Unity FurryVNE [2024-11-09] [FurryVNE Team]

3.90 star(s) 9 Votes

Miato

Member
May 24, 2019
166
102
cunningly devised, breed hot fixes and drag out a year with animation... people are interested in animation and scenes and so on, and not these yours like 80% here are pictures and a simulator for creating blah blah...
 

FuzzyFerret

Member
Aug 10, 2017
213
348
Whats the new build about?
2 new templates&character and some bug fix
new deer head, deer tail, deer antler, and bovine plantigrade.
a new character made by Dogson :
Elaine.png
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some news for the animation system
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Nightingale-r

Member
Feb 6, 2019
135
256
2 new templates&character and some bug fix
new deer head, deer tail, deer antler, and bovine plantigrade.
a new character made by Dogson :
View attachment 1550029
--------------------------------
some news for the animation system
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I don't understand why they dont show their progress in publick.
 

FuzzyFerret

Member
Aug 10, 2017
213
348
Still no interaction system, huh? Or have i been missing out?
still no =)

I know this is probably wishful thinking but I hope down the road the devs can figure out a way to include creating clothes for the models inside of the same program. The only real way to do it now is to port your model into Blender and create clothing from scratch which is not feasible for casual players.
mmmh, i see what you mean, and i agree with ya, all should be included in the base program.
but i don't think it's possible, creating a 3d model tools is already a huge work, but creating a second blender is near impossible in term of time, the problem with cloth in the CC tools of FurryVNE is the model, due to the fact you can change your character with blender it may cause huge conflict with it.

i really recommand ya to learn how to blender, it take a day or two to know the basis. when you've learn what you needed to learn go find a cloth mod for blender. after some test i've done pretty good for my first character =)
(i just find pants&jean really difficult to make for FurryVNE character)
 

maria.wachtel

Newbie
Jan 2, 2022
38
89
I feel like the team might be getting into feature bloat territory with the blender type character builder stuff. Animation/scenes are pretty basic features, you’d think they would prioritize them more. After all, Yiffalicious 2 was supposed to be Yiffalicious with customizable characters.
I'm waiting for the Interaction System as well. That was the best part about Yiff~1, browsing through scenes that people uploaded. Yiff~2 will hopefully get the same Feature.

My pessimistic take on this: They are currently making €6,795 per month through Patreon. The moment Yiff~2 is finished, I imagine this number will sharply drop - explaining why they are taking their time. To be fair, they at least seem to be working nonstop on developing all those features. They just don't have much of an incentive to quickly rush out the interaction system and be done with it, at least from a financial standpoint.
 

Terut

Member
Nov 16, 2017
471
552
My pessimistic take on this: They are currently making €6,795 per month through Patreon. The moment Yiff~2 is finished, I imagine this number will sharply drop - explaining why they are taking their time.
The thing is, they can keep developing the game after. New character models, work on clothing, accessories and features.

But they need to let this game loose to the community already, so people can start working on their animations. There's a lot of creativity just waiting, locked behind a closed door.
 
3.90 star(s) 9 Votes