The dialogue keeps saying I slept with her as well, which didn't happen. Then in the library you get the choice to be an asshole, but flip back to Nice Guy mode in between.
If we have choices they have to feel consequential, rather than just making the character bipolar. No respect for this guy or his baggy jumpers.
This being the first thing I've ever coded, defining some stuff in Chapter One was a struggle. I didn't really understand how to set True/False flags, so there might be some stuff like that which just doesn't line up well. I haven't played through chapter one in a while, but I think I was using a very general sense of "slept with" to cover all sexual intimacy. When I clean up Chapter One, I'll fix some of that stuff.
I think some people might view the MC as 'bipolar,' if they expect him to act like a 100% nice guy or asshole, in every situation. But, I don't think that's realistic, and it doesn't really align with my idea of a game where you can pursue different girls, in different ways. And it would add an inordinate amount of work to every update. I try to write the MC as relatively benign in his interactions, with the occasional dialogue that changes due to your 'mcdark' score, until it's time to make a decision. I do this to avoid prejudicing the player in one direction or another.
Like, if the MC was a dick to Nicki, or made a couple of jerk decisions, and then met Gabby and immediately thought, "Oh, look at this little bitch, with her stupid hair," that might guide players towards interacting with her, in a certain way. So, I keep it more general, with even the 'mcdark' dialogues aimed more towards making the MC a misanthrope or garden-variety misogynist, than a monster. If you act like an asshole or a sweetheart, I want it to be your decision. I may fall short of that every now and then, but -- I'm learning all this as I go, and I'm trying to deliver big, complex updates every time. Some stuff's not going to be perfect.
And I add little choices like that so the player can shape their character in their own mind - are you someone who plays peacemaker, or aggressively shouts people down during a moment of frustration? It might not be impactful necessarily, but it gives you two potential scenes to choose, and it lets you take a little more ownership over the character. Admittedly, that one at the bookstore isn't particularly well-implemented. I wrote all the bookstore/Madison/Gabby stuff before the Ashe stuff, and I think it kind of shows.
Also, who doesn't love a cozy sweater?