Because his torso is right there in all fuck scenes and half the time right next to breasts which naturally draw the eye there?Why you go looking at Guy's nipples when you can look at Breeddani's and Ashe's?![]()
Because his torso is right there in all fuck scenes and half the time right next to breasts which naturally draw the eye there?Why you go looking at Guy's nipples when you can look at Breeddani's and Ashe's?![]()
That's great to hear, although i think now i'm gonna need to eat some crow here -- i went back in the game to try to get a screenshot of it, and then did a google search for some comparison pictures and then it turned out that placement can actually happen in RL too. So all things considered, it's probably perfectly okay the way it is, just something i haven't really seen before. :vI'll look at it! I will say, my only thought regarding Guy's nipples, has been that his are on the large-ish side. It's not something I notice all the time, but every now and then I give them a second glance.
I can definitely see your point. But, the fact remains that if I did it now, I'd probably have to half-ass it a bit, purely due to time constraints. I think it'll be better to wait until I can really devote some time to the sound design of the game, than to rush the whole process.I think only people set in their ways downplay the importance of sound and music in how a scene is enhanced. Almost half the praise Leap of Fate got is for its soundtrack that fits the mood of the scenes, its pretty similar for DIK. And for those that disagree, just look on youtube videos of movie scenes with swapped music and see how much of a difference it makes in the emotion it conveys.
voiced characters is a iffy thing for me cause of how I grew up playing video game I do prefer voiced even bad voice acting. I even played a AVN recently that has really good voice acting which makes it feel more immersive for me almost feels like im watching a tv show. But on the other hand it's something that usually not worth the time , money and effort to do as well as you need to include a way to disable it as I think it's only a small amount of people that do like it.One thing I hope we don't see or more to the point hear is characters voiced. I have seen some games implement that and it totally kills immersion for me.
yeah I hate going from english to sub on anime cause of this same reason. But thankfully im a visual person so I can't do different voices in my head so would be no problem for me but yeah I do see your point.I think voice acting works best when it was integrated into it from the start of the game. I always struggle with anime to listen to the English dubs that I have watched before subtitled with Japanese voice. Not because of the quality but for the fact I have associated the one voice to the characters and it ends up not feeling like the same character without the original I heard.
I feel like same for games that don't have voices and then adding it in later on. I have a preconceived voice in my head and struggle with associating the character after that point with a new one so to speak.
Personally, i find it adds a lot in games like Pale Carnations, Being a DIK or Our Red String. It largely depends on how much effort the author puts in the song selection and binds them to scenes and/or characters.I have yet to find an adult game where I felt the soundtrack or voice acting really enhanced anything.
Don't know - I tried it and turned it off in Pale Carnations, but I haven't tried Our Red String at all and don't like BaDIK.Personally, i find it adds a lot in games like Pale Carnations, Being a DIK or Our Red String. It largely depends on how much effort the author puts in the song selection and binds them to scenes and/or characters.
Agreed, there hasn't been a single adult game I've played where the sound didn't get muted, but I also prefer my adult games without animationsI have yet to find an adult game where I felt the soundtrack or voice acting really enhanced anything. Even the ones like Leap of Faith where people said, "Oh you have to turn the sound on, just give it a try" the sound went back off after about 10 minutes. It doesn't add anything for me, same with voice acting.
I'm always playing motorhead in the backgroundIMHO a good soundtrack with the good music at the good scene add a lot.
I think f.e. at ORS, when the characters have hard sex and start a heavy rock music.
totally the same for me. I prefer to choose my own music (if i want to) and as u said, animations prevent us to imagining our own story/fantasy (and are often of poor quality for a very long time to design...)Agreed, there hasn't been a single adult game I've played where the sound didn't get muted, but I also prefer my adult games without animations
I like some good images and writing, but otherwise prefer imagination for the rest
Agree. If you don't have the time now then it is better not to do it than doing a shoddy job.I can definitely see your point. But, the fact remains that if I did it now, I'd probably have to half-ass it a bit, purely due to time constraints. I think it'll be better to wait until I can really devote some time to the sound design of the game, than to rush the whole process.
