So, I've been mulling over how to use gens (NGV8, GP, etc) on a character that requires a full body geo shell.
The textures transfer over correctly when the full body geo is removed, but I get the dreaded grey nani when it's applied back, regardless of the gens type. Shell fix doesn't fix it, either.
Is this an issue inherent with multiple shells in Daz and if so, is there a work around or some (no doubt convoluted) way to manually fix it?
It's not necessarily a big deal, since it's mostly a learning exercise of the same caliber as slapping tits on a molerat, but all the same, I figured I'd check to see if anyone has a solution.
Thanks.
The textures transfer over correctly when the full body geo is removed, but I get the dreaded grey nani when it's applied back, regardless of the gens type. Shell fix doesn't fix it, either.
Is this an issue inherent with multiple shells in Daz and if so, is there a work around or some (no doubt convoluted) way to manually fix it?
It's not necessarily a big deal, since it's mostly a learning exercise of the same caliber as slapping tits on a molerat, but all the same, I figured I'd check to see if anyone has a solution.
Thanks.