- Nov 27, 2019
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I've been able to upgrade to the best components I can get, but below the Threadripper. 9950x3d + 5090.welcome back...gawd dem... Threadrippernoice !!!
I've been able to upgrade to the best components I can get, but below the Threadripper. 9950x3d + 5090.welcome back...gawd dem... Threadrippernoice !!!
Are we going to have Fiona and her sister material?My CPU fans are gonna get LOUD...You don't have permission to view the spoiler content. Log in or register now.
Eventually, but not any time soon. Sorry.Are we going to have Fiona and her sister material?
Some time ago I came across several AMD Radeon owners on the Daz forum. Utilizing theAlright, so... I did not do any, umm, due diligence, when it came to Daz and the 50xxGPUs.
The current version of Daz studio is NOT compatible with the 50xx video cards due to an IRAY version mismatch, or something.
Long story short: All rendering is done through the CPU and NOT the GPU. And since I don't have another $2800 to downgrade back to my old 4090ti (it found a new home when I upgraded.), I have to slow-render everything.
I didn't realize this until I was 2 hours into rendering the first of two images.
FML... Suffering from success, or something like that.
-GTS
Yeah, it's more about the export/import of assets to Blender. Plus I have to look into something like a RenderQueue for batch rendering. There's also the whole "How do I use Blender?" thing. I like to make about 20-30 scenes and queue them all up and render them while I'm at work or sleeping.Might be too much of an entry level suggestion, but could theseYou must be registered to see the linksandYou must be registered to see the linkstutorials be of any help?
Or am I missing the point here? I assumed the overall process would be:
In which case the majority of asset/ model manipulation is done in Daz. But maybe that bridge function works differently, or lots of post-import tweaks are required.
- Establish a permanent connection from DAZ to Blender only once.
- Setting up a scene in Daz (assets, poses, lights, camera's and all) like you're used to do.
- Then in stead of choosing rendering using Iray, going for export to Blender.
- Starting a semi-automatic sequence:
- that imports the complete scene in Blender once; and
- renders your first image.
- Then alter poses/ positions/ expressions/ camera back again in Daz, for the next image.
- Export to Blender again, updating the imported scene with the alterations from Daz.
- Render your second image;
- and so on ...
Feel free to shove my input aside btw, in case its dragging you down more then being helpful. I am a designer newbie that never bridged Daz to Blender myself. I can only share the information I gathered online.
I'll have to check those videos out. Every time I look for a PDF or something to help me out, it's always outdated. Thank you for finding these.Diffeomorphic is the way , quick tuts below. also
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Coloso – 30 Days from 0 Skill to Pro 3D Artist with Daz & Blender <--- going the jack sparrow route... <gpersia has it....
Have you heard of the Daz Alpha build? It works for 50xx rendering. Been using it myself. Pose in the regular, render in the alpha. Very fastYou don't have permission to view the spoiler content. Log in or register now.
Alright, so... my thoughts.
I'm not too happy with the outcome. It took 2 hours to render 1 image at 1920 dpi, which is MUCH smaller than I usually render at. If one character and minimal environmental assets is too much, then it's gonna be a LOOOOOOOOOONG process.
So, what I think I'll do... is learn Blender. Maybe I can update a few of the "optional" scenes with some swank animation. I've always wanted to render Bryn in her solo scene on her bed (Bryn 1 scene if I remember correctly).
If I can get that to work, then I can work on some more. Which is now making me curious: Which scene would people really like to see animated? (NOTE: It has to be a scene that's already done and published. AND it'll be after I work on Bryn's scene.)
This one?Have you heard of the Daz Alpha build? It works for 50xx rendering. Been using it myself. Pose in the regular, render in the alpha. Very fast
Yeah, i think the dev of BaDiK is basically using the method I mentioned above.This one?You must be registered to see the links
Success! I installed the alpha build and rendered the images with that. Went from 2 hours to 4 minutes! This was using lower render settings than I usually use, so I'll update them with my normal settings and re-render them to check the time again.Yeah, i think the dev of BaDiK is basically using the method I mentioned above.