I really, really hope this doesn't fuel any drama or anything, as that's not my intention. Well, ..you're being a little too confident & strident with your recommendations towards a game that's not even yours; maybe you don't mean to be, but seriously, if you were the dev and you had read this reply, it would come off as pretty noxious to you I think. Like, in the midst of asking your questions about his design decisions, you accuse & criticize before even waiting for the answer.
Anyways, shoving more LIs into each update would just decrease the writing quality, wouldn't it? We're still in the "getting to know each LI" phase, so I kinda feel like "everyone waits their turn" is actually the best possible way to do it. After we've gotten the meat & potatoes of each LI down, Neon has said that sex scenes will likely be shorter, and we'll probably get more LIs in at once because of it, barring certain major character/plot developments that demand more story/renders.
And also, I don't see how he's being
stubborn. You didn't write the story, you don't even know exactly where it's headed, none of us do, and you don't witness the development process, so how can you have a better perspective on the big-picture of it than he does? You're viewing it from a "I want to see more content" perspective, whereas the author, as all good authors do, is viewing it from a "I want to see properly developed content" one.
He told us it needs to be day-by-day for the story initially, because it's supposed to be a hectic time in Guy's life with a lot of events packed in to a short span of time. And let's think about what that means for us: we need to be introduced to the MC, to everything he's planning & doing, to all the characters that will play an important part, to all the plot pieces that will develop, etc., and it needs to happen in a relatively smaller time-frame as compared to later stages of the game just to make better sense (again, from the story's perspective, not from a release perspective). From a gameplay perspective, it needs to happen in a relatively smaller time-frame so the player doesn't get bored or confused in one playthrough.
I don't think he decided to eventually start skipping time because people complained; it's because the story will better allow it as it enters another stage of its development, as the MC enters another, more finalized, stage of relationship with the LIs, and so on. The setup is usually the biggest hump, and it isn't quite finished setting up yet. Once it is, it seems to me things will necessarily go faster, both the story development & the rendering.
I don't know, I see your guys' issues, and I sympathize.. but I think Neon's path creates less problems in the end, just for the sake of the flow of everything. It might flow
slower because of it, in terms of releases and frequency of seeing characters; but it flows
better. Dev evidently cares more about latter, and good for him. And I'll bet you that when the game is finished (yeah yeah, it might not, w/e), we will see that too and prefer it. And that's what some of us are forgetting I think: we understandably want more and sooner, but we're forgetting that everything he's doing right now is for the sake of the finished product in the end, not our moment-to-moment whims & desires. Too many devs design their VNs around the latter, and it shows in my experience. That's why this one is a breath of fresh air for so many players!
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