xanoss

Member
Game Developer
Jun 6, 2020
257
1,067
Almost certainly, the dev is a serial abandoner. Started loads of games, gets 3 or 4 updates in and disappears for 6 months
Accurate, although It's for many excuses *blushes*
I'll lay out a timelime of what was going on,

Corrupt Girlfriend:
My first HTML game. I had no clue what I was doing—all I knew was I had some hot ideas in my head and thought it’d be cool to make a sandbox exploration NTR game with feet.

It wasn’t really a game, more like a VN with spaghetti code. About halfway through, I started dating some girl and kinda forgot about it because, honestly, it wasn’t that good.

Months later, I revisited f95 and found out I actually had fans from this disaster, which felt good. People were asking me to finish it, so I pushed out the rest of the story in like an update or two—and turns out, people actually liked it a lot. That inspired me to try something bigger and more creative.

Corrupt Life:
The successor to Corrupt Girlfriend—this time, I actually wanted it to feel like a game. This project was probably the biggest influence on my style of progression.

I added multiple characters, levels, positive/negative choices, updated scenes, and stepped up my UI and style. This game put a fire under me—I had a ton to do and barely took breaks, working 4 to 6 hours a day while also grinding a graveyard shift.

But by version 0.99—right before release—I burned out hard. It was way too much. I felt like I had enough done—every girl had pretty much every type of scene I wanted—so I took my first big break.

My Milf:
At this point, I was kinda done with HTML. I didn’t like using third-party content like GIFs and vids, so I thought AI could make up for my lack of art skills.

I tried Ren’Py for the first time, got some custom tracks from my friend, and actually made a solid start—custom effects, sounds, music, mini-games, gallery, UI, main menu, and even this cool highlight effect to see through the girls' clothing (still love that).

I was really happy with it, but AI art back then was garbage—deformed, generic, and just bad. So, even though I liked how the idea turned out, I had to cancel it.

I redownloaded the project recently, but honestly, I think it’s better to start fresh.

Friendly Wife:
After grinding so hard on Ren’Py just to fail, I went back to HTML. It’s just easier when using a ton of GIFs/WebPs.

At the time, I was on a Latina kick ‘cause of this hot Latina girl I was talking to irl, so I thought I’d start there. I knew I had a problem with getting overloaded, so I planned this game to be long-term—one wife at a time instead of all at once.

I wouldn’t call this one abandoned ‘cause people liked it, but I just wasn’t happy with it. It felt like Corrupt Girlfriend—a VN. The scenes were hot, sure, but I always wanted it to be an actual game. I fell back into my comfort zone.

That’s when I put the project on hold for Gambling Her, thinking it’d just be a side project while I worked on something with real game elements.

Gambling Her:
My first HTML slot game. I love gambling.

Learned a ton of new UI tricks—finally got those cool picture buttons working. The character balance feels solid, and since dealers don’t need much content, they’re easier to finish.

So far, this is my favorite game… and yet it’s my lowest-rated one. Lmao.

Why I Went on Hiatus
A few things happened:
I got a full-time labor job I hate. It drains me, and on my days off, I just wanna chill.
Had to move my content to Boosty, only to find out I can’t withdraw rubles in the US (probably Bcause of the war). Then I switched to OnlyFans, which killed my income.
My dad passed a few months ago, and I just haven’t been in a creative for a bit.
I don’t make much from this. Patreon screwing me over with that ban sucked—I was so close to making this a part-time thing. Now, it’s just a side hustle I do when I have free time. It still covers my daily coffee or a game here and there, which is nice.

But now, I’m trying to move back to part-time work. With the extra free time, I might be able to get back to monthly releases and see if I can sustain myself again. because I’d rather goon than work full-time.
 
Last edited:

Klab040855

Active Member
Mar 25, 2019
711
527
Accurate, although It's for many excuses *blushes*
I'll lay out a timelime of what was going on,

Corrupt Girlfriend:
My first HTML game. I had no clue what I was doing—all I knew was I had some hot ideas in my head and thought it’d be cool to make a sandbox exploration NTR game with feet.

It wasn’t really a game, more like a VN with spaghetti code. About halfway through, I started dating some girl and kinda forgot about it because, honestly, it wasn’t that good.

Months later, I revisited f95 and found out I actually had fans from this disaster, which felt good. People were asking me to finish it, so I pushed out the rest of the story in like an update or two—and turns out, people actually liked it a lot. That inspired me to try something bigger and more creative.

