Is the question if you'll be able to have a submission path for Gabby, if you scared her off in Chapter Two? The answer is a resounding yes.
Things will soon transpire that will draw Gabby into your web, even if you weren't very nice to her the first time around.
Hey, I love walls of text! I love hearing from people who like the game. All I can say about Brittani is that you'll get the chance to play with her in Chapter 4 (two distinct hands-on sex acts..), and that'll definitely include a little roleplay. I mean, she is an actress, after all.
General Informational Update:
I spent the day adding various variables to Chapter Four, as well as fleshing out Brittani's photoshoot. It still needs a few tweaks for mcdark points, and I want Jamie to be a little more vocal throughout the scene.. But, it's getting there. I'm also moving into writing Ashe's big date for Chapter Four. Which is kind of a massive pain in the ass.
I
also realized I'm a dumbass, because I'd written a bunch of code wrong, and it had been screwing up the game in invisible ways. I'll show you what I mean.
So, Ashe has a few mood/relationship states.
- 0 - she dislikes you and never came to your apartment
- 1 - she likes you and never came to your apartment
- 2 - she likes you fine, and came to your apartment
- 3 - she really likes you, and slept with you
So, when I'm coding, if I want to reflect something, I refer to those basic stats. When applicable, I can group them together to save time. So, I'd been writing something like this..
"Ashe steps into your apartment, her hips swaying."
if ashrel == 0 or 1 :
ash"Wow, cool place.."
mc"I'm glad you finally got to see it."
elif ashrel == 2 or 3 :
ash"Man, that view! It's still just as amazing."
mc"Mm, it'll be better once you get into that bikini.."
But, it
should have looked like this:
"Ashe steps into your apartment, her hips swaying."
if ashrel == 0 or
ashrel == 1 :
ash"Wow, cool place.."
mc"I'm glad you finally got to see it."
elif ashrel == 2 or
ashrel == 3 :
ash"Man, that view! It's still just as amazing."
mc"Mm, it'll be better once you get into that bikini.."
The thing is, it worked through pure happenstance 80% of the time, so I just never noticed. For instance, Nicki has three relationship statuses, and it's usually one odd one, and then two grouped together. For instance, an event calling for nickirel == 1 and nickirel == 0 or nickirel == 2.
So, if it
wasn't 1, it would just default to the other selection. But, for situations where there are multiple choices, and the tiny differences matter.. Not so much. I realized this had been causing people to have all kinds of incongruent dialogue. Like, someone may have paid Nicki for sex in Chapter One, but been getting her love dialogue.
Anyways, I spent a couple hours combing through all the code and correcting this, so it won't be a problem in the future.