Unity FurryVNE [2024-11-09] [FurryVNE Team]

4.00 star(s) 11 Votes

tester72

Member
Nov 8, 2019
354
399
162
It's amazing how long this thing exists and offers pretty much nothing. A Unity scene with a very clunky, shitty, confusing UI.
8 years passed, and it still does not even come close to Yiffalicious from 2017.
Its quite a shame isnt it?

They pretty much done nothing but told people to pay for a worse version of existing animation tools, made some models and ran on the hype that this will be a game then ran on the hype that this will be an easy-use animation tool and it fails on both.
 

chinyaluz

Newbie
Dec 15, 2021
31
48
117
Its quite a shame isnt it?

They pretty much done nothing but told people to pay for a worse version of existing animation tools, made some models and ran on the hype that this will be a game then ran on the hype that this will be an easy-use animation tool and it fails on both.
At least they didn't give up halfway, you know, just like most of the furry Patreon projects. It's better to remain unchanged than to get worse, not to mention that they are still updating (even if it's as slow as my grandma.
 

Vincentor

New Member
Sep 17, 2020
8
4
66
a worse version of existing animation tools
this is by far my biggest gripe with fvne, the timeline and keyframing is absolute ass and they never improved it
and to make anything decent, you have to keyframe everything manually instead of relying on the automatic coupling motion
 

mothulu

Member
Sep 29, 2022
176
111
141
this is by far my biggest gripe with fvne, the timeline and keyframing is absolute ass and they never improved it
and to make anything decent, you have to keyframe everything manually instead of relying on the automatic coupling motion
how does it compare to yl so far? is it worth takign a peak at yet?
 

SugarDuckling

Member
Nov 9, 2020
106
153
198
this is by far my biggest gripe with fvne, the timeline and keyframing is absolute ass and they never improved it
and to make anything decent, you have to keyframe everything manually instead of relying on the automatic coupling motion
The automatic coupling in fvne far surpasses yiffalicious so not sure what you're on about here.
 

nobodyforever

Newbie
Apr 1, 2019
90
93
116
you can create a timeline for just the sound and the associated (facial) motion, then tie that to only play on command by a marker with animateproperty, and use the probability slider there to control the chance of playing
sounds can be imported from a multi selection and it will pick a random one from the pool when played
Do you know if cloud interaction scenes can store audio? And are there any scenes available that utilize custom user uploaded sounds?
 

Meanini

New Member
Feb 5, 2023
10
7
46
Having to learn programs like blender to make clothes is kinda annoying,when i manage to make a decent looking garment and import it, for some reason it's not there even when i bind it. But beggars can't be choosers i suppose, it also could just be me being stupid though :HideThePain:
 
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VT900000

Newbie
Dec 7, 2017
48
28
37
Having to learn programs like blender to make clothes is kinda annoying,when i manage to make a decent looking garment and import it, for some reason it's not there even when i bind it. But beggars can't be choosers i suppose, it also could just be me being stupid though :HideThePain:
Make sure that you are only exporting the cloth mesh. If other meshes and bones are included the game will not recognize the cloth properly.
You can do that by clicking only selected when exporting on blender.
 
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SugarDuckling

Member
Nov 9, 2020
106
153
198
Having to learn programs like blender to make clothes is kinda annoying,when i manage to make a decent looking garment and import it, for some reason it's not there even when i bind it. But beggars can't be choosers i suppose, it also could just be me being stupid though :HideThePain:
Might be an UV issue. Make sure the cloth has UVs.
 
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4.00 star(s) 11 Votes