Faust Seiker

Alchemist in Training
Game Developer
Aug 19, 2018
533
884
The game looks amazing ! I was happily surprised with the animations, the type of model you use have rarely good and fluid animations with them. (If there's some tell me who does it :devilish:)
Definitely going to support you on Patreon ! :)
Thanks a lot man. Expect me to be posting lots of teasing and content on patreon ;)
Glad you decided to support me despite all the bugs.

Oh and also about animation : I consider next update batch to be even better. At least for those I've done. So look forward to it.
 
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Zenovar

Newbie
Mar 18, 2023
30
49
About climax scenes :
It's honestly extremely hard and time consumming to make (and most of the time it doesn't look really clean). and it's also the part I find the less fun to animate mostly since it takes so much time.
If you want an idea, simply making the climax part for the second Nemona scene took me twice as much time as making both the animations before. (I was still pretty bad at animating at the time so I'm sure I could do better now but the order ofsize would stay about the same)
So that's why I was sort of slowly taking the part of not animating them anymore and just having an image of it so I could go a bit more crazy with how the cum splattered and all that.
It does indeed take the longest, but I think it's good to look at how many developers spend that extra time to really do it well, because it really is the climax of the scene, in multiple ways haha. It's a porn game in the end, and I personally think (and I know a good chunk of devs would agree) that sacrificing quality on this in particular, is probably not where you want to save your time. I do of course have a bias, but this truly is what I've observed, also from player feedback. The more you do it, the faster it will go as well—practice saves you time in the long run, and I'm sure you've already felt that!
(Just know that I've already done a few scene for next update and they have freeze frame climax so don't be too disapointed for those)
I'm afraid I can't promise that haha, because for me personally, it ruins the scene. Like lighting a firework, seeing it shoot up into the sky, then the camera cuts to black, and cuts back once the firework is already gone. That's how I feel about it :p
As for sound design, it's really hard to do or find appropriate sounds without ripping stuff so yeah I can't promise you anything on that side.
It can be difficult, but try searching Google for stuff like "F95Zone sex SFX" and you'll get results like this (that's just an example). I think it's a good idea to look at how many developers really go out of their way to get good SFX in there, and then ask yourself why they would spare the effort. I think you'd agree it's because of my previously mentioned reasons, of it really adding a ton to the scene and making it much better overall. Don't forget the experience of the user is very different from the developer who knows the inner workings, and exactly what is happening. Visual/audio cues are perfect to give "player feedback" as it's called, to indicate something is happening. (In this case, your protagonist is cumming in someone or whatever, and the visual and audio feedback really helps selling that, increasing player enjoyment by a huge margin comparatively.) :giggle:
 
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TFFBladez

Active Member
Oct 10, 2020
761
269
So I am getting a bug where it tells me to progress with the other girls but I can't find anything new. And I can't craft anything because my items are used from the previous crafting. Last scene I got was the Izumi first 1.
 

Faust Seiker

Alchemist in Training
Game Developer
Aug 19, 2018
533
884
So I am getting a bug where it tells me to progress with the other girls but I can't find anything new. And I can't craft anything because my items are used from the previous crafting. Last scene I got was the Izumi first 1.
Yeah I'm really sorry about that. There's a new version available and a save file in this thread that leads back to where you were. (Was last page I think)
(You probably shouldnt even need the new version if you have the save)
Use this save since your one is lacking a switch to trigger the event to progress more.
 

TFFBladez

Active Member
Oct 10, 2020
761
269
Yeah I'm really sorry about that. There's a new version available and a save file in this thread that leads back to where you were. (Was last page I think)
(You probably shouldnt even need the new version if you have the save)
Use this save since your one is lacking a switch to trigger the event to progress more.
I just downloaded it today? I saw that the error was from before today. are not all the download files updated?
 

Faust Seiker

Alchemist in Training
Game Developer
Aug 19, 2018
533
884
I just downloaded it today? I saw that the error was from before today. are not all the download files updated?
Nah all links are updated but I've been fixing a lot of stuff on the fly today and I mistakenly erased something inducing in a bug about 6 hours ago I think. And this bug is what you're having.

I've probably updated the links about 15 times since release since I always find something which doesnt trigger exactly as I wanted or stuff like that. ( Which I definitely won't do in the future but I couldn't help it for a first release.)
 

TFFBladez

Active Member
Oct 10, 2020
761
269
Nah all links are updated but I've been fixing a lot of stuff on the fly today and I mistakenly erased something inducing in a bug about 6 hours ago I think. And this bug is what you're having.

