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Unity FurryVNE [2024-06-19] [FurryVNE Team]

3.90 star(s) 9 Votes

gghhoosstt123

Member
Oct 9, 2022
227
225
So far i was only using the character builder scene to download me some characters, after that i tried the interactive scene and tried to add the characters that i saved but either this keep happening or the game crashes, is interactive scene working fine on your end?
1719153235101.png
1719153540266.png

Also after going into the interaction scene once, the character scene now shows grey load button instead of pink like before and under the gray load button it says someting along the line that its available on new version, even though it was working before, it must have something to do with the interactive scene which has made the character scene not work anymore too.
 
Last edited:

Idaho Greg

Member
Oct 18, 2020
144
208
So far i was only using the character builder scene to download me some characters, after that i tried the interactive scene and tried to add the characters that i saved but either this keep happening or the game crashes, is interactive scene working fine on your end?

I'm having the same problem.
 
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edwardQjones

Newbie
Mar 6, 2024
18
47
either this keep happening or the game crashes, is interactive scene working fine on your end?
Same here; it's not possible for me to do in-depth testing with Interactions because the game crashes to desktop whenever I attempt to add a character.

When this crash occurs, the game very briefly displays a new dialog box. There's a progress bar visible, but it doesn't fill up or show any additional information; the game just crashes. All three windows (FVNE, dialog box, launcher command-line) close silently. If I manually run the launcher from a DOS window then it remains open after crash, but the launcher does not provide any additional information (the final line is "DLL injection successful." regardless of whether the game exits cleanly or crashes to desktop)

FVNE Error Dialog.jpg

Windows Event log reports a fault in GameAssembly.dll.
Code:
Faulting application name: FurryVNE.exe, version: 2021.3.22.50513, time stamp: 0x641a2aee
Faulting module name: GameAssembly.dll, version: 0.0.0.0, time stamp: 0x667345b3
Exception code: 0xc0000005
Fault offset: 0x000000000055f55e
Faulting process id: 0x3330
This error occurs before the game writes the character file into Roaming/FurryVNE/Cloud/Interactions. I'll need to review some previous posts from npomme, because IIRC he mentioned that the contents of the AppData folders could cause trouble when upgrading to a new FVNE version. I've tried creating backups and then wiping those folders completely, but it did not resolve the problem.

The player.log file is fairly large (at least 67kb when forcing a crash as quickly as possible) and repetitive. Here's the most relevant snippet I could find.
Code:
Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 1350, VertexCount: 232
UnityEngine.Mesh:set_triangles(Int32[])
YL2.SDF.SDFMesh:CreateMesh(Int32[])
YL2.SDF.SDFMesh:Load(ES2Reader)
YL2.CC.CharacterBuilder:FastLoadPhase1(ES2Reader, List`1&)
YL2.CC.<>c__DisplayClass28_0:<_Enter>b__1()
YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data, LoadOptions)
YL2.YL2Object:LoadLocal(ES2Data, LoadOptions)
YL2.YL2Object:Load(ES2Data, LoadOptions)
YL2.CC.StateCharacterCreator:_Enter()
YL2.State:Enter()
YL2.StateManager:set_Current(State)
YL2.CC.<FillerTask>d__501:MoveNext()
YL2.<ProcessTasks>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Additional comments:
  • the verification bypass works perfectly. Loading is significantly faster than the 2024-03-12 version (presumably due to changes in the FVNE code rather than anything patch-related).
  • character editing works perfectly. The following operations were tested: browsing/downloading from cloud, editing body params, saving/loading character files, importing/exporting libraries, and exporting characters for interaction.
  • attempting to Add an old character file into an Interaction behaves as expected. The game reports that the file is out-of-date and prompts the user to re-export it. The game does not crash.
  • loading an old Interaction behaves as expected. The game can't load the (outdated) character files and so it reports them as missing. Other elements (such as MouthPointIK) load correctly. The timeline can be edited and played as usual.
  • loading an old Interaction with the load-and-replace operation seems to work correctly. If the user attempts to submit an old character then the game will reject it (because it's incompatible with the current FVNE version). If the user submits an updated character file then the game will crash as usual.
  • force-closing the VNELauncher window will cause the game to crash. When this occurs, FVNE will briefly display the "progress bar" dialog box shown above.
 
