Very likely too,i have like 2h into it only,have not figured out yet all the buttons and controlsidk sounds like a skill issue xD
Very likely too,i have like 2h into it only,have not figured out yet all the buttons and controlsidk sounds like a skill issue xD
how? I don't understandWith the help of crutches and invisible characters.
do a coupling with a dude and an invisible character to get the humping animation then use MouthPoint on another character for the suckinhow? I don't understand
Fast movement and some other certain scenarios don't work well with highest jiggle settings. Lowering them down to around 0.5 (especially the butt) gives pretty good, and a bit more realistic results.It looks like you can disable some of the jello-like behaviors by toggling SoftBodyEnabled under the Debug tab when you have a character selected, though "Jiggliness" is still a separate parameter...
Something I've been thinking about as I've been making interactions is that while we all had access to the character creator, we didn't really have a sense of what would end up working well once interactions were released. BBW-style characters are nice, but it seems like when their proportions get too fantastical the soft body physics turns it all to mush. Same with character scale; we were all making characters without a real conscious sense of how large/small they were relative to each other - there was no established average, basically - so there are some old characters that are hilariously tiny or massively oversized, and the system can't accommodate that size difference.
I think half of the problems with the interactions right now might come down to figuring out how to design characters that actually work well within the system. The devs should absolutely be responsible for bugfixes and improvements to accommodate what we want and just make these problems go away, but to be blunt (and not to kink-shame anyone) if you've got two characters shaped like a bunch of balloons tied together, there's very few physics engines around that could make them fucking look normal.
really unlikely that the crack will affect your pc less than that i will make the computer name set to the value only when you play and restore it back after you close the programWow...here we are, savior of the thread. That didn't take long lol.
Grazie npomme. Much love
I'll wait for a non-PC affecting crack first tho. The amount of shit i had to do in order to get my system to behave is already uncomfortable.
Guud physics, see? engine very much, is yes. segs![]()
Same thing happen to me, is like there is no "adaptation" to the penetration, is all just a stiff movementHello guys, why whenever I try made any interaction no matter what character I use the vagina/anal are not "animated" when the dick enter? how do you toogle on It?
this might be a dumb question but you guys are using the coupling objects right?Same thing happen to me, is like there is no "adaptation" to the penetration, is all just a stiff movement![]()
Nah ofc not, thats not how they work, yeah lol. Its only the name changing thing really. Other than that, looking foraward to how you progress from here onreally unlikely that the crack will affect your pc less than that i will make the computer name set to the value only when you play and restore it back after you close the program
but a crack that doesnt touch registry and create file is really unlikely tou happend as you will need to recreate the file generation of the .byte file from scratch and that will need a decrypted one wich is really unlikely to happend with the amout of free time i have
yes ofcthis might be a dumb question but you guys are using the coupling objects right?
no, doesn't work either, this is what is look likek sry just makin sure xD
looks like this check box in the coupling object toggles the orifice stretchiness View attachment 3466774
I mentioned it earlier but if you have enough HDD space, you could run a VM or dual-boot for this.I'll wait for a non-PC affecting crack first tho. The amount of shit i had to do in order to get my system to behave is already uncomfortable.
weird it also looks like its chuggingno, doesn't work either, this is what is look like
View attachment 3466813
judging from the textures, it looks like you're using lowest settings? Maybe they don't support compute shading. Have you tried increasing the quality setting at launch?no, doesn't work either, this is what is look like
View attachment 3466813
oh yeah, i'm using an old notebook, it has a 920mx, don't worry about itweird it also looks like its chugging
what gpu r u using?
lol yeah that might be the problemoh yeah, i'm using an old notebook, it has a 920mx, don't worry about it![]()
mmh I think I understand what you are saying but not so well, my English is starting to go bad because of sleep maybe XD, is there any video about the process?do a coupling with a dude and an invisible character to get the humping animation then use MouthPoint on another character for the suckin
i havnt seen one yet but the interaction by Craket in this zip has an oral scenemmh I think I understand what you are saying but not so well, my English is starting to go bad because of sleep maybe XD, is there any video about the process?
Dude, I'm watching the video and all it's extremely more intuitive than VAM, I'm really thankful that this is finally out, going from VAM hell to this is like floating on clouds XDYou can add MouthPoint for your characters and add influence of this point, this is how youre becoming able to move head. Also you can make a character to look at specifical target. I advice you to look at their video dev log (You must be registered to see the links), some functions are different now, but most of things are the same, also some explanation you can find here:
You must be registered to see the links
For me it helped a lot, before reading and watching this, I had made kind of a horror scenebut then realized what have I done wrong.