Not abandoned.Game is good, but looks like its abandoned
do you have private accounts? something like patreon or some discord? accounts to be able to follow you since the game is goodNot abandoned.
I've just not been releasing any public versions. Partly because work has been intermittent due to some travelling I've been doing, and partly because it takes time to bug-fix and get things in useable shape for the public. Time that could instead be spent making new content.
Since I was not getting much feedback, it didn't seem worth the time to make public releases.
There may be a new public version soon.
No sorry, not at the moment. Things have been a bit chaotic for a while so work was inconsistent. But I am about to head home soon, so progress should resume it's former speed then. I will likely set up a discord and a website or forum somewhere at that point so you can follow development closer. I'll update this post when that happens.do you have private accounts? something like patreon or some discord? accounts to be able to follow you since the game is good
hope you will do itNot dead, but it is not getting much work at the moment.
That may change in a couple weeks. But I've been programming long enough to know that timelines for development never go as we expect, or intend, so I'm not promising anything.
It has progressed since the version available here, but it is not in a state to be distributed.
"Soon-ish".
Good to see you post a new version. I've been watching your game since the original version on here.Another update today.
New art and layout. Also I changed some of the default renpy mouse behaviour.
I did not spend any time bug-hunting, so it will have some glitches. I wanted to put something up to show activity, but I did not want to waste time polishing. At this point in development polish is just wasted time since it will all get dealt with later anyway.
I would like to hear what anyone thinks about what I did with the right mouse button. It no longer opens the game menu. Now if you are in a sub-menu it will act as a back-button or cancel, that returns you to the previous menu. I think this will be much more useful and will aide in navigation.
One of the things I do not like in many sandbox type games is the excessive pointless clicking. If I am out of actions for the day, I don't want to have to go through many menus or mouse-clicks to get home and start a new day. Pointless clicking is my sworn enemy. I have been trying to minimise the number of places, and steps required to move between them, but there are some times where getting a couple/few menus deep seems like the best option. With a quick, easy, right-click to go back, I think it makes navigation simple enough that it will not eat up any time, or effort. I think most of the game time should be spent doing stuff, not navigating menus.
Your thoughts on that?
Also, how do people feel about AI art? I'd love to have original human art, but that is not available to me.
Sorry for the necro, would you be so kind as to tell how you accessed the DEBUG pannel? I can't seem to be able to, even though I've turned the debug menu from False to True in the script_init.rpy file.The action count is supposed to start low, but will increase during play. The start is supposed to leave you wanting more. However, at the moment there's nothing you can do about it. Training and skills are coming. Ranking up job skills will also allow more actions, but is also still absent. lol.
I know already what's wrong with Franks wife, and likely other NPCs. Npc interaction are in the middle of an overhaul. As stated I did not do a lot of bug testing on this version. It's more just proof I'm still alive and making progress.
I'm with you on the art, I'm not thrilled with the concept, but it fills a niche here that is otherwise a void. I think that allows me to doge any ethical considerations, but thought I would sound out the community. And it is impressive(scary af) how well it works.
NVM I found it. It's in the office. I'm a dumbass.Sorry for the necro, would you be so kind as to tell how you accessed the DEBUG pannel? I can't seem to be able to, even though I've turned the debug menu from False to True in the script_init.rpy file.