Yeah, I don't know how much voice acting would cost, but me personally, I'm extremely picky with it. As loveable as all the character's writing and renders are, the wrong voice or a performance that can't do the dialogue or the situation justice ruins it for me. Obviously it'll be optional, but I wonder how many people would also see it this way? And how worth it the cost would be in the end?One thing I hope we don't see or more to the point hear is characters voiced. I have seen some games implement that and it totally kills immersion for me.
Actually, background moans seem like a happy middleground imo. I've never looked, but I'd bet there's a catalogue of choice out there for whatever a dev's looking for. Either that, or hire a voice actress to record her own which is probably less demanding on acting talent than the dialogue I'd think. And cheaper. Darker scenes might be another story thoughA good soundtrack while not necessary can inhance the experience. Personally though, voiceovers almost always break my immersion.
You're already using the reading imagination part of your brain with VNs. Voice acting &/or *ahem* moans tend not to live up to headcannon voices.
Whatever it is you're going to do, just keep doing what you've been doing my man...POV: You've hired an artist to babysit your date's kid for the night.
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(Just a little scene brainstorming while I'm still on vacation.)
Guy's model is liiiiike 90% the same as the original. I think I did some stuff to soften his face a bit. But, it's honestly nuts how much changing a character's hairstyle, absent any other alterations, can make them look totally different. There's also x-factors like lighting choices changing how a character looks, and how people handle things like expressions and poses. I think even my Guy has changed a lot over the chapters, just because I got better at dialing in his facial expressions. Ditto for Madison, actually. For whatever reason, I struggled to get her facial expressions to look very natural, in Chapter 2.
I will say this: one character whose face did actually change was Nicki. I think it was in Chapter 4. Her old model had a small problem where her eyelids didn't line up and allow her eyes to close, because she was using a few too many face model sliders. So, I stripped some stuff out of her model and tweaked things until I had a more functional model. I've got a before/after somewhere, that I posted on my blogs.
Hah! I honestly plan to make animations a thing that I pursue after Season 1 is done. And it'll most likely be something I hire someone to do, while I work on Season 2. I've long been of the mind that they don't really add much to any game I've played. They're basically just there to depict repetitive sex acts (i.e. thrusting, bobbing up and down during a BJ, etc.) and while I understand they look better than my janky 2-3 frame animations, I really don't think they matter much from a gameplay perspective. I'd rather give people a dozen different images depicting a scene, rather than 48 depicting the same scene, looping for two seconds. Plus, I come from a background of reading hentai and such, where animation wasn't necessary to give me a rich story (or a boner).
I feel like I'd be more inclined to do animations if I was doing something like the old Sogna Viper games, where 90% of the game is static sprites on a background. Then during sex scenes you get a handful of dope-ass hentai animations. Or if I was doing something like a touching/stripping game, ala the classic Super Deepthroat or Kasumi: Rebirth.
Allll that said, I understand that consumers see things like animation, voice acting, and music as an added value. So, it's something I want to pursue. Just not right now.![]()
Its not even about the cost, although starting devs probably can't afford it, its the nature of these projects lasting years of dev time, you can't find people willing to commit for multiple years to return each episode. And if there is one thing worse than bad voice acting for me, is changing the voice actor in the middle of the project, shoutout toYeah, I don't know how much voice acting would cost, but me personally, I'm extremely picky with it. As loveable as all the character's writing and renders are, the wrong voice or a performance that can't do the dialogue or the situation justice ruins it for me. Obviously it'll be optional, but I wonder how many people would also see it this way? And how worth it the cost would be in the end?
Actually, background moans seem like a happy middleground imo. I've never looked, but I'd bet there's a catalogue of choice out there for whatever a dev's looking for. Either that, or hire a voice actress to record her own which is probably less demanding on acting talent than the dialogue I'd think. And cheaper. Darker scenes might be another story though![]()