Corrupt Life:
The successor to Corrupt Girlfriend—this time, I actually wanted it to feel like a game. This project was probably the biggest influence on my style of progression.

I added multiple characters, levels, positive/negative choices, updated scenes, and stepped up my UI and style. This game put a fire under me—I had a ton to do and barely took breaks, working 4 to 6 hours a day while also grinding a graveyard shift.

But by version 0.99—right before release—I burned out hard. It was way too much. I felt like I had enough done—every girl had pretty much every type of scene I wanted—so I took my first big break.

My Milf:
At this point, I was kinda done with HTML. I didn’t like using third-party content like GIFs and vids, so I thought AI could make up for my lack of art skills.

I tried Ren’Py for the first time, got some custom tracks from my friend, and actually made a solid start—custom effects, sounds, music, mini-games, gallery, UI, main menu, and even this cool highlight effect to see through the girls' clothing (still love that).

I was really happy with it, but AI art back then was garbage—deformed, generic, and just bad. So, even though I liked how the idea turned out, I had to cancel it.

I redownloaded the project recently, but honestly, I think it’s better to start fresh.

Friendly Wife:
After grinding so hard on Ren’Py just to fail, I went back to HTML. It’s just easier when using a ton of GIFs/WebPs.

At the time, I was on a Latina kick ‘cause of this hot Latina girl I was talking to irl, so I thought I’d start there. I knew I had a problem with getting overloaded, so I planned this game to be long-term—one wife at a time instead of all at once.

I wouldn’t call this one abandoned ‘cause people liked it, but I just wasn’t happy with it. It felt like Corrupt Girlfriend—a VN. The scenes were hot, sure, but I always wanted it to be an actual game. I fell back into my comfort zone.

That’s when I put the project on hold for Gambling Her, thinking it’d just be a side project while I worked on something with real game elements.

Gambling Her:
My first HTML slot game. I love gambling.

Learned a ton of new UI tricks—finally got those cool picture buttons working. The character balance feels solid, and since dealers don’t need much content, they’re easier to finish.

So far, this is my favorite game… and yet it’s my lowest-rated one. Lmao.

Why I Went on Hiatus
A few things happened:
I got a full-time labor job I hate. It drains me, and on my days off, I just wanna chill.
Had to move my content to Boosty, only to find out I can’t withdraw rubles in the US (probably ‘cause of the war). Then I switched to OnlyFans, which killed my income.
My dad passed a few months ago, and I just haven’t been in a creative for a bit.
I don’t make much from this. Patreon screwing me over with that ban sucked—I was so close to making this a part-time thing. Now, it’s just a side hustle I do when I have free time. It still covers my daily coffee or a game here and there, which is nice.

But now, I’m trying to move back to part-time work. With the extra free time, I might be able to get back to monthly releases and see if I can sustain myself again. because I’d rather goon than work full-time.
I can respect that, i think your games have potential, about gambling her, i think it's just annoying how slow it's to build enough money for the next level, and the NTR don't hit so hard because the wife and the mc almost never interact.
 

Dan1605

Newbie
Jun 9, 2020
33
70
Accurate, although It's for many excuses *blushes*
I'll lay out a timelime of what was going on,

Corrupt Girlfriend:
My first HTML game. I had no clue what I was doing—all I knew was I had some hot ideas in my head and thought it’d be cool to make a sandbox exploration NTR game with feet.

It wasn’t really a game, more like a VN with spaghetti code. About halfway through, I started dating some girl and kinda forgot about it because, honestly, it wasn’t that good.

Months later, I revisited f95 and found out I actually had fans from this disaster, which felt good. People were asking me to finish it, so I pushed out the rest of the story in like an update or two—and turns out, people actually liked it a lot. That inspired me to try something bigger and more creative.

Corrupt Life:
The successor to Corrupt Girlfriend—this time, I actually wanted it to feel like a game. This project was probably the biggest influence on my style of progression.

I added multiple characters, levels, positive/negative choices, updated scenes, and stepped up my UI and style. This game put a fire under me—I had a ton to do and barely took breaks, working 4 to 6 hours a day while also grinding a graveyard shift.

But by version 0.99—right before release—I burned out hard. It was way too much. I felt like I had enough done—every girl had pretty much every type of scene I wanted—so I took my first big break.