I've probably updated the links about 15 times since release since I always find something which doesnt trigger exactly as I wanted or stuff like that. ( Which I definitely won't do in the future but I couldn't help it for a first release.)
So I am playing this now and upon entering the well the water dripping noise started and it hasn't stopped and has kept going no matter where I go.
 
Sep 12, 2019
97
164
I'm stuck right now, can't find the new ingredientes to progress the game (the forest doesn't have anything new to pick)

1679178244901.png
 

Faust Seiker

Alchemist in Training
Game Developer
Aug 19, 2018
533
884
So I am playing this now and upon entering the well the water dripping noise started and it hasn't stopped and has kept going no matter where I go.
Thanks for the feeeback. I'll fix it for next release (I'm done messing with this release since I'm scared of introducing new bugs)
To get rid of it just mute ME (I havent really used it for anything else you won't lose out)
 

Faust Seiker

Alchemist in Training
Game Developer
Aug 19, 2018
533
884
I'm stuck right now, can't find the new ingredientes to progress the game (the forest doesn't have anything new to pick)

View attachment 2478307
Same thing as for the above post : you have a bugged version of the game. The new links have this fixed. Your save won't work though but on page 9 of this thread you'll find a save leading up to where you are right now.

You could probably even use the save without downloading new version and that should solve your problem but I don't recommend it.
 
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Faust Seiker

Alchemist in Training
Game Developer
Aug 19, 2018
533
884
It can be difficult, but try searching Google for stuff like "F95Zone sex SFX" and you'll get results like this (that's just an example). I think it's a good idea to look at how many developers really go out of their way to get good SFX in there, and then ask yourself why they would spare the effort. I think you'd agree it's because of my previously mentioned reasons, of it really adding a ton to the scene and making it much better overall. Don't forget the experience of the user is very different from the developer who knows the inner workings, and exactly what is happening. Visual/audio cues are perfect to give "player feedback" as it's called, to indicate something is happening. (In this case, your protagonist is cumming in someone or whatever, and the visual and audio feedback really helps selling that, increasing player enjoyment by a huge margin comparatively.) :giggle:
Thanks that helps a lot. I was struggling to find sfx and never really thinked about searching on f95 :FacePalm:
Also one of my problem with making sound tinkered to the scene (which I did at first and have done less at the end) is that, players who just stay pressed on spacebar (and I know there's a goddamn lot) just desynchronize the sound and make it even worse.
I guess I should just accept that and go back to making a soundtrack for each scene.
 

Zenovar

Newbie
Mar 18, 2023
30
49
Also one of my problem with making sound tinkered to the scene (which I did at first and have done less at the end) is that, players who just stay pressed on spacebar (and I know there's a goddamn lot) just desynchronize the sound and make it even worse.
I guess I should just accept that and go back to making a soundtrack for each scene.
I'm not sure how desynchronization with sound would happen. I do have a good chunk of experience in RPGM (1100+ hours), and certainly if someone speeds up the game, SFX can overlap if they're not very short. I don't think you should worry about that, as that's the player's choice to speed it up during actual scenes. I do recommend SFX that are short in general, though.
When you say it desyncs... Are the animations video files playing, and the sound is played via RPGM events? It would be very difficult to sync things like that, and is not recommended. :BootyTime:
If the animation has a lot of frames, it is recommended it's made in video format, and that any sounds in the animation are part of the same video file so it would be synced no matter what. For animations with a lot less frames, like my own stuff, animations are displayed via a good chunk of "Show Picture" and the sound is synced up with SFX between the images. That works best for me because there are not a lot of frames (pictures) before the animation is looped, unlike Koikatsu stuff that has often been recorded as a steady 24/30/60fps animation. :unsure:
 
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Faust Seiker

Alchemist in Training
Game Developer
Aug 19, 2018
533
884
I'm not sure how desynchronization with sound would happen. I do have a good chunk of experience in RPGM (1100+ hours), and certainly if someone speeds up the game, SFX can overlap if they're not very short. I don't think you should worry about that, as that's the player's choice to speed it up during actual scenes. I do recommend SFX that are short in general, though.
When you say it desyncs... Are the animations video files playing, and the sound is played via RPGM events? It would be very difficult to sync things like that, and is not recommended. :BootyTime:
Right now the rpg maker mod I use to display video doesn't play the video sound aswell so thats why I'm using rpg maker sound via event and it can desync. Notably on climax scene.
Would you happen to know of a mod that would allow for the video sound to play ?
 
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