Early December Post – Plans for the Next Update
I think the biggest flaw of the project right now is the lack of pornographic content. So, I’ve decided to make version 0.2 essentially be the ‘added porn’ update.
Two Additional Haunting Locations
Now that those ‘under-the-hood’ changes I’d been talking about last update are done, it’s wwaayy easier to add new haunting locations. As such, I’ve been able to add two new haunting locations to this update.
Scene Rearrangements
With four investigations worth of gameplay to work with, I now have enough runway for the relationships / corruption stories. While it’s been necessary to bookend prior versions with pornographic content (since it’s a porn game and all), the emphasis was more on creating what I thought was an interesting bookend than a scene which would make sense to be there (jumping from zero corruption to tits out on camera with the version 0.1 ending, etc.).
So, I’ll be going back through and reworking the images (now that I have a better computer and can generate better looking images for them) as well as rearranging/rewriting them in ways which make for better corruption storylines.
Addition of an intermission area.
Version 0.2 will introduce a common area shared by all members of the ghost hunting team. From a mission selection screen you will be able to choose the next investigation or to progress to the next scene with one of the girls. In future updates, this area will also provide access to a shop with items, upgrades, and
other oddities on sale.
The team’s characters sharing this space also allows for more opportunities than just preparing for the next mission. You’ll see what I mean when you get your hands on version 0.2.
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Fear Update
A patron pointed out that the womans’ fear mechanic was prime real-estate for corruption progression, which I thought was a really good idea. The only current risk associated with one of the woman becoming afraid and spending a turn with one of the guys is the guarantee of the pink bar increasing – in the next update, I’m going add a bit of intrigue and corruption to those moments.
Since it’s going to guarantee an increase in corruption, I also decided to add a bit more depth to the mechanic. Instead of the current system of their fear response ticking away at the end of every turn, I’ve changed it so that in the next update that probability only ticks when the woman see something scary / paranormal occurring. So, turning it from a constant low-risk that you tank without thinking about, into something you have a bit more control over but which also carries a greater risk.
Camera Update
Updating my computer has given me access to generative AI possibilities I couldn’t utilize on my old rig. After some playing around with Wan 2.2, I’ve decided that I want the scenes found while watching the cameras to be animated. I’ll show more of that off in the future.
Then some Quality of Life Features
- Evidence page overhaul. Reworking the layout so that everything has its own section, as opposed to the current design of cramming everything on top of eachother.
- Replacement of the gem buttons with images which have something to do with the evidence it represents (a small image of an EMF, handprints, ectoplasm, etc.)
- A button which copies evidence from the event log
- A button which resets current evidence back to ‘Unknown’, for those moments when a player might need to do that
- I’m playing around with an addition to the map screen that indicates which adjacent rooms are connected via doorway or only by wall. I felt the second house in v0.15 was clunky when it came to calculating where the ghost could have traveled to between floors, and if I as the guy who created it felt that way, it probably added even more friction for everyone else. I believe having this displayed when hovering over a room in the map screen will make that kind of information easy to access / easier to understand.
- Addition of a recollection area which will provide a list of all available scenes and the steps to unlock them.
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No estimated release date for version 0.2
To avoid repeating the mistake of perpetually having to push the release date backwards, I’m not going to give a release date until its a certainty.
More later.
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