My Milf:
At this point, I was kinda done with HTML. I didn’t like using third-party content like GIFs and vids, so I thought AI could make up for my lack of art skills.

I tried Ren’Py for the first time, got some custom tracks from my friend, and actually made a solid start—custom effects, sounds, music, mini-games, gallery, UI, main menu, and even this cool highlight effect to see through the girls' clothing (still love that).

I was really happy with it, but AI art back then was garbage—deformed, generic, and just bad. So, even though I liked how the idea turned out, I had to cancel it.

I redownloaded the project recently, but honestly, I think it’s better to start fresh.

Friendly Wife:
After grinding so hard on Ren’Py just to fail, I went back to HTML. It’s just easier when using a ton of GIFs/WebPs.

At the time, I was on a Latina kick ‘cause of this hot Latina girl I was talking to irl, so I thought I’d start there. I knew I had a problem with getting overloaded, so I planned this game to be long-term—one wife at a time instead of all at once.

I wouldn’t call this one abandoned ‘cause people liked it, but I just wasn’t happy with it. It felt like Corrupt Girlfriend—a VN. The scenes were hot, sure, but I always wanted it to be an actual game. I fell back into my comfort zone.

That’s when I put the project on hold for Gambling Her, thinking it’d just be a side project while I worked on something with real game elements.

Gambling Her:
My first HTML slot game. I love gambling.

Learned a ton of new UI tricks—finally got those cool picture buttons working. The character balance feels solid, and since dealers don’t need much content, they’re easier to finish.

So far, this is my favorite game… and yet it’s my lowest-rated one. Lmao.

Why I Went on Hiatus
A few things happened:
I got a full-time labor job I hate. It drains me, and on my days off, I just wanna chill.
Had to move my content to Boosty, only to find out I can’t withdraw rubles in the US (probably ‘cause of the war). Then I switched to OnlyFans, which killed my income.
My dad passed a few months ago, and I just haven’t been in a creative for a bit.
I don’t make much from this. Patreon screwing me over with that ban sucked—I was so close to making this a part-time thing. Now, it’s just a side hustle I do when I have free time. It still covers my daily coffee or a game here and there, which is nice.

But now, I’m trying to move back to part-time work. With the extra free time, I might be able to get back to monthly releases and see if I can sustain myself again. because I’d rather goon than work full-time.
If it helps the only reason it annoys me so much is because I bloody love basically everything you have made and I just want more especially Corrupt Wife and Friendly Wife
 

DuskSarsis

Newbie
Apr 30, 2019
61
67
Gonna give it a try. Crossing my fingers for good writing (visual smut can be found anywhere for zero effort, context is what makes a game interesting, give me writing to make those gifs and vids worthwhile!~) and some adulterous pregnancy eventually .~
 

xanoss

Member
Game Developer
Jun 6, 2020
257
1,067
If it helps the only reason it annoys me so much is because I bloody love basically everything you have made and I just want more especially Corrupt Wife and Friendly Wife
I've decided I'll continue friendly wife next, maybe after another update I'll do a Overhaul of friendly wives UI and get it cleaned up maybe see what I can do to make it slightly more interesting of a loop, then put out some New Content. I'll should be getting my scedule pretty free for a bit so I might even have enough free time to work on both.

Unfortanatly Looking now alot of my old Pre-cut content and resorces were lost in my PC after my reformat so I'll have to free ball what was going to happen next for friendly wife
 
Last edited:

NSkell

Newbie
Jan 6, 2021
24
27
Accurate, although It's for many excuses *blushes*
I'll lay out a timelime of what was going on,

Corrupt Girlfriend:
My first HTML game. I had no clue what I was doing—all I knew was I had some hot ideas in my head and thought it’d be cool to make a sandbox exploration NTR game with feet.

It wasn’t really a game, more like a VN with spaghetti code. About halfway through, I started dating some girl and kinda forgot about it because, honestly, it wasn’t that good.

Months later, I revisited f95 and found out I actually had fans from this disaster, which felt good. People were asking me to finish it, so I pushed out the rest of the story in like an update or two—and turns out, people actually liked it a lot. That inspired me to try something bigger and more creative.

Corrupt Life:
The successor to Corrupt Girlfriend—this time, I actually wanted it to feel like a game. This project was probably the biggest influence on my style of progression.

