- Mar 20, 2019
- 1,140
- 13,273
POV: You've hired an artist to babysit your date's kid for the night.
(Just a little scene brainstorming while I'm still on vacation. )
I will say this: one character whose face did actually change was Nicki. I think it was in Chapter 4. Her old model had a small problem where her eyelids didn't line up and allow her eyes to close, because she was using a few too many face model sliders. So, I stripped some stuff out of her model and tweaked things until I had a more functional model. I've got a before/after somewhere, that I posted on my blogs.
I feel like I'd be more inclined to do animations if I was doing something like the old Sogna Viper games, where 90% of the game is static sprites on a background. Then during sex scenes you get a handful of dope-ass hentai animations. Or if I was doing something like a touching/stripping game, ala the classic Super Deepthroat or Kasumi: Rebirth.
Allll that said, I understand that consumers see things like animation, voice acting, and music as an added value. So, it's something I want to pursue. Just not right now.
(Just a little scene brainstorming while I'm still on vacation. )
Guy's model is liiiiike 90% the same as the original. I think I did some stuff to soften his face a bit. But, it's honestly nuts how much changing a character's hairstyle, absent any other alterations, can make them look totally different. There's also x-factors like lighting choices changing how a character looks, and how people handle things like expressions and poses. I think even my Guy has changed a lot over the chapters, just because I got better at dialing in his facial expressions. Ditto for Madison, actually. For whatever reason, I struggled to get her facial expressions to look very natural, in Chapter 2.Not really. Neon has been wanting to rework chapter 1 for some time now. Someone posted one of the old renders and i could barely recognize Guy on it. Either the person who did used another model or Neon did a lot of customization on it from chapter 2 onwards.
Besides he also wants to adjust some story details and variables.
I will say this: one character whose face did actually change was Nicki. I think it was in Chapter 4. Her old model had a small problem where her eyelids didn't line up and allow her eyes to close, because she was using a few too many face model sliders. So, I stripped some stuff out of her model and tweaked things until I had a more functional model. I've got a before/after somewhere, that I posted on my blogs.
Hah! I honestly plan to make animations a thing that I pursue after Season 1 is done. And it'll most likely be something I hire someone to do, while I work on Season 2. I've long been of the mind that they don't really add much to any game I've played. They're basically just there to depict repetitive sex acts (i.e. thrusting, bobbing up and down during a BJ, etc.) and while I understand they look better than my janky 2-3 frame animations, I really don't think they matter much from a gameplay perspective. I'd rather give people a dozen different images depicting a scene, rather than 48 depicting the same scene, looping for two seconds. Plus, I come from a background of reading hentai and such, where animation wasn't necessary to give me a rich story (or a boner).It is comments like this that lead to chapter one reworks lol.
I feel like I'd be more inclined to do animations if I was doing something like the old Sogna Viper games, where 90% of the game is static sprites on a background. Then during sex scenes you get a handful of dope-ass hentai animations. Or if I was doing something like a touching/stripping game, ala the classic Super Deepthroat or Kasumi: Rebirth.
Allll that said, I understand that consumers see things like animation, voice acting, and music as an added value. So, it's something I want to pursue. Just not right now.