justaplayer69
Member
- Nov 29, 2023
- 348
- 403
I'll take a look what's the difference. BTW I would recommend another AssetStudio:unity
Asset studio seems to work with this one, try that while you wait for GameRipper update:
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. It's forked from Perfare's repo, and seems to be more up-to-date.Me neither, but more importantly the game referenced and linked are not the same, so not sure what to check...Haven't seen games withGameCreator
engine before. I couldn't find a tool for that one.
Again, I'll take a look what's the difference. As far as I know GDRE_tools does not support encrypted directory index, but they might have added this feature.ForGodot
try GDRE_tools. Older ones only give a load of ctex files, but the latest beta unpacks CGs (no atlas/skel for spine animations though). Try latest GDRE_tools:You must be registered to see the links
Yes, that could happen unfortunately.For some unoptimised games gameripper can consume the entire RAM (one time it even hanged my PC).
No can do. In order to display a gallery, one must load and decode all images beforehand, there's no other way. This is an issue that all rippers with a gallery must face, for example Unity AssetStudio faces the same issue for the very same reason. So I guess "Unpack and exit" is the only viable way not to load and decode all assets on application side.While "unpack and exit" is an option, I appreciate gameripper for its image viewer, which does not require unpacking assets beforehand. A question for the future: Any plans to do some sorta memory control?
On system side, one can always configure a swap file, that will work out-of-the-box with GR too (maybe using disc drive space when there's not enough memory?
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).