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Unity FurryVNE [2024-06-19] [FurryVNE Team]

3.90 star(s) 9 Votes

Braves

Member
Dec 10, 2020
156
81
bugs? if so wich one?

Did you make a clean install after the problem at the launch of the latest version?

if there is bug related to the dev of this game investing more time and effort into the security than fixing the character creator i cant help here
Ones that have since been fixed, but not on the listed 06-19-24 build. They have been fixed between it, and the latest build, in addition to new features within interactions
 

aurinkojakuu

Newbie
Jul 22, 2018
85
275
Might not have to wait much longer for HL3. And Nine Sols gave me perma post-nut clarity for Silksong. Actually wondering if Silksong will even be better now, lol. Nine Sols was that good.
For real though, I know this is off-topic but Nine Sols might legit be the best game I've ever played. That final boss was somehow better than anything in Sekiro. Idk how they did it
 

BeesQuit

New Member
Mar 10, 2022
2
0
Guys, is there a way to get a character from the cloud uploaded from a newer version? Share the guide, plz.
 

Braves

Member
Dec 10, 2020
156
81
If anyone does have an answer to Bees' question above, please ping me as well. I've been looking for a definitive answer and cannot find one
 

CrvX1995

Member
May 6, 2024
168
168
Best to avoid them entirely, or test the fit of a cloud character's offsets
TBH a game that describes itself in the name literally as a VN maker (not sure what E stands for) it does sure try to make the process of animating slightly too complex and limits some quite obvious aspects.

In blender I can quickly modify a models base mesh, create a shape key for inflation, or setup some kind of soft body physics sim or combine both or use an empty with deformation modifier and keyframe a stomach bulge/inflation animation, it's all kind logical, here, I can't even find an option to keyframe an inflation, they really went out of their way to make the system kinda weird, stuff like inflation/bulges should be fully automated in a "game" like this, why would I have to do it all myself in external more powerful animation software, might as well import the models into Blender and animate them over there, hell, I can get a mocap suit, or grab already made animations, change the rig, render with path tracing, do a proper cum liquid sim, can't do this shit in this.

What have they been doing all this time developing this...
 

gghhoosstt123

Member
Oct 9, 2022
227
225
TBH a game that describes itself in the name literally as a VN maker (not sure what E stands for) it does sure try to make the process of animating slightly too complex and limits some quite obvious aspects.

In blender I can quickly modify a models base mesh, create a shape key for inflation, or setup some kind of soft body physics sim or combine both or use an empty with deformation modifier and keyframe a stomach bulge/inflation animation, it's all kind logical, here, I can't even find an option to keyframe an inflation, they really went out of their way to make the system kinda weird, stuff like inflation/bulges should be fully automated in a "game" like this, why would I have to do it all myself in external more powerful animation software, might as well import the models into Blender and animate them over there, hell, I can get a mocap suit, or grab already made animations, change the rig, render with path tracing, do a proper cum liquid sim, can't do this shit in this.

What have they been doing all this time developing this...
Fapping.
 

Braves

Member
Dec 10, 2020
156
81
TBH a game that describes itself in the name literally as a VN maker (not sure what E stands for) it does sure try to make the process of animating slightly too complex and limits some quite obvious aspects.

In blender I can quickly modify a models base mesh, create a shape key for inflation, or setup some kind of soft body physics sim or combine both or use an empty with deformation modifier and keyframe a stomach bulge/inflation animation, it's all kind logical, here, I can't even find an option to keyframe an inflation, they really went out of their way to make the system kinda weird, stuff like inflation/bulges should be fully automated in a "game" like this, why would I have to do it all myself in external more powerful animation software, might as well import the models into Blender and animate them over there, hell, I can get a mocap suit, or grab already made animations, change the rig, render with path tracing, do a proper cum liquid sim, can't do this shit in this.

What have they been doing all this time developing this...
Cloud-based sharing of models, combined with plug-and-play ability with no sculpting needed if you scavenge?

Genuinely unknown, but I don't 3d, so the program works for me
 

ssbbssc

Active Member
Dec 13, 2019
524
434
TBH a game that describes itself in the name literally as a VN maker (not sure what E stands for) it does sure try to make the process of animating slightly too complex and limits some quite obvious aspects.

In blender I can quickly modify a models base mesh, create a shape key for inflation, or setup some kind of soft body physics sim or combine both or use an empty with deformation modifier and keyframe a stomach bulge/inflation animation, it's all kind logical, here, I can't even find an option to keyframe an inflation, they really went out of their way to make the system kinda weird, stuff like inflation/bulges should be fully automated in a "game" like this, why would I have to do it all myself in external more powerful animation software, might as well import the models into Blender and animate them over there, hell, I can get a mocap suit, or grab already made animations, change the rig, render with path tracing, do a proper cum liquid sim, can't do this shit in this.

