Lightaces

Well-Known Member
Aug 3, 2018
1,523
2,289
even with a lot of stuff in a render that went over the vram limit couldn't you split it up (eg cut a 1920x1080 into 3x 640x1080's), render them separately, then spliced them together in Photoshop or something? Granted that would drive me insane if I had to do that 500 times per update, to the point I'd just get a 24GB 4090 even if I had to sell my car to do so and just take the bus (at least the 5090 is out soon, so used 4090's are going to flood eBay at probably $500 off new price).
You can do that, but you can also split things up into foreground, midfield, and background elements.
 

Master of Puppets

Conversation Conqueror
Oct 5, 2017
7,650
10,275
even with a lot of stuff in a render that went over the vram limit couldn't you split it up (eg cut a 1920x1080 into 3x 640x1080's), render them separately, then spliced them together in Photoshop or something? Granted that would drive me insane if I had to do that 500 times per update, to the point I'd just get a 24GB 4090 even if I had to sell my car to do so and just take the bus (at least the 5090 is out soon, so used 4090's are going to flood eBay at probably $500 off new price).
No. The issue is not how many pixels you are rendering, it's that the model for one character (including textures) is 3GB, the model for another is 4GB, the models for all the background elements are 3GB, etc... All of that needs to be stored on the GPU at once to render. The output buffer is _minuscule_ compared to that, even at 4k the output is only around 35MB.
 

RC-1138 Boss

Message Maven
Apr 26, 2017
13,859
21,268
8GB 3060 Ti. You have to be creative with the VRAM, but it's entirely possible to create good work without a beast of a machine.
That is similar to my videocard (have a 3060 with 12GB). You are doing pretty much magic there with that amount of VRam. (y) :geek:
 

69Creampie

Active Member
Oct 1, 2024
630
870
No. The issue is not how many pixels you are rendering, it's that the model for one character (including textures) is 3GB, the model for another is 4GB, the models for all the background elements are 3GB, etc... All of that needs to be stored on the GPU at once to render. The output buffer is _minuscule_ compared to that, even at 4k the output is only around 35MB.
Yeah I know but what I meant was like say you want a final render with 9 models in it but you only have enough vram for 3. Why not just render 3 smaller ones separately and use Photoshop to splice them together after? Granted probably quite a bit of oversizing, overlapping and cropping to get the edges to line up. I surprised that isn't done more often until better hardware can be had, even if that does take 3x longer to render and a whole bunch of postwork. I mean NASA does that all the time for their space telescopes and satellites like WMAP (ie in effect a giant image of the CMB in the shape of the inner surface of a sphere but is just "scanned" a few degress at a time as a really long strip of image as it rotates and spins before the final image is assembled).
 
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soprano31

Forum Fanatic
Nov 12, 2021
4,045
23,759
I know everybody wants a hard release date, but forgive me for not giving one just yet. I don't want to fall into my normal trap of underestimating the amount of work I have to do, and then arriving at the release date and realizing I still have more to do. I'm trying to get it out before the end of the month, but I have no idea if I'll hit that goal.
 
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69Creampie

Active Member
Oct 1, 2024
630
870
damn they raised their prices I thought it was sucky sucky $5 fucky fucky $10
damned inflation. Also depends on the whore. Some drug addicts (not recommended) will do everything for $20 for an hour or until you cum, whichever happens first. The high-end classy ones charge more than a high-powered lawyer per hour ($500 and up) but are better looking than those high-powered lawyers' daughters (a few used to be on the old school Craigslist before the adult section was removed).
 
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