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npomme

Member
Nov 20, 2020
370
570
you all have a pink character if yes bypass isnt working?

You all need to know is your pc a potato or running on hard drive?
 

d183

Newbie
Oct 28, 2017
83
189
my game just crashes when i add a character to the interaction builder, everything else works perfectly fine
 
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npomme

Member
Nov 20, 2020
370
570
ok i think you all missunderstood working and failsafe
1719160756530.png

if any line is different here it's not working

1719160788500.png

this is indicating youre in failsafe mode
!!

these weird timing issue for the injection are really bothering me i will add some way to configure that because i'm tired of this shit

Let me explaint fast when you load a unity game the game loads "module" and i need to wait on a specific one and for some reason sometimes i inject the dll to soon in the process because of false positive in the fucking game logic wich create the "Base Game Not Found! WTF are you doing!" error message because the dll cant hook onto the game function if they didnt exist yet if you see that the injection is failed the game will not work!!!

I will produce a really slow injector just to see you will need to wait for the console to open and do its thing before touching anyting in the game but at least it will "fix this bug" until i find some reliable way to make the injection occur a the perfect timming for each one
 
Last edited:

npomme

Member
Nov 20, 2020
370
570
hmm at the moment i have re opened the game many times and same thing is happening, the message shows but the game still runs anyways, well the game is running fine anyways which is the main thing.
I'm having the same problem.
Same here; it's not possible for me to do in-depth testing with Interactions because the game crashes to desktop whenever I attempt to add a character.

When this crash occurs, the game very briefly displays a new dialog box. There's a progress bar visible, but it doesn't fill up or show any additional information; the game just crashes. All three windows (FVNE, dialog box, launcher command-line) close silently. If I manually run the launcher from a DOS window then it remains open after crash, but the launcher does not provide any additional information (the final line is "DLL injection successful." regardless of whether the game exits cleanly or crashes to desktop)

View attachment 3762897

Windows Event log reports a fault in GameAssembly.dll.
Code:
Faulting application name: FurryVNE.exe, version: 2021.3.22.50513, time stamp: 0x641a2aee
Faulting module name: GameAssembly.dll, version: 0.0.0.0, time stamp: 0x667345b3
Exception code: 0xc0000005
Fault offset: 0x000000000055f55e
Faulting process id: 0x3330
This error occurs before the game writes the character file into Roaming/FurryVNE/Cloud/Interactions. I'll need to review some previous posts from npomme, because IIRC he mentioned that the contents of the AppData folders could cause trouble when upgrading to a new FVNE version. I've tried creating backups and then wiping those folders completely, but it did not resolve the problem.

The player.log file is fairly large (at least 67kb when forcing a crash as quickly as possible) and repetitive. Here's the most relevant snippet I could find.
Code:
Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 1350, VertexCount: 232
UnityEngine.Mesh:set_triangles(Int32[])
YL2.SDF.SDFMesh:CreateMesh(Int32[])
YL2.SDF.SDFMesh:Load(ES2Reader)
YL2.CC.CharacterBuilder:FastLoadPhase1(ES2Reader, List`1&)
YL2.CC.<>c__DisplayClass28_0:<_Enter>b__1()
YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data, LoadOptions)
YL2.YL2Object:LoadLocal(ES2Data, LoadOptions)
YL2.YL2Object:Load(ES2Data, LoadOptions)
YL2.CC.StateCharacterCreator:_Enter()
YL2.State:Enter()
YL2.StateManager:set_Current(State)
YL2.CC.<FillerTask>d__501:MoveNext()
YL2.<ProcessTasks>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Additional comments:
  • the verification bypass works perfectly. Loading is significantly faster than the 2024-03-12 version (presumably due to changes in the FVNE code rather than anything patch-related).
  • character editing works perfectly. The following operations were tested: browsing/downloading from cloud, editing body params, saving/loading character files, importing/exporting libraries, and exporting characters for interaction.
  • attempting to Add an old character file into an Interaction behaves as expected. The game reports that the file is out-of-date and prompts the user to re-export it. The game does not crash.
  • loading an old Interaction behaves as expected. The game can't load the (outdated) character files and so it reports them as missing. Other elements (such as MouthPointIK) load correctly. The timeline can be edited and played as usual.
  • loading an old Interaction with the load-and-replace operation seems to work correctly. If the user attempts to submit an old character then the game will reject it (because it's incompatible with the current FVNE version). If the user submits an updated character file then the game will crash as usual.
  • force-closing the VNELauncher window will cause the game to crash. When this occurs, FVNE will briefly display the "progress bar" dialog box shown above.
All test this one
I added really long timing wait until the hooked all function message also wait for the cmd to open and get back to me!!!
 
