This was made at the beggining when the testers were learning, but I think that you can make a blender¨s character as the penetratorHey guys, does anyone know if its possible to use imported blender models as the "penetrators"? I can't think of any other word. Can you import, like, a plug or something and have it interact with the orifice(s)?
Thank you, trying to decide if I want to buy this or not.
Thank you, really appreciate the insight. That's crazy intricate, I'm assuming this uses the 'custom offset' (or was it modifier? Something with custom body types, it morphs the character into a predefined shape--I cannot remember the name of the feature at all), and I can only assume the penis is hidden. I wonder if the tentacles/eye-stalks are actually interacting with the genital physics.This was made at the beggining when the testers were learning, but I think that you can make a blender¨s character as the penetrator
I can´t attach the long video, I have to go with the short one
Want to start making bets on when it's actually going to "come out"?So uh. Any news?
Well, IntiMate had Il2cpp, and it eventually got cracked..... And then simply removed in the following versions. So, i suppose it's not impossibleFrom what I understand by looking through files, the code is obfuscated and encrypted as fuck. The other ways are to emulate server and fake its respond (doubtfully possible without decryping that mess) or generate a "password" and add it to registry (can only be done by supporting and finding password generation algorythm).
As I said, Tha page does´s not allow me, the other which was 50 seconds long was too big too load, but it shows how the penetration was madeGuys, can you at least upload some longer videos? The one you can find on the twitter looking terrible.
IL2CPP is the least issue, it only makes working with files a bit harder. But there is an encryptions that turns function names into some mess like "LGMKIVS$$BYOGHD".Well, IntiMate had Il2cpp, and it eventually got cracked..... And then simply removed in the following versions. So, i suppose it's not impossible
reminds me of beebyteIL2CPP is the least issue, it only makes working with files a bit harder. But there is an encryptions that turns function names into some mess like "LGMKIVS$$BYOGHD".
You know, makes me believe that they spent more time working on the protection for the game, more than on the gameIL2CPP is the least issue, it only makes working with files a bit harder. But there is an encryptions that turns function names into some mess like "LGMKIVS$$BYOGHD".
mscorlib is a Windows file, that is other verification. You need Assembly-CSharp.View attachment 3330816 View attachment 3330821
I spend like a minute to decompile, but I don't know what to do next
The thirst is forcing people into learning how to hack gamesView attachment 3330816 View attachment 3330821
I spend like a minute to decompile, but I don't know what to do next
You can install bepinex il2cpp nightly builds frommscorlib is a Windows file, that is other verification. You need Assembly-CSharp.You must be registered to see the linksseems to be the only one that works and is neither outdated nor requires to be compilated. But it won't remove any junk code.
Ghidra with il2cppdumper seems to be more useful and it gives more readable result.
Didn't notice bepinex generating files, because I tried to make UnityExplorer work ingame (original is a bit outdated, newer version are for melonloader only)You can install bepinex il2cpp nightly builds fromYou must be registered to see the links, it will generate all the dummy dlls automatically in the interop folder.
I can already see the YL2.Verification -> Login -> ENGOLOHNMHMJ -> success -> set_success. I think thats what youre looking for. Just wait for someone to write a plugin for bepinex which will mess with this variable. Writing plugins for il2cpp is pain in the ass