Okay, so this is probably a long shot, and it might be a niche request, but has anyone made a mod to, I guess soften, Gabby's route? Because wow, the fact that you have to pin her down while she's protesting in order to start her romance route does NOT sit right. And that's not even touching the whole "daddy" thing. Super uncomfortable and super out of character for a good guy path. Isn't the age gap already enough?
I should really make an FAQ post at some point, because I think I've talked about this a few times now. :'D There's a lot of weirdness in the first three chapters. I don't think I really hit my stride until Chapter 4, where you have Britt's photoshoot. Around that time I started to nail down the balance between the different Guy personalities, my camera choices became more consistent, and I started backing off the heavy-handed narration, to let the art speak for itself. And more importantly, I started to tag way more decisions with variables, so I could call back to decisions more easily.
I also was trying to figure out how to write a choice-based VN. Initially I set it up so that the onus to initiate sex is more on the player. That's why you ask Ashe to stay when she says she should probably go, and initiate with Gabby as the night is winding down. Otherwise, you part as friends. But, when people said they felt like they were still forcing/pressuring Ashe and Gabby into sex, I adjusted following characters' paths to make
them initiate, and give you the option to break off/push away. Still, some people see that as coercive, just due to the circumstances the various love interests find themselves in, when they make the offer.
The long and short of it is, there's a lot of stuff I'd like to touch up in the first three chapters. The first is being completely overhauled, while the second and third will be largely left alone for now. But, longterm plans are to basically add more options/variables.
- Make the kiss with Gabby "count" on the love path, instead of basically being a non-issue. Right now you do it and quickly brush past it with a, "Well, I was drunk, that didn't mean anything.." because I didn't tag it.
- Make the corruption path with Gabby have a less aggressive entry point. Right now the dark path and the corruption path both begin the same way, and I think it'd be nice to have something more like Viola's corruption scene to begin Gabby's possible sugarbaby path.
- Likewise, I want to give players the chance to play Ashe's corruption path in a way that's less asshole-ish. It'll still result in her having disdain for you, but it'll be a little easier to get onto her "good" corruption path, following your date with her.
- I'd also like to inject a little bit more optional aggression into Gabby's love path, setting up the ability to get onto a love-corruption path, which kind of aligns with the scene where you gaslight her at the clothing boutique.
- Aaaaand just generally touching up little dialogue quirks, etc. I was initially writing Guy, even on the benevolent paths, as being.. A little maladjusted? I saw him as reeling from Nicki's departure, and using alcohol, sex, and his suddenly awesome life as a way to cope. Which meant being confident/assertive to the point of being kind of pushy and over-eager. Once Nicki turns back up, Guy starts to relax a little, and seems to better appreciate his new responsibilities. I don't know if that really works/comes across/fits Guy as he's been written since.
But also, if your points with Gabby are high enough, and you try to leave upon realizing you're being pushy, she stops you and calls you back to the couch. So, there
is a nicer entry point to that scene, where she takes more control.
And a lot of people might wonder why I didn't just change some of this stuff along the way. The main reason is that I did the chapter variables in kind of a dumb way. Rather than put them all before the game start, I put them in the beginning of each chapter. Which means fucking with them now, will lead to some game-breaking bullshit. Another reason to redo Chapter One, is to force everyone to restart their game, with the new variable system in place.
Finally, as to the whole 'daddy' thing, and the generally discomfiting nature of the player's relationship with Gabby.. A lot of that's sort of baked into the premise, intentionally. Like, Gabby
is 18. She's smitten with this guy who is (in my mind) double her age. That is
nnnnnot a healthy starting point for a relationship, and it's loaded with all kinds of implicit power imbalances.
The lingering question of Guy and Gabby's romantic relationship is whether or not it can actually work. Even compared to some of the other characters in her in-game peer group (Viola, Pepper, kinda Mason) she comes across as younger. And I think that's due to physical traits (big eyes, pink hair) and how much of her family dynamic we see in detail. But, part of it is also just her general vibe. She lives at home, and doesn't work a proper job. She seems to have less agency than Viola, who supports her mom, or Pepper, who supports herself.
So, a big part of her journey is learning how to assert herself, and be taken more seriously.