- Jan 29, 2018
- 276
- 464
Yes, I said it once and rats came out from all sides to bite my ankles.That's actually what i was pointing at, months ago, when i said i though this game had too many characters...
It's easy for one to write himself in such a situation where it's hard to have space for everyone and more space for one character, even for just one episode, can be perceived as less space for the others.
But anyway, I pretty much agree with your opinion. If this game was being developed by a team, there wouldn't be a problem. But it's only one person doing it, and it doesn't even seem to be his main job. So obviously the updates are spaced out over time (although I have to say less than you'd expect, honestly). And if a character you like doesn't come out in an update, you can easily spend half a year without content you like for the game. Or even if it does come out, maybe you expected more content for that character, and the update disappoints you.
Not to mention that the more characters you have to manage, the more complex the story becomes, and the harder it is to keep it coherent. And that also burns out the developer, especially if it's just one person.
Obviously the developer has the last word. It's his creation after all. But honestly, I'm increasingly clear that too many characters are detrimental to the type of development these games require. In my opinion, it's better to focus on a few main characters, and on shorter, more organized stories. It's less work, and it doesn't hurt the quality of the work. You can always do spin-offs later with other characters. Or side stories, or whatever. Sometimes it's better to save a good idea for later, than to get bogged down in it.