- May 11, 2022
- 11
- 18
For now it was made that way to display the art. The finished game will have more features like influence and reputation to unlock certain scenes. But considering this is a small slice of an optonal area, it would be impossible to have that and make it acessable to the player. Some quests are also just flat out unfinished. But its being worked on.So all of the game is like the 5th preview, everyone get's f'ed by everyone and everything?
Yeah we noticed that too while we were play testing it.Slimes in this game are very strong.
Two shot and elf protagonist is dead.
Its an old code. Probably a new code since the update.wrong code
That might well be the case. Originally that warlock was suppose to be at the end of a dungeon. But because of our limited assets we just couldn't get the mood for that right. So instead we put him in that glade for now. That did mean however you got less XP coming up to him and you don't get the same feel that this is meant to be a bit of a challenge.Am I missing something? Enemies barely give any xp but the warlock you fight to save the succubus can life drain for 1500, which brings him back to full and will kill or nearly kill anyone in my party, so clearly more levels are necessary, but there is no way that we're expected to grind for probably more than hour just to gain a single level right? Slimes are already a problem especially the green ones that heal off being hit with magic. Is there equipment I need to swap out somewhere or other quests with xp rewards I can do?
Edit: nevermind, just defeated an enemy that gave over a 1,000 xp, I could have sworn I was only getting about 30 for some of the enemies earlier though.
Yeah seriously, what's up with this?Can anyone explain what does the Nymphomania code do or what does it add/remove?
It generally adds more lewd content through out the game as well as sneak peeks to unfinished scenes and artwork. It also adds a few more options in certain scenes.Yeah seriously, what's up with this?
I think the warlock might be too strong since it feels way more difficult than every other enemy I've fought in this build. Earlier on I was expecting negara to be the hardest fight based on the dialogue up to that point, but I managed to win at level 25 with just a few pieces of dragon gear, whereas the warlock is kicking my ass even at 28 with almost all dragon gear. I tried paralyzing on every turn with morrigan but it hardly ever succeeded and him being able to one shot everyone but celine with life drain or shade makes him a serious problem. There's also the alluring melody the succubus does keeps immobilizing everyone or everyone but celine and he then just slaughters my party. I think there may also be an issue with silvers similar to xp with the slimes, the slimes will typically give around 30, the animals will give 0, and with the orcs I have either gotten over a 1,000 or about 10.That might well be the case. Originally that warlock was suppose to be at the end of a dungeon. But because of our limited assets we just couldn't get the mood for that right. So instead we put him in that glade for now. That did mean however you got less XP coming up to him and you don't get the same feel that this is meant to be a bit of a challenge.
There are a few things you can do to make him less so. Like paralyze him, trip him, etc. But being a boss he had high resistance to those. I seem to recall we tweaked that, but I don't know if it was in this build of the game.
Regardless, we'll have a look into the xp amount now, and we already tried to balance the slimes earlier in the week.
Though speaking of slimes, unless there was a bug, the green slimes should only absorb fire and thunder.
That dosen't feel entirely right though... I can remember our thought process was right after watching the Blob and the Blob grew when it made contact with fire and energy. But considering we already have fire slimes and will be working on lightning ones down the line, that isn't super intuative.
We'll probablygive them some resistance to fire and lightning instead, with a weakness to ice spells.
EDIT
Yup! I can see the slimes only give 30 xp. Fixing that now. Thank you very much for the report.
EDIT x2
Dear gods, some of them only give 10! XD
This was a terrible over sight. Thank you very much for bringing this to our attention.
Most of the slime ability is aoe attack with the guardian can't use protect to bait the incoming magic.Yeah we noticed that too while we were play testing it.
I'll see if we can't balance that a bit for next weeks update.