True, now we just need someone to create Past Agent, Urban Fantasy Agent, Lovecraftian Agent, ...You got the og, the tg, and an intro simulator. Now we got one set in the future!
True, now we just need someone to create Past Agent, Urban Fantasy Agent, Lovecraftian Agent, ...You got the og, the tg, and an intro simulator. Now we got one set in the future!
Sorry, I am more into forced, then pretending.Honestly, not a fan of forced bimbofication/mind altering in general. It is always more interesting when there is a choice to pretend to be controlled or be affected by it and seeing all those mental struggles that go along with an act of pretending, fear to blow your acting or worse - to change because of it.
But will check out the game anyway.
Yes, will check article and see what I can do about it.That's not really illusion of choice, because it's just too flimsy. Always false choices are also problematic in general because it might cause people to waste a lot of time trying to get it enabled. Micro branches and the occasional reference to past choices is really the minimum you need to create the illusion of choice.
I am glad you got my point But it is not so bad to not have fans at all, I think even if developments stops then existing content and quality is enough to have some fans.Right, because it's free, you cannot think it's bad.
Obviously, sorry I missed that.
Thanks for suggestionsFinished it relatively quick, but already really looking forward to the next update. Here are some ideas:
Portal - feels very similar to "hakuro no fujin" stuff i came across online. perhaps you can go along with the idea of putting the mouth portal next to the urethra or asshole as a blackmail event with the concept of human centipede
onlyfollower - maybe have the mc do some ridiculous challenge and post it. this can tie in to blackmail or maybe the semen addiction (gokkun challenge) you intend to have. you may also consider body inflation content here
plot - maybe you can have a mission where mc need to find for illegal hacking and possession. what i mean is hackers access mc BC and gain control of her body. I was thinking you can implement this for a massage parlor where mc is forced to stay and keep still while a female masseuse uses syringes and aphrodisiac lotions/oils to forcibly increase mc sensitivity
Thanks for suggestionsI think what's here is very promising. Thanks to the developer for making this and I wish you luck for your continued development.
I have a few recommendations for the future direction. I understand this is something you're doing for free so I hope it doesn't seem pushy, these are all just ways I think the game could be made better.
Firstly, and this is the main one, is that I strongly recommend letting the player choose which mission to go on every day instead of having it all in a single linear narrative where everything happens in a row to every player. This will allow players to prioritize their favourite fetishes and avoid things they don't like as much. It will also make the game more replayable.
The paths don't have to be completely mutually exclusive. And if you really want to get fancy you could make "perks" / "fetishes" picked up from one mission impact the other missions, so doing it in different orders might also have some small but fun variations that will also encourage replaying even more. The more variations the make the harder it is for you as a developer, of course, so I understand there are serious limits. But I do think it would enhance the game quite a bit.
Second - if you plan to include any player choices, be sure to include optional "bad" endings, which are usually a lot of fun. Older RAGS MC games like "Rough Landing" 1 and 2 or "Etranz" were great for how many such endings they included. Finding all the ways to "lose" (usually be completely taken over / enslaved with an ending slide describing the long term consequences) was half the fun.
Thirdly, in terms of Quality of Life stuff - whenever the game asks you to pick an outfit, consider implementing a default outfit that you can just use with a single click for people who don't want to think about it. I don't mind but if I played it again it might get annoying.
Less liner - this is really complicated thing, you can notice that most even AAA games don't have variations.I feel like all of these spinoffs and mods keep missing the original point of FA, which promised to be less linear and have skills and choices actually matter. Blue Swallow is stuck in prologue hell like the first iteration of FA, and this one alongside Girl Spy delve too deeply into extremely specific fetishes.
Thanks! Already played it, good game.On another note: I think Parsifal123123 would like this game:
HTML - Fake AI [v0.9.56] [Dahakma] | F95zone
I did not make CSS of the original game and I am noob at it. I will try to look in it a bit, maybe I got super lucky and fix it. But 98% that it is either complicated thing with a lot of changes needed or my skill will not be enough to find small details that need a change.Well I hope this one doesn't get abandoned like the countless of other TF/Bimbofication HTML games I've seen over the years. But I'll leave that aside and note a bug:
At very high resolutions, the CSS breaks. I'm rather used to ultrawide doing dumb things, but make use of centering divs and resolution scaling, see attached for that.
I also noted it in my review, but I think you might be going a bit too fast with the corruption/mind control pacing. There isn't that much of a payoff to seeing some trait pop up about lowering your resistance to mind control and then like two scenes later having it basically shove a second obedient persona inside of you.
Still I enjoyed it and hope to see more.
Yeah that does it, I also found a fix, on line 2522 is this section:But since I can zoom out and broke game for me, then you can instead zoom in and fix it for you? So this is workaround-able problem?
Changing the max-width to a larger number (I just tossed it up to like 8000) works fine for me. I have no idea if this will break other things though.@media only screen and (max-width:3250px) {
#passage-changelog #page {
margin-top: 460px
}
*, *::before, *::after {
-webkit-box-sizing: border-box;
-moz-box-sizing: border-box;
box-sizing: border-box
}
Thanks will add this in next update.Yeah that does it, I also found a fix, on line 2522 is this section:
Changing the max-width to a larger number (I just tossed it up to like 8000) works fine for me. I have no idea if this will break other things though.
This is just one of the first versions of the mod, more story content comes next.is something wrong with my version ? all I have is a linear story that end half an hour in when the portals get introduced.
is there more that I missed or is this a bad stand-alone CHYOA ?