What have they been doing all this time developing this...
scamming for money. also this is mass market fap tool, not req much knowlege of Blender or else
 

ssbbssc

Active Member
Dec 13, 2019
524
434
the other thing is that they done a lot of things more shitty when there is a simple and nice way to implement some UI, for example
but again, they are money scammers, so
 

Idaho Greg

Member
Oct 18, 2020
144
208
THEY ARE BIG TIME SCAMMERS. SCAM MAXXXING!! AND I MEAN DAT. SPITTIN FACTS! SPITFAXXXXIN
KEEPIN all that softbody move lock jo0innts kept up on a patreon reservation SOMEWHERE!!!!
can't see NO FAT RENAMON BOOTY WIDER THAN A SCHOOLBUS CLAPPED UP BY UH FNURRY OF MY CHOOSINGGGG
-
It's just absolute insanity how those devs can incite such BALKAN rage (Nikola Jokić PBUH) outta me and i'm from a former french territory
 

CrvX1995

Member
May 6, 2024
168
168
Cloud-based sharing of models, combined with plug-and-play ability with no sculpting needed if you scavenge?

Genuinely unknown, but I don't 3d, so the program works for me
No idea what sharing models in cloud has to do with basic functionality of the game and lack of features, unless you mean to say one can download something from their cloud (like a scene) that already has something I want implemented (such as finishing animation with realistic cumshot, stomach bulge), and then modify it to suit my needs (swap models for example).
 

SugarDuckling

Newbie
Nov 9, 2020
85
141
TBH a game that describes itself in the name literally as a VN maker (not sure what E stands for) it does sure try to make the process of animating slightly too complex and limits some quite obvious aspects.

In blender I can quickly modify a models base mesh, create a shape key for inflation, or setup some kind of soft body physics sim or combine both or use an empty with deformation modifier and keyframe a stomach bulge/inflation animation, it's all kind logical, here, I can't even find an option to keyframe an inflation, they really went out of their way to make the system kinda weird, stuff like inflation/bulges should be fully automated in a "game" like this, why would I have to do it all myself in external more powerful animation software, might as well import the models into Blender and animate them over there, hell, I can get a mocap suit, or grab already made animations, change the rig, render with path tracing, do a proper cum liquid sim, can't do this shit in this.

What have they been doing all this time developing this...
Not sure what you mean, you can literally just create keyframes for inflation as with most other properties.

It's kinda hard to take anything else you said seriously if you missed such a fundamental aspect of the program.

For reference, here's how to do it:
 
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CrvX1995

Member
May 6, 2024
168
168
Not sure what you mean, you can literally just create keyframes for inflation as with most other properties.

It's kinda hard to take anything else you said seriously if you missed such a fundamental aspect of the program.

For reference, here's how to do it:
You didn't get what I meant - if I have to keyframe it, I might as well make the animation in Blender with more control.

Unlike VAM there is no way to automate things to sync with animation, there is no system that just does it automatically, that's what I meant, not that I don't know about keyframing.
 

SugarDuckling

Newbie
Nov 9, 2020
85
141
You didn't get what I meant - if I have to keyframe it, I might as well make the animation in Blender with more control.

Unlike VAM there is no way to automate things to sync with animation, there is no system that just does it automatically, that's what I meant, not that I don't know about keyframing.
There are features to automate and sync with animation though. It's called couplings and drivers.

The timing is uncanny, but a tutorial series was just posted on their Patreon, covering this very topic. It's surprisingly good. I recommend checking it out (it seems like its available to everyone):
 
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Braves

Member
Dec 10, 2020
156
81
No idea what sharing models in cloud has to do with basic functionality of the game and lack of features, unless you mean to say one can download something from their cloud (like a scene) that already has something I want implemented (such as finishing animation with realistic cumshot, stomach bulge), and then modify it to suit my needs (swap models for example).
> download scene, finishing animation, modify to suit needs, swap models
That is one great example of the variety I was meaning, yup! Little knowledge, hotswap, and tailor as needed
 

Braves

Member
Dec 10, 2020
156
81
There are features to automate and sync with animation though. It's called couplings and drivers.

The timing is uncanny, but a tutorial series was just posted on their Patreon, covering this very topic. It's surprisingly good. I recommend checking it out (it seems like its available to everyone):
Keyframing and whatnot is a trick to get ahold of from scratch, and not not entirely great. You have no control over shape, and there is a max limit imposed on quite a few different aspects of the given bodies. It's easier with simple sliders, but quite a bit more restrictive. Couplings are also quite limited, even VRChat's DPS is better, as well as what I've seen of the fluid being quite... archaic.

I think they're looking for a reason to use FVNE over blender; and newbie ease of use would be the only I see; its why I use it. But as for doing something thoroughly and properly, it would only serve as a rough draft template, not a finished product
 

CrvX1995

Member
May 6, 2024
168
168
There are features to automate and sync with animation though. It's called couplings and drivers.

The timing is uncanny, but a tutorial series was just posted on their Patreon, covering this very topic. It's surprisingly good. I recommend checking it out (it seems like its available to everyone):
I'll check the guide, but honestly, they already have auto penetration, are auto bulges that much to ask about? Or automated system for creating inflation upon creampie? Seems like something that should be standard in a furry game.

As Braves pointed out above, it's good for newbies, but not easy enough for a newbie, if you need to do more advanced stuff, you might as well use VAM (for non furry) or do it properly in Blender and have full control over the animation and no limitations (and better rendered, and better physics, and better liquids, and pretty much unlimited potential to modify the rig, make your own character, grab from many free models shared by community, etc).
 
3.90 star(s) 9 Votes