- Jun 9, 2017
- 393
- 119
While i would love a system that downloads and updates out of the box. Such a system can be prone to bugs and issues for sure if the parser isnt complete.
There is too many variations on how the links are listed in terms of names.
I guess one could technically have a regex that matches Windows/Win/PC i guess compared to Mac, Android and so on.
But issues comes up again if you where to consider multi part enteries and such.
Some of that stuff will still require manual work of some kind.
What you technically could do is let the installer accept games in bulk again without the issues it had in the past.
If the folders are names just as the thread name then it should match perfectly right? Just need a regex for that since its all the same with titles, versions and creators in the thread name.
If one where to do that then an option to watch a download complete folder for these folders and files could be interesting.
Or even accept drag and drop folders and link it up with the folder name vs thread title.
Many of the download actions and such could be packaged without the need for a custom system if users where asked to use say JDownloader. But undertand that one wouldnt want to dirvert trafic.
If one would do it all in one, an embedded browser would be the thing. Opening the thread and allowing the user to pick the download link as it displays and loads normally. But such a thing seems wasteful compared to just working on the bulk stuff again.
I guess the biggest manual workloads i have atm with updating games is yes, going to the site and grabbing the link, taking the title of the thread and renaming the zip/rar file to the thread name. Then having JDownloader unzip in the archive name (now the thread name) for the download. The last step is then to install it in the client.
Unsure where one would be able to cut down on time here, since the thread name is important to keep on large downloads of hundreds of games. And there is very little control when you don't do that since all uploads are different with little verification.
Maybe if F95 started enforcing zip names of some kind in their share (like: THREAD-ID (VERSION)[CREATOR]).
But that would be a large undertaking aswell to verify such things at every point.
There really cant be an easy option at this point as i see it. Using JDownloader with extraction to thread named folders atleast removes the confusion of it all in the end and would allow for flawless matching with installs when it sees a return.
Sorry for the rant there <3 Its a loaded subject that can't have an easy solution in anyway shape or form without users mapping the download links to the database.
EDIT: Also thank you very very much for the open directory option! Makes patching mods and such much easier!
There is too many variations on how the links are listed in terms of names.
I guess one could technically have a regex that matches Windows/Win/PC i guess compared to Mac, Android and so on.
But issues comes up again if you where to consider multi part enteries and such.
Some of that stuff will still require manual work of some kind.
What you technically could do is let the installer accept games in bulk again without the issues it had in the past.
If the folders are names just as the thread name then it should match perfectly right? Just need a regex for that since its all the same with titles, versions and creators in the thread name.
If one where to do that then an option to watch a download complete folder for these folders and files could be interesting.
Or even accept drag and drop folders and link it up with the folder name vs thread title.
Many of the download actions and such could be packaged without the need for a custom system if users where asked to use say JDownloader. But undertand that one wouldnt want to dirvert trafic.
If one would do it all in one, an embedded browser would be the thing. Opening the thread and allowing the user to pick the download link as it displays and loads normally. But such a thing seems wasteful compared to just working on the bulk stuff again.
I guess the biggest manual workloads i have atm with updating games is yes, going to the site and grabbing the link, taking the title of the thread and renaming the zip/rar file to the thread name. Then having JDownloader unzip in the archive name (now the thread name) for the download. The last step is then to install it in the client.
Unsure where one would be able to cut down on time here, since the thread name is important to keep on large downloads of hundreds of games. And there is very little control when you don't do that since all uploads are different with little verification.
Maybe if F95 started enforcing zip names of some kind in their share (like: THREAD-ID (VERSION)[CREATOR]).
But that would be a large undertaking aswell to verify such things at every point.
There really cant be an easy option at this point as i see it. Using JDownloader with extraction to thread named folders atleast removes the confusion of it all in the end and would allow for flawless matching with installs when it sees a return.
Sorry for the rant there <3 Its a loaded subject that can't have an easy solution in anyway shape or form without users mapping the download links to the database.
EDIT: Also thank you very very much for the open directory option! Makes patching mods and such much easier!