That'd be too easy. They couldnt have opted with years worth of patreon money otherwise lmao (no clue how subscribestar works, tho.)Tbh I'd pay if they used something other than patreon, like subscribestar or just paypal. I wonder if they could put the game on steam early access and use steamworks for the cloud.
Yeah. It tells me that they're fixing our bypass.
In other words. Devs, we know you're here. I'm not paying for a subscription to line your bank accounts. You've had like 9 years. If it was a one time purchase i would buy it.
I think the tool is cool. DRM patreon block cool.
Your patreon serves so you can stretch development time out to farm monthly subscriptions. In otherwords you benifit by a stretched development cycle. Basic features that take a week of coding are taking 2 years.
I do not support that development motive nor do i do subscriptions.
I would spend money on this, not a subscription.
anyways, making that double layer of DRM would be pointless. At this point im debating if i should just finish my decompilation and post the SRC
Are we really gonna repeat this again?Exactly what i talked about when years ago i complained how this project smells like scams.
We had technoblabla to explain all the "problems" on why the animation doesnt happen, the whole thing getting streched while honestly not really looking that much impressive and finally we get the devs trying to tell people that wasting development time on anti-piracy is necesseary because the people who arent willing to buy this game are still arent willing to buy this game.
Now we even have a confirmation of what i said several pages before, the "use forever the version you bought" bit is a lie because at any moment they can nuke the validation system on the previous versions so you lose access and claim "its a bug, we are fixing it".
Doubt theyll make it that easy. Oh well, what'd we lose anyway?Ehhh, that's not what it says though. The bypass will most likely still work, given that someone is willing to sacrifice their account.
All they said was that they messed up validation by overwriting some file on server, forcing them to make a new build. The actual process of validation is probably still the same.
Hey hop on discord, ive got some ideasprobably they are fixing their backend more than other things it smell someone pushed debug into prod xD
if they can do that it mean that the game make request to the backend when in offline mode, its not the case and if they run a socket on your conputer to receipt a kill switch packet without saying it anywhere its illegal so its really unlikelly i think what appened is that all the ppl with legit version were invalidated by the backend when they updated to new build and after that they couldn't log back again x)
And for all that have a doubt as of today IF you change hardware and dev close their backend "The life time buy" is dead the activation file is linked to the hardware and if you cant authenticate back to the backend you will never ever get new shinny files and this will kill access to the game
i can confirm the new crack is working no problem at least on the 2024.03.12
I was thinking more in like the sense that the game ocassionally tries to recheck if the game is validated while online and if that fails it treats it as a failed validation.if they can do that it mean that the game make request to the backend when in offline mode, its not the case and if they run a socket on your conputer to receipt a kill switch packet without saying it anywhere its illegal so its really unlikelly i think what appened is that all the ppl with legit version were invalidated by the backend when they updated to new build and after that they couldn't log back again x)
And for all that have a doubt as of today IF you change hardware and dev close their backend "The life time buy" is dead the activation file is linked to the hardware and if you cant authenticate back to the backend you will never ever get new shinny files and this will kill access to the game
i can confirm the new crack is working no problem at least on the 2024.03.12
yeah i dont think they want that much to block piracy they know that we go around the protection and that protection isnt really cracked i dont think they will bother to add such featuresI was thinking more in like the sense that the game ocassionally tries to recheck if the game is validated while online and if that fails it treats it as a failed validation.
Nothing happens when its offline but if you get online it tries to recheck, fails it and now you are locked out. Unless its just paranoia speaking from me, i could see it happening that they change the validation system and old ones can no longer validate anymore if they would ever need to do it again.
you work too fast dude, thanks!Hi Guy this computer name thing was going for too long so i did it the crack that doesnt need you to reboot or tinker with anything that isn't an antivirus
This is a DLL injection crack method so you will need to launch the game via the VNELauncher.exe to make the crack work!
i will not provide support for the old method the code is bad and lead to multiple problem and i dont want to deal with these problem anymore.
GAME VERSION : FurryVNE-2024.06.19
TUTORIAL
DISABLE YOUR AntiVirus WHITELIST THE GAME FOLDER INSIDE YOUR AntiVirus IT WILL NOT WORK AND IF YOU DON'T DO THAT I WILL NOT PROVIDE ANY SUPPORT!!
