Yo!
I spent the last 2 weeks coding basically. See the results below:
(Ignore the GIF framerate)
New optional feature:
Head and eye tracking
Characters with head/eye tracking will look in the camera's direction if its enabled in the game options. Since every character is unique, there is no way to simply enable it to every character without setup and file rebuilding, and it's hard to tell now which characters will not support these functions(due to weird head or eye bones).
I feel like that head tracking can be added for like 99% of the characters tho, and eye tracking for like, 70%? Im just guessing.
In the first round, I will rebuild some of the latest releases to support this feature.
Quest news
After the initial release, I was unsure if I can make passthrough work with the current system setup. It was not easy, but I managed to make it functional in the end.
Passthrough mode work in main menu
Bnuy test in passthrough scene
In the new Quest version it will be also possible to place your contents into the outer Download folder, which is easier to access and also keeps your data even if you have to uninstall the app.
(Head and eye tracking also works on Quest, according to my testings)
I probably only start the animations after Easter holiday, so I don't have previews yet. The models are all functionall at least.
Cerberus, Kindred and Sybil are next
New update should be out on the last days of the month as usual! (Unless something happens of course)
See you around!