2nd Anniversary Mini Update
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Hey!
I was only had had time to finish like, 1.5 characters, so I decided to put that 1.5 effort into 1 character instead. Tasque Manager got 4 position, and I think the jiggle physics turned out pretty good.
I also animated a BJ position fully, put Unity decided to nope out, so its currently bugged,and had to remove it. It can see a release later, if I can find that 1 variable among the 100 that could cause this issue, but I just used the same methods as before, so...
Fuck Unity.
Rant over.
Anyway. Feast your eyes upon the Tasqussy.(With rebuilt apartment)
Fixed bugs/rebuilt scenes for better lighting:
Apartment
Beach
Bedroom
Casting Couch
Cinema
Classroom
Desert Night
Dojo
FNAF
Forest
Futuristic
Gallery
Gym
Haunted Mansion
Horny Jail
Hotel
Inn
Log Cabin
Post Apocalyptic
Sauna
The Last Revelation
Victorian House
All of these scenes has been added to both Art Enjoyer and Admirer tier too.
2022 May 12th is the official release of GOAT 1.0, but I experimented(or at least tried to) with VR before, I found some very old Unity project and decided to share some screenshots.
Needless to say, one of the first thing I tried it on the Oculus GO was porn. Low res, but mindblowing porn. Then I realised it's possible to build Unity games on it, sooo..
Poor dragon, might bend a bit more than intended to. Lighting is non existent, but the Oculus GO was a very weak device, compared to the Meta Quest 3.
A bit better, here I tried to add some sort of functionality to it. Animation quality was still non-existent tho.
This was the very first version of the character selection main menu in 2022. The idea was to walk to the full sized character and select it. Maybe I should have rolled with the idea, but I decided to make it a gallery themed instead, with small statues.
Ah, one of the first version. So minimalistic. No cum, no location selection, no position previews, no body shape option.Truly dark times.
GOAT improved nicely over the years, but the core remained the same.
A simple interactive animation player, with a bunch of extra options around it.
I released the first version when the modular system was functional, and the animation/lighting was okayish.
Walking around in a VR gallery was a thing until the main menu and UI overhaul a year ago, some old school GOATers my remember it well.
I found a v1.1 version on my old laptop, so if you like some nostalgia(or like to try out one of the first versions of the game), you can download it from this link:
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I like to thank every supporter for making this project to grow as rapidly as it grew in the past years. I'm looking forward to improve the game even further and create more stuff for you all!
I only know that there will be another patch at the end of month, plus a poll after that. Feature wise, I don't know yet. But it will be neat. Would be nice to overhaul the animation engine, but it will be another gargantuan task, so I might slow down a bit for a while. Content will come regardless.
Updated scenes and new Tasque is available on the link on the usual place:
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Have fun, and see you next year.
Or you know, soon.