Step 1 : Download the files:
Gamefile :Pixeldrain
Crack : W.I.P(maybe tonight)
Step2 :extract the game:
View attachment 3746073
Step 3 install the crack:
take the 1.0VNE Live patcher.zip in the game folder like that :
View attachment 3746074
Now extract it like so :
View attachment 3746075
should look like that :
View attachment 3746076
Now to launch the game just launch the VNELauncher.exe
View attachment 3746079
Each time you want to play you need to use that .exe its not a one time thing but its more reliable and you can rename your computer back to where it was !
KNOWN ISSUE :
If you get this message Base Game Not Found! WTF are you doing! inside the console with the ASCII close and restart the game if it doesnt fix itself contact me as i can't get this bug to be consistent after first start it seem to always fix itself so if you get it consistent contact me !!!!
release should be in few minutes maybe 1 hour from now i just got back from workyou work too fast dude, thanks!
Even though in console it says game not found wtf are u doing, the game still runs after that automatically anyways and i was able to play it, you doing fantastic job with this we really appreciate it! as there is no one else who could crack the code to this except you even in your busy schedule.This is a DLL injection crack method so you will need to launch the game via the VNELauncher.exe to make the crack work!
i will not provide support for the old method the code is bad and lead to multiple problem and i dont want to deal with these problem anymore.
GAME VERSION : FurryVNE-2024.06.19
TUTORIAL
DISABLE YOUR AntiVirus WHITELIST THE GAME FOLDER INSIDE YOUR AntiVirus IT WILL NOT WORK AND IF YOU DON'T DO THAT I WILL NOT PROVIDE ANY SUPPORT!!
Step 1 : Download the files:
Gamefile :Pixeldrain
Crack : Pixeldrain
Step2 :extract the game:
View attachment 3761555
Step 3 install the crack:
take the 2024-06-19-0.1-livePatcher.zip in the game folder like that (imagine the 1.0VNE Live patcher is named 2024-06-19-0.1-livePatcher.zip):
View attachment 3761557
Now extract it like so :
View attachment 3761558
should look like that :
View attachment 3761559
Now to launch the game just launch the VNELauncher.exe
View attachment 3761560
Each time you want to play you need to use that .exe its not a one time thing but its more reliable and you can rename your computer back to where it was !
KNOWN ISSUE :
If you get this message Base Game Not Found! WTF are you doing! inside the console with the ASCII close and restart the game if it doesnt fix itself contact me as i can't get this bug to be consistent after first start it seem to always fix itself so if you get it consistent contact me !!!!
thats really strange but i take it this message indicate injection timing issue wich could create problem dowm the line but i tried to fix some of these issue maybe the failsafe i wrote work idk i didnt test this code extensivelyEven though in console it says game not found wtf are u doing, the game still runs after that automatically anyways and i was able to play it, you doing fantastic job with this we really appreciate it! as there is no one else who could crack the code to this except you even in your busy schedule.
hmm at the moment i have re opened the game many times and same thing is happening, the message shows but the game still runs anyways, well the game is running fine anyways which is the main thing.thats really strange but i take it this message indicate injection timing issue wich could create problem dowm the line but i tried to fix some of these issue maybe the failsafe i wrote work idk i didnt test this code extensively
So far i was only using the character builder scene to download me some characters, after that i tried the interactive scene and tried to add the characters that i saved but either this keep happening or the game crashes, is interactive scene working fine on your end?
Same here; it's not possible for me to do in-depth testing with Interactions because the game crashes to desktop whenever I attempt to add a character.either this keep happening or the game crashes, is interactive scene working fine on your end?
