RPGM Completed Fuck-Man Deluxe [v1.1b] [Spark Of Life]

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EAT
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Aug 5, 2016
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Overview:
A remake of my previous Pac-Man +18 parody game. You have to help Fuck-Man collect all the balls in the maze before the Ghosts catch him.
This game features infinite levels, 4 animated scenes and 4 unlockable CGs!​

Thread Updated: 2021-01-01
Release Date: 2020-12-31
Developer: Spark Of Life -
Censored: No
Version: Final v1.1
OS: Windows
Language: English
Prequel: Ball-Man
Genre:
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Installation:
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Changelog:
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screen4.png screen5.png screen3.PNG screen2.PNG screen1.PNG
 
Last edited:

fuccboi2008

Member
Oct 4, 2018
107
294
This game got my attention from the name alone, if I ever made a porn game I'd probably of called it FUCK MAN. The Minus8 girls are nice too but the name really gets me going.
 
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Zachy

Spark Of Life
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May 6, 2017
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This game got my attention from the name alone, if I ever made a porn game I'd probably of called it FUCK MAN. The Minus8 girls are nice too but the name really gets me going.
Actually the original game was renamed from "Puck-Man" to "Pac-Man" to avoid any possible vandalism. That's why I decided to call it Fuck-Man. ^^ (Thanks to kvier for giving me this idea).
 
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Zachy

Spark Of Life
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any faster way to unlock the gallery?
Right now the only way to unlock the animations is getting caught by an enemy, and for the CGs, you can get them on levels 3, 5, 10 and 14.

I'll post a full save once I'm 100% sure that there's no game-breaking bugs ^^
Probably in a few hours.
 
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EvilClone

Member
Mar 1, 2018
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I appreciate it, i'm also following your other game as well, very exited about progress with that.
 
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Komodo6969

Newbie
Mar 30, 2019
17
4
So some problems I've noted while playing

The general controls can sometimes be wonky as the pacman boy will rapidly move about at random in what I could only guess is lag where the game is trying to catch up on your arrow key presses, as well as the game sometimes comes to a crawl especially I repeated at the 3rd level although this was only temporary.

Whenever you end a level running in the direction of a ghost it will put you in the struggle screen immediately at the beginning of the next level. I played the game 4 times and ever single time this would happen at the 8th level where it would lead to me being able to walk around without visually picking anything up despite the sounds only to be caught, lose the scene instantly, and then get stuck in a cumming loop forcing me to have to shutdown and restart the game.

A final note is probably a difficulty change that could be made is to make it so the ghost can't turn on a dime so that you can't be trapped so easily, in normal pacman the ghost all behave a little differently in their movement and it's made much harder when the all just make a beeline for you.

Still fun though and love the art.
 
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May 23, 2017
2
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Really enjoyed this game and your other, Tales of Lewdia. Love the art style and the simple mechanics. Looking forward to more of your content!
 
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James Eveleth

Well-Known Member
Mar 22, 2018
1,477
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The art in this game is great, though I ran into the same gameplay problems that Komodo6969 had.

The 2D images that you can unlock are really neat, so are the animations.

All in all, good job with this game!
 
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Zachy

Spark Of Life
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May 6, 2017
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I appreciate it, i'm also following your other game as well, very exited about progress with that.
Done ^^ it's at the bottom of this message.

Now to find out who is willing to test if this also has the level 256 glitch
Well it DOES have a level limit, and that's whenever the score meter reaches 10 millions. Doing some rough estimation, that would be around level 7,000. I don't think anyone would try to reach it tho xD

So some problems I've noted while playing

The general controls can sometimes be wonky as the pacman boy will rapidly move about at random in what I could only guess is lag where the game is trying to catch up on your arrow key presses, as well as the game sometimes comes to a crawl especially I repeated at the 3rd level although this was only temporary.
The controls are meant to have some sort of "waiting line". So if you press Up, but the player can't turn Up, then he will wait until it encounters a free path to change direction. This was made on purpose, but maybe if you press a lot of keys it would mess up the system. Lemme see what I can do!

Whenever you end a level running in the direction of a ghost it will put you in the struggle screen immediately at the beginning of the next level. I played the game 4 times and ever single time this would happen at the 8th level where it would lead to me being able to walk around without visually picking anything up despite the sounds only to be caught, lose the scene instantly, and then get stuck in a cumming loop forcing me to have to shutdown and restart the game.
Whoops. Thanks for finding that bug! I'll fix it right now.

A final note is probably a difficulty change that could be made is to make it so the ghost can't turn on a dime so that you can't be trapped so easily, in normal pacman the ghost all behave a little differently in their movement and it's made much harder when the all just make a beeline for you.
Ah yes, I know in the original they can never turn around. That was my approach when I started making the game, but I'm still kind of a beginner at coding and I can't make an AI like that @~@

Thanks for playing!
 
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decker2

Well-Known Member
Jul 6, 2017
1,312
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you said you make this game in order to improve your skills
to rework your other game: Tales Of Lewdia

so did your skills improve now?
i think your art style has become better:unsure:

also the mega link on patreon is down...
 
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Zachy

Spark Of Life
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May 6, 2017
697
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you said you make this game in order to improve your skills
to rework your other game: Tales Of Lewdia

so did your skills improve now?
i think your art style has become better:unsure:

also the mega link on patreon is down...
Yup! I've definitely learnt a lot about coding from this game. Now I'm back at working on Tales Of Lewdia ^^
Also I fixed the Patreon links, thank you!