Hello everyone, the Blender training report. Blender is a cool 3D program with great features, but at the same time its functionality is very difficult for beginners to master. That's why I made a plan of my training and divided it into several stages. And I started with the most difficult one for me. This week was spent learning how to create hair from scratch. I watched video tutorials and practised. There are several ways to create hair in blender and I tried them all and it wasn't easy, especially using the node system, damn my brain was ready to explode from that shit. The particle system, although outdated, wasn't as complicated or problematic as the nodes. However, the performance of nodes and hair cards is not as bad as with particles. In general, after some practice, I now know how to create hair. I have not yet decided which of these is the best, as each has its pros and cons. Of course the Diffeomorphic plugin from Daz Studio imports the original hair along with the character, but in Blender they are this static mesh looks bad and slows down rendering a lot, especially Cycles, although maybe if you set up the materials correctly and knowledgeably they will look good. Anyway, there is more practice to be done.Next week I will study the creation of clothes and their simulation. Have a good day everyone.
PS.
My switch to Blender has begun and I must say that the difficulty of mastering is high compared with Daz Studio. But it's much more interesting.