I added multiple characters, levels, positive/negative choices, updated scenes, and stepped up my UI and style. This game put a fire under me—I had a ton to do and barely took breaks, working 4 to 6 hours a day while also grinding a graveyard shift.

But by version 0.99—right before release—I burned out hard. It was way too much. I felt like I had enough done—every girl had pretty much every type of scene I wanted—so I took my first big break.

My Milf:
At this point, I was kinda done with HTML. I didn’t like using third-party content like GIFs and vids, so I thought AI could make up for my lack of art skills.

I tried Ren’Py for the first time, got some custom tracks from my friend, and actually made a solid start—custom effects, sounds, music, mini-games, gallery, UI, main menu, and even this cool highlight effect to see through the girls' clothing (still love that).

I was really happy with it, but AI art back then was garbage—deformed, generic, and just bad. So, even though I liked how the idea turned out, I had to cancel it.

I redownloaded the project recently, but honestly, I think it’s better to start fresh.

Friendly Wife:
After grinding so hard on Ren’Py just to fail, I went back to HTML. It’s just easier when using a ton of GIFs/WebPs.

At the time, I was on a Latina kick ‘cause of this hot Latina girl I was talking to irl, so I thought I’d start there. I knew I had a problem with getting overloaded, so I planned this game to be long-term—one wife at a time instead of all at once.

I wouldn’t call this one abandoned ‘cause people liked it, but I just wasn’t happy with it. It felt like Corrupt Girlfriend—a VN. The scenes were hot, sure, but I always wanted it to be an actual game. I fell back into my comfort zone.

That’s when I put the project on hold for Gambling Her, thinking it’d just be a side project while I worked on something with real game elements.

Gambling Her:
My first HTML slot game. I love gambling.

Learned a ton of new UI tricks—finally got those cool picture buttons working. The character balance feels solid, and since dealers don’t need much content, they’re easier to finish.

So far, this is my favorite game… and yet it’s my lowest-rated one. Lmao.

Why I Went on Hiatus
A few things happened:
I got a full-time labor job I hate. It drains me, and on my days off, I just wanna chill.
Had to move my content to Boosty, only to find out I can’t withdraw rubles in the US (probably Bcause of the war). Then I switched to OnlyFans, which killed my income.
My dad passed a few months ago, and I just haven’t been in a creative for a bit.
I don’t make much from this. Patreon screwing me over with that ban sucked—I was so close to making this a part-time thing. Now, it’s just a side hustle I do when I have free time. It still covers my daily coffee or a game here and there, which is nice.

But now, I’m trying to move back to part-time work. With the extra free time, I might be able to get back to monthly releases and see if I can sustain myself again. because I’d rather goon than work full-time.

My condolences dev, stay strong. We appreciate the game and the effort through the rough times! Im going to fap one out to the exciting update. Never thought Id say condolences in the same sentence has having a fap...but here we are.
 
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Verdantgreen

Newbie
Apr 14, 2021
43
95
I've decided I'll continue friendly wife next, maybe after another update I'll do a Overhaul of friendly wives UI and get it cleaned up maybe see what I can do to make it slightly more interesting of a loop, then put out some New Content. I'll should be getting my scedule pretty free for a bit so I might even have enough free time to work on both.

Unfortanatly Looking now alot of my old Pre-cut content and resorces were lost in my PC after my reformat so I'll have to free ball what was going to happen next for friendly wife
Hey, I'd like to point out corrupt gf had a really good ui/process. Its so much better to be able to choose the paths in one screen/choice instead of being randomized. On top of that you might miss a scene or two in between levels instead of just being able to see what's available. Idk if I phrased this properly.
 
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xanoss

Member
Game Developer
Jun 6, 2020
257
1,067
Hey, I'd like to point out corrupt gf had a really good ui/process. Its so much better to be able to choose the paths in one screen/choice instead of being randomized. On top of that you might miss a scene or two in between levels instead of just being able to see what's available. Idk if I phrased this properly.
Yea I added Random Events to keep it more interesting and not just repeat scenes, But I do like how In corrupt life I had it so the Random event would play and you could then make a choice without having to refresh the scene. There is alot of things I can do to improve that game, Like for Gambling her I changed it so the random events rotate instead of being completely random which helps with some of those problems, I would like to also make a game like that in renpy and add the house exploration where you could click on doorways to move around
 
1.80 star(s) 12 Votes