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PHIL101-YYouPPHard

Active Member
Jan 11, 2022
941
1,804
Others such as? Daz is not a renderer per-se, no more than Blender is. Octane is a render program but you still need toc reate the scene. The end result is you can render out an image from your built scene. Blender though has a far, far higher learning curve than Daz if you have never used either where as Daz has literally hundreds of thousands of pre-made, ready to use assets.
Yeah I meant Blender and UE. I guess we already answered it then, daz is easier to use and has pre-made assets.

I am curious though, if a dev knows how to work with blender/UE, is it faster to render? Or better for weaker PCs? It just seems like I hear a whole, whole lot about how slow and inefficient Daz is. Like if you have more than a small number of character models on screen at once, it practically breaks. I've seen some VNs where dev had to render the models individually and then paste them into the same image with PS.
 
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Maviarab

Dark Lord of the Coffee
Donor
Jul 12, 2020
10,540
24,682
I've seen some VNs where dev had to render the models individually and then paste them into the same image with PS.
Happens often aye with a complicated scene, especially with the newer Genesis figures, ploygon count on some of them is insane. I would say it is actually quicker to render 5 images and then merge then in post. Much like changing outfits with polls...just make everything else in the scene 'invisible' so Daz not counting it towards the scene memory and just re-render the character. Lot of Devs do that with their whole VN (Togs with The Roommate is a good example of that).

Of course there are things you can use to lower the memory useage of Daz, tricks of the trade etc....but yeah it can become a pain depending on your scene and just how good you want it/how long you're prepared to render for. Always a balance somewhere unless you have some serious hardware set up.
 

JakoDel

Member
Jul 4, 2020
119
107
8GB 3060 Ti. You have to be creative with the VRAM, but it's entirely possible to create good work without a beast of a machine.
thanks for the reply! the fact that you can make so many nice renders with just 8gb is very inspiring. I assume you're using gen8 assets right? gen9/10 seems to require a lot of vram.
 
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Joshy92

Devoted Member
Mar 25, 2021
11,249
24,834
I think this is how a conversation between NeonGhosts & I would go.

NeonGhosts - So you like Mason then Joshy? Well how about this motherfucker!!! *Slams down a badass render of Viola*
Joshy - She is more beautiful than an angel.
NeonGhosts - Thought so you fucking simp you fall in love with any hot piece of booty.

And that is totally true because at first it was Nicki then Mason came along and now I'm falling for Pepper & Viola. I swear it just doesn't stop lol.

That is one of the games strong points though it has an amazing cast of beautiful hotties to romance.
 

MrOr1g1n

New Member
Apr 21, 2023
1
0
Hella guys, at the end of the first chapter ashe asks you to roleplay but you dont have to option to tell her yes , I also followed the guide but still doesnt give me the option can anybody let me know of there is actually the option to tell her yes at the roleply?
 

Dessolos

Devoted Member
Jul 25, 2017
11,761
15,154
Hella guys, at the end of the first chapter ashe asks you to roleplay but you dont have to option to tell her yes , I also followed the guide but still doesnt give me the option can anybody let me know of there is actually the option to tell her yes at the roleply?
sounds like you don't have the dark patch install or enabled. That option is included with the other dark content.
 
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69Creampie

Member
Oct 1, 2024
495
582
8GB 3060 Ti. You have to be creative with the VRAM, but it's entirely possible to create good work without a beast of a machine.
even with a lot of stuff in a render that went over the vram limit couldn't you split it up (eg cut a 1920x1080 into 3x 640x1080's), render them separately, then spliced them together in Photoshop or something? Granted that would drive me insane if I had to do that 500 times per update, to the point I'd just get a 24GB 4090 even if I had to sell my car to do so and just take the bus (at least the 5090 is out soon, so used 4090's are going to flood eBay at probably $500 off new price).
 

Lightaces

Well-Known Member
Aug 3, 2018
1,435
2,175
even with a lot of stuff in a render that went over the vram limit couldn't you split it up (eg cut a 1920x1080 into 3x 640x1080's), render them separately, then spliced them together in Photoshop or something? Granted that would drive me insane if I had to do that 500 times per update, to the point I'd just get a 24GB 4090 even if I had to sell my car to do so and just take the bus (at least the 5090 is out soon, so used 4090's are going to flood eBay at probably $500 off new price).
You can do that, but you can also split things up into foreground, midfield, and background elements.
 

Master of Puppets

Conversation Conqueror
Oct 5, 2017
7,547
10,056
even with a lot of stuff in a render that went over the vram limit couldn't you split it up (eg cut a 1920x1080 into 3x 640x1080's), render them separately, then spliced them together in Photoshop or something? Granted that would drive me insane if I had to do that 500 times per update, to the point I'd just get a 24GB 4090 even if I had to sell my car to do so and just take the bus (at least the 5090 is out soon, so used 4090's are going to flood eBay at probably $500 off new price).
No. The issue is not how many pixels you are rendering, it's that the model for one character (including textures) is 3GB, the model for another is 4GB, the models for all the background elements are 3GB, etc... All of that needs to be stored on the GPU at once to render. The output buffer is _minuscule_ compared to that, even at 4k the output is only around 35MB.
 

RC-1138 Boss

Message Maven
Apr 26, 2017
13,491
20,288
8GB 3060 Ti. You have to be creative with the VRAM, but it's entirely possible to create good work without a beast of a machine.
That is similar to my videocard (have a 3060 with 12GB). You are doing pretty much magic there with that amount of VRam. (y) :geek:
 

69Creampie

Member
Oct 1, 2024
495
582
No. The issue is not how many pixels you are rendering, it's that the model for one character (including textures) is 3GB, the model for another is 4GB, the models for all the background elements are 3GB, etc... All of that needs to be stored on the GPU at once to render. The output buffer is _minuscule_ compared to that, even at 4k the output is only around 35MB.
Yeah I know but what I meant was like say you want a final render with 9 models in it but you only have enough vram for 3. Why not just render 3 smaller ones separately and use Photoshop to splice them together after? Granted probably quite a bit of oversizing, overlapping and cropping to get the edges to line up. I surprised that isn't done more often until better hardware can be had, even if that does take 3x longer to render and a whole bunch of postwork. I mean NASA does that all the time for their space telescopes and satellites like WMAP (ie in effect a giant image of the CMB in the shape of the inner surface of a sphere but is just "scanned" a few degress at a time as a really long strip of image as it rotates and spins before the final image is assembled).
 
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