- Aug 23, 2018
- 1,282
- 2,043
Hmm, my understanding of findom was one person taking money from someone else that willingly gives it up because it's like a domination kink or something. What Guy does is basically use his money to coerce characters into things they don't want to do.Yeah, best to ignore people like that. In fact, may as well add them to your ignore list since it's obvious they're just shitty trolls That's what I do when I encounter that stuff. People's tastes are their own, especially given certain circumstances such as yours... but yeah, I can guarantee you as an avid player that you're never forced on any route Of course, you're not given a choice in every single circumstance or drama, since that would be insane branching from a dev pov, but you're given a choice where it counts the most. You can just not install the taboo patch or play the fully clean "Friends Indeed" version like Neon said You wouldn't even have to worry about seeing those possible options that bother you and I bet that'd be perfect for you! Cheers
I wasn't saying those scenes w/ Gabby were findom, I just meant I don't know how any of the girls' happy points would play out on the corruption/findom route (by findom, I mean from the pov of the girls, not Guy; basically the rich sex pest route where Guy uses money to push people into doing sexual stuff, but never goes as far as full-out violent grape; am I misusing the term findom? maybe sugarbaby or corruption is what I'm looking for?). The findom/sugarbaby stuff with her I think will probably start after the apology in the bookstore (regarding her father) where you establish what your relationship is going to be. Hell, maybe that's actually what the LI's dark points are meant for: financial compulsion in the corruption route. Perhaps the sadistic grape route is meant to just chuck those point systems out the window entirely and do w/e MC feels like
I know, I'm pathetic and am lacking in any kind of useful conciseness
That's probably the best way to play honestly. Falling into the min/max OCD 'power player' trap kind of robs you of the game's wonderful organic nature regarding decisions and routes. But, I just can't help myself I think maybe we're used to games with much more linear paths and scope of possibility; we get worried we'll get heavily punished for our choices and lose out on a lot of stuff, maybe even a whole LI altogether. Which, yeah, in this game you may lose out on certain decisions or small mini-scenes (within larger sex scenes usually), but losing entire sex scenes as a whole is really hard to do for the most part and is reserved for those players who want to take a wholesome steady romance building approach (so then the loss of sex scenes is realistic and immersive) or people who don't like a girl and want to remain friends. But this game does a good job at keeping things moving with the girls no matter what and continually gives you opportunities to try and jump in or play the field, which will result in eventual scenes with most girls I'd gander. Then you can finish the game (when that time comes) with the feeling that you organically obtained the relationship(s) your own way rather than the usually binary way most devs give you (she's madly in love with you and has sex on the first date vs she wants nothing to do with you and you'll lose her for the rest of the game; no in between).
If this were to be my first sex game when I was young, it'd seriously be the most enjoyable and nostalgic VN memory, bar none I think... I have a feeling I'd develop a comparison complex where no other games measure up (my own first games were the 3 Sisters + 1st Horny Bunnies, the latter being far superior imo being that it was actually fappable and made me want to continue trying VNs.. if anyone was curious )
Keep in mind btw I don't know how accurate a lot of that wall is lol. I bet someone else could do a much better analysis of the game's mechanics. Speaking of walls, here I've gone and done it again... I have a problem..
Don't worry. I'm also pretty long-winded.
Yea, there are a lot of times where trying to complete a playthrough of a path by making sure you pick only the right choices just SUCKS the fun out of a game. I haven't even finished all of my playthroughs of BADIK yet because 1. I still don't like ep 9 and 2. It just seems like a pretty dauntingly tedious task instead of actually doing something enjoyable.
You start to just break it down to a strategic, almost formulaic process and you subconsciously ignore everything else about the game. Coupled with the fact that doing so many playthroughs just to see minute changes in dialogue that are essentially meaningless to the plot as a whole (illusion of choice) makes you crazy bored with the same scenes you've seen a bunch of times already.
I think I've even started to develop a dislike for game devs who put in all these pedantic variables that don't really amount to anything more than something like a fun Easter egg in a sense.
(That being said: I'd probably be okay with Neon doing that since I wouldn't mind re-reading everything 100 times. Is it a double-standard? Maybe. I just think good writers get more leeway in that regard.)
Last edited: