. Version one looks great, blender-Chloe looks hideous.
I still think, though, that this is surely a stalling maneuver. Oh well, another one bites the dust, it appears.
The number of devs that can take a successful game, and keep doing what the fans enjoy, is shrinking dramatically. Devs seem to fall into 2 categories now:
1) Still trying to make it, so they actually try to make their games successful with at least semi-regular updates of consistent quality
2 ) Have made it, once they hit about $2K+ in monthly Patron donations, time to start stalling, so they can keep from losing too many subscribers without actually having to work (WVM is the quintessential modern case, but there are many, many, other examples).
Is this mod working for the 0.5.121 version? And if not will there be an update soon?I've made a Walkthrough/Scene gallery for this game
Edit: Updated for version 0.5.100
- Removed scene gallery (Dev added his own)
- Split scene and image galleries into 2 separate menus
- Unlocked all scenes/images
Features:
Installation:
- Highlighted text green that gives points/leads to scenes
- Added "Unlock all" button to the gallery
- Added A scene gallery to the quick menu
- Added a "CHEATS" button to the bottom right corner
- Merge the "game" folder from the mod with the one from the "Fresh women" folder
Download: PIXELDRAIN MEGA
The Devs of this claimed claimed they made like 30 thousand plus dollars last summer. They hired a whole bunch of a people in order to push updates out faster and improve quality. Started working on new games and have barely released any info about Freshwomen. Not saying they are milking but they have clearly dropped the ball hereI wouldn’t really consider those to be milking, especially when compared to actual milkers like “Milfy City” that’s a year+ of no release. Still has over 3.5k patrons.
WMV also still has 2.8k patrons, but he also paused the Patreon for most of his hiatus (granted he didn’t call it that and he did also milk a few months. IIRC he was like 20k+ a month for quite a while)
but like 100-300€ a month is nice as an extra. But hardly something you can live of off. At least in western countries.
Nevertheless I do agree that with the increase in the amount of games, there has also been an increase in the amount of devs taking their sweet sweet time. Maybe disproportionally so.
Yeah I think they launched multiple projects in addition to switching to Blender. A perfect storm to fuck yourself over, and your supporters. It's not even a bad idea to start a company with multiple devs, it's just the timing and execution leave much to be desired here. Should've continued this project as is while starting new projects with the other devs.The Devs of this claimed claimed they made like 30 thousand plus dollars last summer. They hired a whole bunch of a people in order to push updates out faster and improve quality. Started working on new games and have barely released any info about Freshwomen. Not saying they are milking but they have clearly dropped the ball here