Joshy92

Devoted Member
Mar 25, 2021
11,611
26,020
I think this is how a conversation between NeonGhosts & I would go.

NeonGhosts - So you like Mason then Joshy? Well how about this motherfucker!!! *Slams down a badass render of Viola*
Joshy - She is more beautiful than an angel.
NeonGhosts - Thought so you fucking simp you fall in love with any hot piece of booty.

And that is totally true because at first it was Nicki then Mason came along and now I'm falling for Pepper & Viola. I swear it just doesn't stop lol.

That is one of the games strong points though it has an amazing cast of beautiful hotties to romance.
 

MrOr1g1n

New Member
Apr 21, 2023
1
0
Hella guys, at the end of the first chapter ashe asks you to roleplay but you dont have to option to tell her yes , I also followed the guide but still doesnt give me the option can anybody let me know of there is actually the option to tell her yes at the roleply?
 

Dessolos

Message Maven
Jul 25, 2017
12,525
16,343
Hella guys, at the end of the first chapter ashe asks you to roleplay but you dont have to option to tell her yes , I also followed the guide but still doesnt give me the option can anybody let me know of there is actually the option to tell her yes at the roleply?
sounds like you don't have the dark patch install or enabled. That option is included with the other dark content.
 
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69Creampie

Active Member
Oct 1, 2024
579
737
8GB 3060 Ti. You have to be creative with the VRAM, but it's entirely possible to create good work without a beast of a machine.
even with a lot of stuff in a render that went over the vram limit couldn't you split it up (eg cut a 1920x1080 into 3x 640x1080's), render them separately, then spliced them together in Photoshop or something? Granted that would drive me insane if I had to do that 500 times per update, to the point I'd just get a 24GB 4090 even if I had to sell my car to do so and just take the bus (at least the 5090 is out soon, so used 4090's are going to flood eBay at probably $500 off new price).
 

Lightaces

Well-Known Member
Aug 3, 2018
1,445
2,202
even with a lot of stuff in a render that went over the vram limit couldn't you split it up (eg cut a 1920x1080 into 3x 640x1080's), render them separately, then spliced them together in Photoshop or something? Granted that would drive me insane if I had to do that 500 times per update, to the point I'd just get a 24GB 4090 even if I had to sell my car to do so and just take the bus (at least the 5090 is out soon, so used 4090's are going to flood eBay at probably $500 off new price).
You can do that, but you can also split things up into foreground, midfield, and background elements.
 

Master of Puppets

Conversation Conqueror
Oct 5, 2017
7,562
10,083
even with a lot of stuff in a render that went over the vram limit couldn't you split it up (eg cut a 1920x1080 into 3x 640x1080's), render them separately, then spliced them together in Photoshop or something? Granted that would drive me insane if I had to do that 500 times per update, to the point I'd just get a 24GB 4090 even if I had to sell my car to do so and just take the bus (at least the 5090 is out soon, so used 4090's are going to flood eBay at probably $500 off new price).
No. The issue is not how many pixels you are rendering, it's that the model for one character (including textures) is 3GB, the model for another is 4GB, the models for all the background elements are 3GB, etc... All of that needs to be stored on the GPU at once to render. The output buffer is _minuscule_ compared to that, even at 4k the output is only around 35MB.
 

RC-1138 Boss

Message Maven
Apr 26, 2017
13,572
20,569
8GB 3060 Ti. You have to be creative with the VRAM, but it's entirely possible to create good work without a beast of a machine.
That is similar to my videocard (have a 3060 with 12GB). You are doing pretty much magic there with that amount of VRam. (y) :geek:
 

69Creampie

Active Member
Oct 1, 2024
579
737
No. The issue is not how many pixels you are rendering, it's that the model for one character (including textures) is 3GB, the model for another is 4GB, the models for all the background elements are 3GB, etc... All of that needs to be stored on the GPU at once to render. The output buffer is _minuscule_ compared to that, even at 4k the output is only around 35MB.
Yeah I know but what I meant was like say you want a final render with 9 models in it but you only have enough vram for 3. Why not just render 3 smaller ones separately and use Photoshop to splice them together after? Granted probably quite a bit of oversizing, overlapping and cropping to get the edges to line up. I surprised that isn't done more often until better hardware can be had, even if that does take 3x longer to render and a whole bunch of postwork. I mean NASA does that all the time for their space telescopes and satellites like WMAP (ie in effect a giant image of the CMB in the shape of the inner surface of a sphere but is just "scanned" a few degress at a time as a really long strip of image as it rotates and spins before the final image is assembled).
 
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