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Placebo00

Member
Jan 3, 2019
273
241
gghhoosstt123 View attachment 3763156

Did it worked???? i cant test i cant get that fucking error on my computer!!
Nah, sir. Still a crash for me when loading in characters.

Does specs matter? Im not running potato but its not top-of-the-line either. Some other tidbits;
- Folder extracted in an unprotected area (e.g not program files/x86)
- No antivirus to speak of
- Running as admin/as normal doesnt change anyhting
- Prior build/workaround works as intended still :ROFLMAO:
 
Last edited:

npomme

Member
Nov 20, 2020
370
570
Nah, sir. Still a crash for me when loading in characters.
will make my tester test it to eliminate problems that can be related to hardware

did you have textures and meshes? no pink ghost character?

im going to work i will get feedback tonight so if you all have problem please write about the problem down there
 
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Placebo00

Member
Jan 3, 2019
273
241
will make my tester test it to eliminate problems that can be related to hardware

did you have textures and meshes? no pink ghost character?
On my end, no. None at all. No problems with textures and meshes.
Not on character creation, not on a restart, nor when loading in a charactr in interactions (it just crashes instead lmao)


Edited: Misread :ROFLMAO:
 

gghhoosstt123

Member
Oct 9, 2022
227
225
gghhoosstt123 View attachment 3763156

Did it worked???? i cant test i cant get that fucking error on my computer!!
Unfortunately same issue occuring BUT! the thing i am most confused about is that on 1st time open of the game and going into character creation i was able to download all the characters, the load button was pink on every character but i guess after going into interaction the game become kind of uncracked? its like after that the registries are changed or something due to which even after the patch the character creation that was working before is not working anymore and shows grey load button and says it requires newer build. i even tried to reinstall the whole game with fresh patch and going into character creation 1st but everything was still the same i couldn't download the characters.
 

gghhoosstt123

Member
Oct 9, 2022
227
225
WTF? I Swear it was not working just a min ago so i again restarted the game and now its working, the character creator i mean
1719166876953.png

Now i am gonna test the interaction too and see if that is working or not
 

gghhoosstt123

Member
Oct 9, 2022
227
225
1719167061634.png
So at 1st the game crashed like everyone else, so i restarted and went directly into the interaction scene and after add character this is back XD
 

Placebo00

Member
Jan 3, 2019
273
241
Unfortunately same issue occuring BUT! the thing i am most confused about is that on 1st time open of the game and going into character creation i was able to download all the characters, the load button was pink on every character but i guess after going into interaction the game become kind of uncracked? its like after that the registries are changed or something due to which even after the patch the character creation that was working before is not working anymore and shows grey load button and says it requires newer build. i even tried to reinstall the whole game with fresh patch and going into character creation 1st but everything was still the same i couldn't download the characters.
I didnt even know if the cloud is supposed to work with the crack tbh. Didnt try that out yet
 
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gghhoosstt123

Member
Oct 9, 2022
227
225
1719167284813.png OH! after one more try the character finally appears atleast no pink character but the screen is stuck same like the pink character xd, oh and forgot to mention that wtf are you doing message does not appear anymore so yea xd
 

gghhoosstt123

Member
Oct 9, 2022
227
225
I moved the game to my ssd just to make sure if the crashing was not due to hdd (which it honestly shouldn't cuz the old build was working flawless on the same hdd) but as expected the crashing on interactive when adding a character still persist difference being it just now crashes just like everyone else so i am on the same boat as everyone else xD
 
3.90 star(s) 9 Votes