Personally, I can't say I care about Nicky one bit. There are far more interesting characters.
Fine. More for us, then.Personally, I can't say I care about Nicky one bit. There are far more interesting characters.
Nicki is wearing cosplay star wars contact lenses, while the dude (forgot his name) is obviously drunk and trying to do some "Frozen Han Solo impression" butt naked.That's a good point. I'm trying to give all the girls their own unique fashion styles, and Brittani's meant to be a little more daring with her choices. Yeah, we'll definitely see those high socks again. And no insult taken! I always appreciate constructive criticism.
And thanks for the compliment on that revamp. I think it'll be cool once it's all done. On her eyes, I honestly really tried to keep them a darker shade, but I kept running into this problem where, from a distance, her eyes looked kind of.. sharky? Like, the iris and pupil just blended together in a way that made her look cartoony, in a way I didn't like.
So, I tried the honey-brown ones she now has, and liked them more. They stand out better in low light, and I think that they give her a little added sex appeal.
Or maybe I'm going to have a Chapter Three twist that she had force powers all along!
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When I read your comment I remembered some real life scenarios I lived regarding toxic relationships. All of them being women. Neighbor of mine I would listen to emotional and physical abuse from the boyfriend her coming out of apartment in tears. Then before work another woman a bit further from me came out with broken nose blood on the hallway walls came to me for help to drive her to the hospital...she didn't want cops involved to get her boyfriend in trouble.It's not that easy when you're in a toxic relationship and everybody but you can see how bad it is for you.
Ah, yeah, that makes sense. I think I've seen that in other games before, and it can look really cartoonish. But regardless, I do agree, they give added sex appeal!On her eyes, I honestly really tried to keep them a darker shade, but I kept running into this problem where, from a distance, her eyes looked kind of.. sharky? Like, the iris and pupil just blended together in a way that made her look cartoony, in a way I didn't like.
So, I tried the honey-brown ones she now has, and liked them more. They stand out better in low light, and I think that they give her a little added sex appeal.
I'm not a fan of tats, but Nicki did it for a reason (yes, I tend to let my characters decide what they want, it's not always up to the author
Yeah, I tend to either airbrush that stuff away or spot render it, just depending on how difficult it'd be to fix. Speaking of spot-rendering and airbrushing, one thing I'm focusing on with this update is controlling the faces a little more. Here's a before/after where I wasn't happy with the amount of wrinkles on Nicki's face, so I ran a new partial render. Then I airbrushed around her eyelids a little to hide the problem of her eyelashes clipping.I'm going to assume you did this already, but the black line on her forehead is easy to fix (just move the hair/haircap around until its gone, you'll can solve that in IRAY)
You've clearly gotten better at Daz in a short period of time!Yeah, I tend to either airbrush that stuff away or spot render it, just depending on how difficult it'd be to fix. Speaking of spot-rendering and airbrushing, one thing I'm focusing on with this update is controlling the faces a little more. Here's a before/after where I wasn't happy with the amount of wrinkles on Nicki's face, so I ran a new partial render for her face. Then I airbrushed around her eyelids a little to hide the problem of her eyelashes clipping off her eyelids.
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You've clearly gotten better at Daz in a short period of time!
I still need to learn Photoshop, because I would be SOL if I was in the same position
Don't ever let anyone make you think this stuff is easy to do.
But it is FUN to do (usually, when you don't accidentally save over another file because you meant to just copy a scene over with a similar name)
I think "Holy shit!" is over-stating the problem a bit. But, I also think the art is improving with every chapter.Holy shit! Some very disturbing facial "expressions" on display here, uncanny valley stuff. But hey, that means it can only get better from here on out. Right?
Really good work on the story and writing, dev, but keep working on improving the renders and especially the expressions. My advice is to use reference images. It's what most 3d artists do.
I appreciate the feedback. As is mentioned in the OP and a few times throughout the thread, I didn't do the art for Chapter One. Currently in the process of remastering it.I don't know. My first reaction to seeing this was "Holy Shit".
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But you're right, it is looking much improved of late.
I kind of liked these expressions in first chapter. Looks much more memorable and distinctive than generic facial expressions 99% of other games have.I don't know. My first reaction to seeing this was "Holy Shit".
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But you're right, it is looking much improved of late.
Every time I see that image/scene in Chapter One I can't help but think "Man, nothing screams Nouveau riche like those ugly red things in the middle of your living room"I appreciate the feedback. As is mentioned in the OP and a few times throughout the thread, I didn't do the art for Chapter One. Currently in the process of remastering it.
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I still don't think Chapter One looks bad, but it's the result of me explaining what I want, and someone else doing their best to interpret that into images. As a result, sometimes expressions might be a little too broad.
Currently in the process of remastering it.
Wish -- GRANTED!Good. First chapter is what makes the first impression. Try to polish it as much as you can, that's what can retain player base for long enough to get to Gabi and other best parts.
Also, can't wait to see more of Britanie. Hope she would be in the new chapter.
Poor, poor Gabi.Wish -- GRANTED!
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For anyone wondering what's up with the update, I'm on an all-day render-spree, trying to bring this thing to completion. Currently around 800 renders, and moving right along.