Shame its over

really enjoyed this one. I feel like the creator is far to hard on themselves - it's a solid game that does a lot of things right, and some things excellently.
I particularly like the way hypnosis works in the game. The notification saying 'you have a new compulsion' and not knowing what it is or where it came from is unique as far as I know, no-one else has done it like that. It makes the process of working out what it is and how you got it feel valuable - definitely a mechanic someone else could expand on, heck, even make a whole game around. Too many games rely on hypnosis being a bunch of status effects that you see happening to you whereas this makes it feel as if you as the player are just as clueless as your character as to how much brainwashing you've recieved.
Also think the paperdoll system from F.A. is perfect for a game like this - might even have a go at making some clothing for it myself and seeing about picking this one up.