Yeah, I've seen that too, and it's really dumb and annoying.
It's funny because I've seen people who complain this game doesn't give enough choice, but what they basically want is a life simulator that wouldn't serve the story or the author's sanity for that matter, as if this game isn't already challenging to execute. So, people can go too far in that respect as well.
I think if people try to look at this VN as a developing story that has drama and a vulnerable protagonist that is not necessarily a reflection of the player's thoughts and desires at all times, but his own character, things make more sense. The drug den, for example, is moving the story along and introducing an antagonist that was planned from the start, it's not a middle finger to the player like some interpreted it. The Viola situation, if you look at it from the perspective of "how would x action move her and the MC's story along, and would it be satisfying?" I'm sure we'll see her situation greatly improved eventually, but moving it along instantly, while a nice fantasy, would cancel out a lot of interesting developments (and creepy ones too, for certain other routes..) along that arc.
I think people are just used to typical VNs where the story clearly serves the erotic fantasies, which is why they usually end up clunky, inconsistent, and just not compelling. This game is the opposite of that where the fantasies serve the story and its characters, which is honestly the main reason why the scenes are infinitely more satisfying.