Not very strong at the moment.How strong is the male domination content in this game? Is it slave level or just daddy level?
Not very strong at the moment.How strong is the male domination content in this game? Is it slave level or just daddy level?
This is exactly why I dropped Patreon for Corpo. Trying to do two things at once leads to slower releases in both. Unless you magically pause time when working on the 'next' game. Most of the posts became about a game I wasn't even supporting...Corpo Life is not abandoned and still in full development and an update will be released next week
2-3 releases a month not fast enough for you? Around this whole year corpo life development since November last year, mention a month, where I paused releasing Corpo Life?This is exactly why I dropped Patreon for Corpo. Trying to do two things at once leads to slower releases in both. Unless you magically pause time when working on the 'next' game. Most of the posts became about a game I wasn't even supporting...
I won’t say working on two releases is hard.This is exactly why I dropped Patreon for Corpo. Trying to do two things at once leads to slower releases in both. Unless you magically pause time when working on the 'next' game. Most of the posts became about a game I wasn't even supporting...
He meant that you are now actively writing about your new game and he thinks that you have lost interest in the old project.2-3 releases a month not fast enough for you? Around this whole year corpo life development since November last year, mention a month, where I paused releasing Corpo Life?
dude, if you wanna stop supporting then feel free to do so but don't go bashing dev because they are throwing down an update every week to make 1 person happy for an hourThis is exactly why I dropped Patreon for Corpo. Trying to do two things at once leads to slower releases in both. Unless you magically pause time when working on the 'next' game. Most of the posts became about a game I wasn't even supporting...
If I want to scold any developer, there will be no words in the English language to convey my thoughts.dude, if you wanna stop supporting then feel free to do so but don't go bashing dev because they are throwing down an update every week to make 1 person happy for an hour
so by your statement, I could comment on your games that you develop whatever I want and blame it on lack of updates with no consequences?If I want to scold any developer, there will be no words in the English language to convey my thoughts.
The fact is = I don't loose a single interest in Corpo Life... Anyone who's patron knows really well that the story is getting tense in Corpo Life right now, the dynamics between Yua, Eva, and Saeko, and this new secretive BINAF branch "SPECTRE"I won’t say working on two releases is hard.
If the code is unified for two games, then the work goes quite easily. Also content, both games have the same theme.
The difficulty will be in terms of writing the text. But in theory there will be problems with storing several versions of different games on your computer.
He meant that you are now actively writing about your new game and he thinks that you have lost interest in the old project.
I understand him perfectly. When you start a new project, you put all your effort into it at the beginning and the old project becomes less interesting.
There are a couple of things that influence burnout.The fact is = I don't loose a single interest in Corpo Life... Anyone who's patron knows really well that the story is getting tense in Corpo Life right now, the dynamics between Yua, Eva, and Saeko, and this new secretive BINAF branch "SPECTRE"
View attachment 3150750
If you've been following Corpo Life thread from the beginning, you'll notice that Gakko is mentioned since last year. It means, I've always been developing two games at the same time... But I waited before I polished the story, UI, and everything
And the most importantly, developing two games at the same time it's my way of getting rid of boredom, and burnouts. Switching games after releasing the other brings fresh ideas and motivation for me
And I am really-really sorry if I can't meet everyone expectations
You are just impatient and being a jerk here.This is exactly why I dropped Patreon for Corpo. Trying to do two things at once leads to slower releases in both. Unless you magically pause time when working on the 'next' game. Most of the posts became about a game I wasn't even supporting...
I don't charge people money for my projects. Therefore, I owe them nothing, just as they owe me nothing. This short version is the answer to your question.so by your statement, I could comment on your games that you develop whatever I want and blame it on lack of updates with no consequences?
Keep event trackers to make your code more organized and easy to memorizeI don't charge people money for my projects. Therefore, I owe them nothing, just as they owe me nothing. This short version is the answer to your question.
Well, if we want more details, good.
First my project. I officially abandoned development and even wrote in the topic.
https://f95zone.to/threads/the-beginning-of-your-new-life-development-thread.141412/
Cause? The code is too crooked. I was too lazy to rewrite. I also want to note that this is my first job where I gained experience in working with the engine.
I agree with this project. That I hammered the bolt on it a little.
https://f95zone.to/threads/forbidden-book-of-pleasures-v0-25-feyschek.170770/
The reason is very simple and you yourself wrote this reason. I lost interest in developing the game.
Yes, if you look at this situation in general. You could say I'm no better than others.
But I didn’t try to sell players a piece of crooked code or text, or a video from the Internet. As a result, you can scold me for abandoning my projects and that’s it.
I meant the very structure of the code and its method of operation.Keep event trackers to make your code more organized and easy to memorize
View attachment 3157462
I learned this in a hard way when developing Corpo Life, and now implementing it in Gakko, and it really helps the development process
Och my, I haven't noticed, that Spectre infiltrated Japan Corporations so heavily.....The fact is = I don't loose a single interest in Corpo Life... Anyone who's patron knows really well that the story is getting tense in Corpo Life right now, the dynamics between Yua, Eva, and Saeko, and this new secretive BINAF branch "SPECTRE"
View attachment 3150750
If you've been following Corpo Life thread from the beginning, you'll notice that Gakko is mentioned since last year. It means, I've always been developing two games at the same time... But I waited before I polished the story, UI, and everything
And the most importantly, developing two games at the same time it's my way of getting rid of boredom, and burnouts. Switching games after releasing the other brings fresh ideas and motivation for me
And I am really-really sorry if I can't meet everyone expectations
Yes people need to understand this, keeping 2 projects going at the same time actually makes them go faster if it prevents writer's block. As you can swap between them instead of stressing yourself out on one.And the most importantly, developing two games at the same time it's my way of getting rid of boredom, and burnouts. Switching games after releasing the other brings fresh ideas and motivation for me
And I am really-really sorry if I can't meet everyone expectations
Most likely a typo.he only issue I have with the game is the fact that the time on the left sidebar uses 24 hour, but the time in the guide uses 12 hour. It's extremely odd how common this is in HTML games.