Unity FurryVNE [2024-11-09] [FurryVNE Team]

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npomme

Member
Nov 20, 2020
398
609
There's a bunch of registry values you'll have to set. Off the top of my head (probably will be errors in the key names) some are
Code:
Key                                                            Value
SYSTEM\CurrentControlSet\Control\Computername\Computername  Computername
..SameThing..                           \ActiveComputername  Computername
SYSTEM\CurrentControlSet\SomethingIForget\Tcpip\Parameters  Hostname, some other one
Etc.
You get the idea. Either try to find a full list or I'll send it later today when I can.
You can edit these in C++ with the WinAPI (RegSetValueEx, etc. it's all in the Windows.h header)
Example (again, off the top of my head + documentaton, probably flawed):

C:
// C++
HKEY hKey;
LPCTSTR newName = "NewName\0"; // Rename to whatever you want it to be called. Keep the null terminator though
RegOpenKeyEx(HKEY_LOCAL_MACHINE, TEXT("SYSTEM\\CurrentControlSet\\Control\\Computername\\Computername"), 0, 0, &hKey);
RegSetValueEx(hKey, TEXT("Computername"), 0, REG_SZ, (LPBYTE)newName, sizeof(newName));
RegCloseKey(hKey);
Essentially there's a bunch of registry values you'll need to edit to the name you want. Save the original with RegGetValue and set it back later and you're golden
I didnt know the name could be changed by registry editing thats interesting i do know about Windows.h and RegOpenKeyEx as there is a new version incoming of th patcher to make it more user friendly maybe i will dive into this to set the machine name and set it back to original value after playing by attaching the crack to the process i could also wait the end of the process to restore the values and make it more like a launcher

I always thinked that these value were cached and needed reboot anyway

Ordinateur\HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\ComputerName\ActiveComputerName

seem to be this one
 
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tester72

Member
Nov 8, 2019
300
323
Making functional scenes is harder than i expected,models are way too shaky and i cant seem to find wherever is the option to not make them do that aside from using Ctrl+click the limbs but it still shakes hard,they are literally jello
Also vag and anus stretch so much it breaks model,gotta keep looking at all these buttons
I was wondering if this was just some quirk the video makers choose but it seems the "physics based sex experience" in this game mean jello simulation.
 
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Placebo00

Member
Jan 3, 2019
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EDIT : UPDATE HERE : https://f95zone.to/threads/furryvne-2023-01-08-furryvne-team.43059/post-13250857

Game File : Pixeldrain

The crack
DISABLE AV Yeah its fucking detected as malicious wich it is as he will set registry entry extract file delete some inject dll no av and no amount of work on this code will clear it from detection

Extract the game take the patcher inside the game folder were GameAssembly.dll is located and execute the patcher as admin

wait until it finishes then when prompted restart

Go the the windows logo after restarting right plick on it and go to system and verify that you see this
View attachment 3457438
as you computer name then if it the case launch the game and enjoy if not you can set this manually somwhere there a rename button click on ot and paste this:
216980daf7d7a105b778be6b9a550904

and reboot

as long as the computer is named like that the game will work without having an account

I USE EXTENSIVELY POWERSHELL BECAUSE I'M LAZY AND THIS WILL NOT WORK ON NON POWERSHELL OS

and it need to be run one time only
Wow...here we are, savior of the thread. That didn't take long lol.
Grazie npomme. Much love (y)

I'll wait for a non-PC affecting crack first tho. The amount of shit i had to do in order to get my system to behave is already uncomfortable.


I was wondering if this was just some quirk the video makers choose but it seems the "physics based sex experience" in this game mean jello simulation.
Guud physics, see? engine very much, is yes. segs :4Head:
 
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bluespark

New Member
Feb 23, 2019
8
7
It looks like you can disable some of the jello-like behaviors by toggling SoftBodyEnabled under the Debug tab when you have a character selected, though "Jiggliness" is still a separate parameter...

Something I've been thinking about as I've been making interactions is that while we all had access to the character creator, we didn't really have a sense of what would end up working well once interactions were released. BBW-style characters are nice, but it seems like when their proportions get too fantastical the soft body physics turns it all to mush. Same with character scale; we were all making characters without a real conscious sense of how large/small they were relative to each other - there was no established average, basically - so there are some old characters that are hilariously tiny or massively oversized, and the system can't accommodate that size difference.

I think half of the problems with the interactions right now might come down to figuring out how to design characters that actually work well within the system. The devs should absolutely be responsible for bugfixes and improvements to accommodate what we want and just make these problems go away, but to be blunt (and not to kink-shame anyone) if you've got two characters shaped like a bunch of balloons tied together, there's very few physics engines around that could make them fucking look normal.
 
Jun 4, 2019
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242
It looks like you can disable some of the jello-like behaviors by toggling SoftBodyEnabled under the Debug tab when you have a character selected, though "Jiggliness" is still a separate parameter...

Something I've been thinking about as I've been making interactions is that while we all had access to the character creator, we didn't really have a sense of what would end up working well once interactions were released. BBW-style characters are nice, but it seems like when their proportions get too fantastical the soft body physics turns it all to mush. Same with character scale; we were all making characters without a real conscious sense of how large/small they were relative to each other - there was no established average, basically - so there are some old characters that are hilariously tiny or massively oversized, and the system can't accommodate that size difference.

I think half of the problems with the interactions right now might come down to figuring out how to design characters that actually work well within the system. The devs should absolutely be responsible for bugfixes and improvements to accommodate what we want and just make these problems go away, but to be blunt (and not to kink-shame anyone) if you've got two characters shaped like a bunch of balloons tied together, there's very few physics engines around that could make them fucking look normal.
Fast movement and some other certain scenarios don't work well with highest jiggle settings. Lowering them down to around 0.5 (especially the butt) gives pretty good, and a bit more realistic results.
 

npomme

Member
Nov 20, 2020
398
609
Wow...here we are, savior of the thread. That didn't take long lol.
Grazie npomme. Much love (y)

I'll wait for a non-PC affecting crack first tho. The amount of shit i had to do in order to get my system to behave is already uncomfortable.



Guud physics, see? engine very much, is yes. segs :4Head:
really unlikely that the crack will affect your pc less than that i will make the computer name set to the value only when you play and restore it back after you close the program

but a crack that doesnt touch registry and create file is really unlikely tou happend as you will need to recreate the file generation of the .byte file from scratch and that will need a decrypted one wich is really unlikely to happend with the amout of free time i have
 

d183

Newbie
Oct 28, 2017
83
189
Hello guys, why whenever I try made any interaction no matter what character I use the vagina/anal are not "animated" when the dick enter? how do you toogle on It?
Same thing happen to me, is like there is no "adaptation" to the penetration, is all just a stiff movement :unsure:
 
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Placebo00

Member
Jan 3, 2019
277
249
really unlikely that the crack will affect your pc less than that i will make the computer name set to the value only when you play and restore it back after you close the program

but a crack that doesnt touch registry and create file is really unlikely tou happend as you will need to recreate the file generation of the .byte file from scratch and that will need a decrypted one wich is really unlikely to happend with the amout of free time i have
Nah ofc not, thats not how they work, yeah lol. Its only the name changing thing really. Other than that, looking foraward to how you progress from here on (y)

I wonder how the devs would react to this...
 
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