Faulting application name: FurryVNE.exe, version: 2021.3.22.50513, time stamp: 0x641a2aee
Faulting module name: GameAssembly.dll, version: 0.0.0.0, time stamp: 0x667345b3
Exception code: 0xc0000005
Fault offset: 0x000000000055f55e
Faulting process id: 0x3330
Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 1350, VertexCount: 232
UnityEngine.Mesh:set_triangles(Int32[])
YL2.SDF.SDFMesh:CreateMesh(Int32[])
YL2.SDF.SDFMesh:Load(ES2Reader)
YL2.CC.CharacterBuilder:FastLoadPhase1(ES2Reader, List`1&)
YL2.CC.<>c__DisplayClass28_0:<_Enter>b__1()
YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data, LoadOptions)
YL2.YL2Object:LoadLocal(ES2Data, LoadOptions)
YL2.YL2Object:Load(ES2Data, LoadOptions)
YL2.CC.StateCharacterCreator:_Enter()
YL2.State:Enter()
YL2.StateManager:set_Current(State)
YL2.CC.<FillerTask>d__501:MoveNext()
YL2.<ProcessTasks>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
hmm at the moment i have re opened the game many times and same thing is happening, the message shows but the game still runs anyways, well the game is running fine anyways which is the main thing.
I'm having the same problem.
All test this oneSame here; it's not possible for me to do in-depth testing with Interactions because the game crashes to desktop whenever I attempt to add a character.
When this crash occurs, the game very briefly displays a new dialog box. There's a progress bar visible, but it doesn't fill up or show any additional information; the game just crashes. All three windows (FVNE, dialog box, launcher command-line) close silently. If I manually run the launcher from a DOS window then it remains open after crash, but the launcher does not provide any additional information (the final line is "DLL injection successful." regardless of whether the game exits cleanly or crashes to desktop)
View attachment 3762897
Windows Event log reports a fault in GameAssembly.dll.
This error occurs before the game writes the character file into Roaming/FurryVNE/Cloud/Interactions. I'll need to review some previous posts from npomme, because IIRC he mentioned that the contents of the AppData folders could cause trouble when upgrading to a new FVNE version. I've tried creating backups and then wiping those folders completely, but it did not resolve the problem.Code:Faulting application name: FurryVNE.exe, version: 2021.3.22.50513, time stamp: 0x641a2aee Faulting module name: GameAssembly.dll, version: 0.0.0.0, time stamp: 0x667345b3 Exception code: 0xc0000005 Fault offset: 0x000000000055f55e Faulting process id: 0x3330
The player.log file is fairly large (at least 67kb when forcing a crash as quickly as possible) and repetitive. Here's the most relevant snippet I could find.
Additional comments:Code:Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 1350, VertexCount: 232 UnityEngine.Mesh:set_triangles(Int32[]) YL2.SDF.SDFMesh:CreateMesh(Int32[]) YL2.SDF.SDFMesh:Load(ES2Reader) YL2.CC.CharacterBuilder:FastLoadPhase1(ES2Reader, List`1&) YL2.CC.<>c__DisplayClass28_0:<_Enter>b__1() YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data, LoadOptions) YL2.YL2Object:LoadLocal(ES2Data, LoadOptions) YL2.YL2Object:Load(ES2Data, LoadOptions) YL2.CC.StateCharacterCreator:_Enter() YL2.State:Enter() YL2.StateManager:set_Current(State) YL2.CC.<FillerTask>d__501:MoveNext() YL2.<ProcessTasks>d__35:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- the verification bypass works perfectly. Loading is significantly faster than the 2024-03-12 version (presumably due to changes in the FVNE code rather than anything patch-related).
- character editing works perfectly. The following operations were tested: browsing/downloading from cloud, editing body params, saving/loading character files, importing/exporting libraries, and exporting characters for interaction.
- attempting to Add an old character file into an Interaction behaves as expected. The game reports that the file is out-of-date and prompts the user to re-export it. The game does not crash.
- loading an old Interaction behaves as expected. The game can't load the (outdated) character files and so it reports them as missing. Other elements (such as MouthPointIK) load correctly. The timeline can be edited and played as usual.
- loading an old Interaction with the load-and-replace operation seems to work correctly. If the user attempts to submit an old character then the game will reject it (because it's incompatible with the current FVNE version). If the user submits an updated character file then the game will crash as usual.
- force-closing the VNELauncher window will cause the game to crash. When this occurs, FVNE will briefly display the "progress bar" dialog box shown above.