Unity FurryVNE [2024-11-09] [FurryVNE Team]

4.00 star(s) 11 Votes

SafeAt4

Newbie
Sep 29, 2023
45
19
77
Proper mouth based interactions;
Custom lighting / lighting props for custom levels;
Cum sticking to characters and female orgasms;

Thats pretty much everything they need to add.
Everything else is QOL and extra features that they could add later.
This QOL is something they were planning to lock behind "Pro version". Stuff like batch export/import is all they mentioned yet. So, nothing critical.
 

tester72

Member
Nov 8, 2019
354
399
162
Sooo... Didn't they say it would be free when it was released? We were also joking in this thread that it would then be in development for 8 years like the last installment.... But they just "released" it and didn't make it free...
Nah man, theres no way the "we do more against piracy then making content" people who refuse to have a demo of their program and made the game remotely deactivable throught regular computer behaviour would lie about it being free at release.
 
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ssbbssc

Active Member
Dec 13, 2019
705
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Nah man, theres no way the "we do more against piracy then making content" people who refuse to have a demo of their program and made the game remotely deactivable throught regular computer behaviour would lie about it being free at release.
1755185382785.png
 

NotSomeone

Member
Nov 29, 2017
206
388
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This QOL is something they were planning to lock behind "Pro version". Stuff like batch export/import is all they mentioned yet. So, nothing critical.
Not necessarily, I mean stuff like the recent tweaks to the timeline commands that make it slightly easier to use.
 

Placebo00

Member
Jan 3, 2019
295
270
142
They said it would become free eventually. Basically, the free version will have few features locked, but most of the functionality will be there. There were no talks about it being free on release.
Yeah, eventually being the keyword here. Cant we trademark that term already or something? LOL

Also no, i dont think them saying anything is worth holding on to anymore. We just have to see what we can see, afterwards.

so thats what the "PRO" thing means here
View attachment 5145360
With this and all their said "eventually(tm)" and everything else so far, really its no wonder why piracy is still thriving lol. They did this to themselves...
 

Placebo00

Member
Jan 3, 2019
295
270
142
Okay i know what i just said earlier but, seriously?

This QOL is something they were planning to lock behind "Pro version". Stuff like batch export/import is all they mentioned yet. So, nothing critical.
Can we confirm this? :ROFLMAO:

Or am i reading you wrong? I wouldnt say those functions NotSomeone mentioned as 'nothing critical'. I mean its a porn game, ffs.
 

SafeAt4

Newbie
Sep 29, 2023
45
19
77
Okay i know what i just said earlier but, seriously?


Can we confirm this? :ROFLMAO:

Or am i reading you wrong? I wouldnt say those functions NotSomeone mentioned as 'nothing critical'. I mean its a porn game, ffs.
They said it all in one of the patreon posts. A pretty old one, maybe one before interactions were added. I couldn't find it (there is simply too many posts). But it is 100% there, and it was said.
 

NotSomeone

Member
Nov 29, 2017
206
388
227
I'm assuming no sound/audio system either...
There actually is, it's one of the good things they added recently. You can add custom sounds to interactions and set them to play via timeline. I am pretty sure you can also set nodes from where the sound will come from, so making multiple different sound nodes and scattering them through the scene seems like the intended way to make complex ambiences happen.

They really just need to add the ability to make custom maps and add custom lighting to scenes and objects for the "scenario" part of things to be basically feature complete.
Sex only needs mouth oriented penetration and better cum mechanics.

But if I had to guess, they will keep pushing bug fixes and qol changes that, even if functional and welcome, are only padding for them to milk more patreon money. That and they will waste development time (and patreon money, inherently) making their OCs and publishing them in the cloud.

Worst part? The software is really good, the version we have is already miles better and less janky than most of the scenario builders / studio things out there.

When or IF this ever gets a completed release (and this 1.0 ain't it) I am willing to pay for this piece of software, but I don't judge it worth it right now.
 
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nobodyforever

Newbie
Apr 1, 2019
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There actually is, it's one of the good things they added recently. You can add custom sounds to interactions and set them to play via timeline. I am pretty sure you can also set nodes from where the sound will come from, so making multiple different sound nodes and scattering them through the scene seems like the intended way to make complex ambiences happen.
That's something at least, nice. Can you tie penetration thrusts to trigger a random sound from a pool of audio files? (E.g. Moans, slaps, slorps sfx)
 

NotSomeone

Member
Nov 29, 2017
206
388
227
That's something at least, nice. Can you tie penetration thrusts to trigger a random sound from a pool of audio files? (E.g. Moans, slaps, slorps sfx)
You can 100% make certain sounds play based on penetration state (and other character states, you can make a character's mouth open as penetration depth increases or decreases, and tie the volume of a moan to the mouth state).
But I don't know if you can add any randomness, or create pools of different sfxs tied to one function.

I don't have access to the game version that added the whole sound system, I just know the timeline and driver tools rather well and I follow patch notes closely.
 
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SafeAt4

Newbie
Sep 29, 2023
45
19
77
You can 100% make certain sounds play based on penetration state (and other character states, you can make a character's mouth open as penetration depth increases or decreases, and tie the volume of a moan to the mouth state).
But I don't know if you can add any randomness, or create pools of different sfxs tied to one function.

I don't have access to the game version that added the whole sound system, I just know the timeline and driver tools rather well and I follow patch notes closely.
there is a probability slider on timeline events. i haven't used it yet, but i think it is possible to use it to play a random sound py setting a non 1 prob and checking the 'excludes' (or smth like that) checkbox
 
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Vincentor

New Member
Sep 17, 2020
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there is a probability slider on timeline events. i haven't used it yet, but i think it is possible to use it to play a random sound py setting a non 1 prob and checking the 'excludes' (or smth like that) checkbox
you can create a timeline for just the sound and the associated (facial) motion, then tie that to only play on command by a marker with animateproperty, and use the probability slider there to control the chance of playing
sounds can be imported from a multi selection and it will pick a random one from the pool when played
 
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4.00 star(s) 11 Votes